Open Switches?

Approach_Medium

Trainz Addict
Happy New year!

I have a question:
Is there an option in TS2009 (or TS2006 for that matter) that causes Trains to derail if they go over an open switch?
So far from what I have seen, when running trains in "manual" mode (not AI), when a train approaches a switch against the points, it does not matter whether the switch is lined properly or not. The train just proceeds through the switch normally.

Perhaps when running AI, it does make a difference.
The real reason I am asking is that I am writing rules for Junction Controllers to control slip and crossover switches, and I will need only half the rules if I don't have to line the second switch on a crossover or slip.

Thanks

FW
 
How do you have your Start Up Options rule set? The default setting never derails, try the 'realistic' setting.
 
I've noticed the same thing. Plus I've had problems getting a switch to change.
Where is this setting in TS2009? I couldn't find it.
 
I've noticed the same thing. Plus I've had problems getting a switch to change.
Where is this setting in TS2009? I couldn't find it.
The setting is in rules, which is one of the buttons on the top left bar.
I have found that even with derailment set to realistic, trains still move over "open" switches without problems.
Again, I haven't been running AI, and suspect that if you don't align the switches properly, AI will refuse to move over the switch.

FW
 
It depends on your settings. However in real-life running trailing point though an improperly lined switch will not derail you, it'll just ruin the switch.

Ironically, running facing-point through an improperly lined switch is probably more dangerous than trailing point.
 
On a real railroad, siding outlets often use spring loaded switches which allow the train on the siding to return to the main line without having the switch changed to the siding. Trainz switches seem to normally act this way and I like it like that.

Bob
 
This will greatly simplify my use of Junction Controller for slip switches. With 4 switches per slip, that would be a lot of rules in JC.

I wasn't aware that in real life, a train could run against the points of an open switch without derailing. At least on the main lines, all of the switches are electrically controlled. Even the siding switches are electrically locked, and can only be thrown if the dispatcher removes the lock electrically.
This is mostly true on the higher speed lines like NJT and Amtrak.

When you say that a switch would be ruined, what exactly happens?

FW
 
Just a note. When creating sessions, set the switches to be easiest for YOU, the manual driver.

AI's on the other hand, when faced with a junction/switch set against him will set the switch correctly before going over it. More importantly, the AI will set the junctions/switch BACK TO the way it was after going over it.

So if an AI in front of you drives on to a branch line, he will set the switch back to the main line so when YOU come speeding down the main line, you won't suddenly find yourself diverging on to the branch line.

The side effect is this. The AI will slow down or momentarily stop to change a junction/switch set against him. Sometimes this adds to realism other times it does not.

In my book, AI="Artificial Idiots" :hehe::hehe::hehe:
 
Back
Top