Okay, it's time to vent!

JCitron

Trainzing since 12-2003
As most of you know, I have very little in the way of bad things to say about Auran and Trainz, but right now I am a bit frazzled and frustrated.

On my venerable Enfield and Eastern personal route, I've created a two-level station using a cut and cover method and splines as a top. On the whole this doesn't sound too difficult, but in reality it was a royal pain of all pains to do! For something that would have probably taken me about 15 minutes, took more than 3 hours. This wasn't due to a slow computer, but due to the way Trainz handles objects in Surveyor. I spent more time moving objects I didn't want to move than I did placing the new ones.

As I built my station, I would place an object or spline, and when I moved this one into place, I would in advertently grab the wrong one as I made adjustments and move that instead. The undo is great, but it gets pretty tiring and frustrating grabbing the wrong object all the time. The mouse acts like it's fat crayon because of the large selectio radius, and you like a fat crayon can't color within the lines with it.

Why is it, in all of the subsequent releases, of Trainz, whether it's TRS2006, TC1&2, TC3, and TS2009, haven't the developers allowed for object locking and hiding? I'm not a programmer, and don't pretend to be one, but what would make this so difficult to implement? You'd think that since there's anew version coming out, they could add this "feature" into the program. After all, they've add other nifty things such as the search and replace, and the other search functions. These options could easily be added to the object properties, I would think, as a check box. The hidden objects could be ghosted, but not totally hidden, or they could be accessed if they are totally hidden by a menu function to show hidden objects.

Anyway, to me this is one of the more important "features" that should have been included the latest go around of TS2009 WBE. This is one of those really needed options that has been ignored whenever anyone has asked about it, and is a big part of many other 3D modelling programs including lousy Bryce with it's queer interface.

Hiding objects is great for placing small objects on the ground under taller objects like small bushes next to houses located under taller trees. Yes this can be done the opposite way with the smaller objects first, but sometimes the smaller objects are found later on the DLS, and the creator would like to add them to an existing scene without redoing the whole section all over again.

Locked objects are good too for the situation I ran into. Instead of moving the wrong spline or building, that was already put in a perfect place, the object or spline would stay where it is while the creator worked and moved items around it.

John
 
There, there...feel better now?:wave:
All desirable features you ask for indeed, but whether you " have very little in the way of bad things to say about Auran and Trainz " or not, they still don't give you cookies!
 
There, there...feel better now?:wave:
All desirable features you ask for indeed, but whether you " have very little in the way of bad things to say about Auran and Trainz " or not, they still don't give you cookies!

Oh yes they do (said in best panto voice :hehe: )
I've got an AURAN cookie in my cookie folder. :D
 
There, there...feel better now?:wave:
All desirable features you ask for indeed, but whether you " have very little in the way of bad things to say about Auran and Trainz " or not, they still don't give you cookies!


Gee thanks, Ed. You made me feel better . :D

I feel better after venting... Argghhh!!! After 3 hours though the station did come out pretty good I must say. ;)

John
 
I have become frustrated with the placement of industry tracks near another and the wrong one moves or twists. Quite often I have to drag the offender aside do what I want and put it back. The other time this is a pain is when there are light poles around. The mouse always seems to go for the light( like a moth) and again the light has to be moved while doing what I want to do.

Cheers,
Mike
 
Gee thanks, Ed. You made me feel better . :D

I feel better after venting... Argghhh!!! After 3 hours though the station did come out pretty good I must say. ;)

ooooo post a picture of it


I sure will maybe tonight. :) I went for a test drive last night and it works pretty well. I used subway stations for the platforms underneath, which work pretty well as heavy rail passenger platforms. With the platforms above, there's no way of knowing there are tracks underneath except for a bridge on one side where the lower level tracks enter into the tunnel.

John
 
I have become frustrated with the placement of industry tracks near another and the wrong one moves or twists. Quite often I have to drag the offender aside do what I want and put it back. The other time this is a pain is when there are light poles around. The mouse always seems to go for the light( like a moth) and again the light has to be moved while doing what I want to do.

Cheers,
Mike

Hi Mike,

This is exactly what I was talking about. I swear the mouse cursor must have a field about 30 meters wide because it moves everything else except for what I've clicked on. It's also pretty annoying too when you click on an object or spline and it doesn't move as though the mouse focus is way off in some other planet somewhere. In this case, I've found I've moved other buildings somewhere else in the vacinity that were not intended on being moved. These of course are found hours later way after there's time to do an undo because performing an undo operation will undo what was eventually fixed or built the way I wanted it.

I like your analogy of a moth being attacted to the light pole. ;)

John
 
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I know what you mean. I will place a river and nice forested bank along side a line. Then I think how nice a campsite will fit in. Drop in a tent, try to turn it where the opening will face the track....oops....the forest rotates instead of the tent. Exasperating to say the least.
 
As anyone who has downloaded and run the DHR can attest, some of our scenery objects are rather dense. We ran into the very same problem - trying to move just one item when there were tens of items very close.

Some method of locking objects from movement would be VERY desirable. I can remember this topic showing up on the old forum BC (before crash) but it was never addressed.

Perhaps another post in the 'Suggestion Box' would help?

Bill
 
You guys must be talking about TS09 because i never had this problem before with 04 & 06, but 09 is a real pain
 
It doesn't help in all cases, but often, rotating the view 180 degrees helps when trying to select things in '09.
 
I have asked for this, and other ways to make Surveyor less frustrating, quite often and have always been ignored. My main beef is that the operation of the Shift key for preventing splines from joining, is backwards.
There are a couple of tricks, though; There's a keypress, something like "Control-O", that only shows the spline points for tracks or splines, and not both at once. This reduces the clutter of spline points. Also, it seems to me that when a spline point is not at terrain height, you still need to click it at terrain height. You have to guess where that might be.
Mick Berg.
 
I spent about 3-4 hours trying to build a model of Lichfield Trent Valley high and low level stations of the 50s&60s, I had the same problems and frustrations.
I was trying to use the great stations by AJS, eventually I had to use some artistic licence and offset the high level station so the passengers did not keep dropping down to the low level platfoms:'(
 
I'm creating a route for Australian CityRail trains.
I have two tracks over about 12 baseboards, and when I try to make a junction on this track, it goes all weird and out-of-shape.
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Its very very very very very very
frusterating and annoying!

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These kind of problems just make me sick!
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Okay, I feel better now I have complained again.

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I'm creating a route for Australian CityRail trains.
I have two tracks over about 12 baseboards, and when I try to make a junction on this track, it goes all weird and out-of-shape.
2582.gif


Its very very very very very very
frusterating and annoying!

Maybe asking the obvious, but have you tried straightening a piece of track right in front of the junction?
 
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