NSWGR Railmotors

Ronayne

Australian in Montana
Hello all,

Has anyone made a NSWGR railmotor like below?
cph_richmond_15.jpg


I am a voluneer at Cooma Monaro Rail Museum (which uses these) and I want to re create the old cooma yards and rail line.

Thankyou,
Chris :wave:
 
Indeed - thats a CPH class railmotor, and the user AD602000 made some for TRS2004. They should be on the Auran DLS, listed as NSWGR_CPH_37
 
Hi, Has anyone got the railmotors working in 2010?, mine did work in 2009 but not the later. The error messages reads in 2010 :-Warning: This asset requires a shadow mesh, but the mesh table does not contain one. How do i fix this error, thank you.
 
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Hi, Has anyone got the railmotors working in 2010?, mine did work in 2009 but not the later. The error messages reads in 2010 :-Warning: This asset requires a shadow mesh, but the mesh table does not contain one. How do i fix this error, thank you.

If you only get a warning it should work ok. Do you have any dependencies missing?

Cheers,
Bill69
 
Hey all,

It does work without a shadow as I have some stuff I've created into TS2010 and they don't have shadow's just yet.

You can also get around it by adding this tag in config.txt.

mesh-table {
default {
mesh "body/body.im"
auto-create 1
}
shadow {
mesh "body/body.im"
}

and it'll still gave a shadow effect in game, but on high poly assets it causes it to lag more.

-Aaron
 
Thanks for yr quick replies, still not working in 2010, in game or railyard, there is no dependencies missing only 1 broken nycta-r30-cab file. most engines came across from other editions without much hassles, would be good if the railmotors where updated by someone with the expertise for nsw rail fans in 2010.
 
I'll copy these Tin Hares (well known name for these CPH's/CTHs) over to TS2010, and see what happens.

Could be a while for the results I get though.

Edit-1:
They should be on the Auran DLS, listed as NSWGR_CPH_37
If I downloaded No. 37 ages ago, then why does TrainzObjectz only show No. 25 as being installed?

Edit-2 for result: Same, doesn't work (it shows up red)
Edit-3: Content Manager (CM) shows missing dependencies. (3A) CM2010 does up with something, saying not faulty for a what maybe a built-in item. The item shows a KUID of something called F7, with KUID number of -1:42004202 Add that TrainzObjects shows this KUID as being called enginespec.

Edit-4: More checking has shown that one of the items has an error. Task Complete box result:
Unable to load source texture 'hash-6c\copytempsrc3aah8c3p93/seatbases.convert-tex' in subst 'original'
<kuid:58843:19996> committed
Message: Installed asset <kuid:58843:19996>
 
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Hey all,

It does work without a shadow as I have some stuff I've created into TS2010 and they don't have shadow's just yet.

You can also get around it by adding this tag in config.txt.

mesh-table {
default {
mesh "body/body.im"
auto-create 1
}
shadow {
mesh "body/body.im"
}



and it'll still gave a shadow effect in game, but on high poly assets it causes it to lag more.

-Aaron

Use PEVSoft's quick Shadow utility to create a shadow. The file is then called shadow.im, and all you do is edit your config file above to match the shadow.im.

The asset will load pretty fast too since the shadow is a very small lowpoly object.
 
Runs great if you use compablity mode.
Which is designed so you can use older version of trainz items in TS2010 or did we forget that ????
 
Ur bearcat245, you're 2/13ths wrong. You need compatibility, not compablity mode! :hehe:

These items may still show up as red, but work. Corrected: If the item is in red, and shows the small picture preview (NOT the smaller picture next to the name), then the item may work.

PS: Why would an item show up as red, if it works in compablity mode?

Edit: Oh well, it looks like I'm going to have to number 7's instead of 1 & 7 for the green & cream (or is that Green & Cream, not that that matters!) for the tourists!
At first, I thought the green & cream was a musuem's colors. Also these current Trainz Tin Hares represent a later body style. Earlier (more original style) had crown lights (small top windows) & timber-looking body, instead of the masonite.

ADD: Current Trainz CPH (at download station)
CPH _7 = Green & Cream
CPH 25 = Tuscan
CPH 35 = Tuscan & Russet
I included this as all three have the same picture preview.

CTH's (driving trailers) are not available as far as I know.
 
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This is NOT a gimme gimme post.

I don't know how to make rolling stock for the simulator, but see if it's possible to get a more realistic cabin, and if possible, some interior views.

With the interiors: I have noticed that some creators that if the carriage is full of passengers, but when you actually turn an inside camera to face the passengers, the seats are empty. But others such as Motorman1066's trams & Davido's rail motors, etc, that an inside camera will show the passengers.

I've often wondered why that happens, as if you use the inside camera, wouldn't you expect passengers to be seen, instead of empty seats?
 
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Thanks Bearcat245, I (we) whoever is interested in nsw railmotors would appreciate if they were updated to 2010, i remember them on my local line, sutherland to waterfall - helensburgh before electrification.
 
This is NOT a gimme gimme post.

I don't know how to make rolling stock for the simulator, but see if it's possible to get a more realistic cabin, and if possible, some interior views.

With the interiors: I have noticed that some creators that if the carriage is full of passengers, but when you actually turn an inside camera to face the passengers, the seats are empty. But others such as Motorman1066's trams & Davido's rail motors, etc, that an inside camera will show the passengers.

I've often wondered why that happens, as if you use the inside camera, wouldn't you expect passengers to be seen, instead of empty seats?

Good morning folks,

The reason the passengers disappear on interior views is a result of the interior being and entirely different mesh. The game is able to keep track of the exterior so you can see it through windows and such but the mesh would require additional attachment points that likely were not added. I am not sure if adding the attachment points would place the passengers in coach either with out causing extreme system lag. I am not entirely sure that the passengers would be 3d enough to enjoy up close and personal like that any way.

Perhaps if I ever get a new development machine, I'll try adding points to one of my interiors and see if the passengers would look good enough to include. Some thing to consider to for the upcoming winter months!

Bricey
 
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