Hi all,
Thanks to a PM from a guy Tuesday about some models I don't think is mine, I was lured into gmax and trying to resurrect an ore car of mine, it's a single side dumper, 18-inch gauge, and it has now animated wheels and a animated dump but, no load except a load showing if the car is filled or not.
Was unable to make it work with the dumping part, so gave that up again after I realized it was not possible to have one animated load for filling and another for dumping - unless I make it all into one animation and use a script to control what part of the animation is used for loading and what part is used for unloading.
-> At least that is how I think it has to be, not explored that, to stressful recreate the animation right now anyway after it got messed up somehow.
The car is sitting on my computer still, has a build 2.4 config but not sure if it will work in TRS2004 onward, as I only been doing test against TS12 - where it complains about the build number...
It is a very old model, built primarily in 2007 and some updates in 2008, then laid aside till Tuesday this week and then spent way to many hours trying to make it work in a way I can live with it...
And that is where it is right now...
I am trying to clean up the config file, and was out searching online for what base weight such an ore car might have, and that is how I ended up in this thread again, and decided, let me use it to write a small story about the last few days...
There is ton's of work left, cleaning up the textures, make a single texture file if possible and not many as it is now, add in a non rust part on the wheels where they meat the rail heads, try to make a texture swap so it can go dark inside the tunnels and not dark outside the tunnels - that is what I at least have left to do from top of my head.
Not sure if anything of that will happen though... I am getting tired of the car again, and all the rest, a fill and a dump place is also not made that I am aware of - for my test I used a LARS made small track only Industry taking coal I made years back...
There was also some problems with the shadow model, as that seem to only to be able to be attached to the wheels and the body part of the model, and as the top part is a fully animated side dumper, you see how it penetrates the shadow and it looks rather odd, but, I found no way to fix it...
I will try put up some image and more info later, right now I need to find that weight part of the car... I figured the size part of the config where it talks about the "queues" has to be in liters, so at least I got that part right as it was just a matter of doing the math on the height, width and length of the inside of the body where the ore is kept.

Sounds big when I found it to hold about 445 liters, to be hand pushed... Or in my case, dragged by the Little Trammer, my Mancha...model...
In today's world in the hunt for realistic models, this falls very, very, short, way down in the mud, the coupler is bad, there is hardly any working parts, it would not fully work in the real life as there are pieces not modeled and so in, but, I'm old enough to still have my imagination so what ever the model lacks, I have put it into my head and see it internally so to speak...
Not sure where to go from here though, I am sure by this thread and the PM early this week, there are at least 3 people interested, but if it is to go on the DLS, it has to be TS12 config so when the model has bad graphic, bad modelling, is it really of that much interest?
See you all later, my little story has come to an end right now.
Linda