Navigate or Drive

peterwhite

Steam Rules OK
For the last 14 years I have always used some form of path control and autodrive so the driver commands Navigate and Drive are basically new to me. What's the difference between the two and which would be appropriate for 2019.
Thanks

Peter
 
Peter, the 'Navigate' command is very much what I regard as a toy trainset command as it will allow such things as a train to back up to avoid adverse signals as well as various other kinds of completely non prototypical behavior. I never use it and I don't understand why it's still included in Trainz. 'Drive' is better, but it's still not exactly perfect with a tendency to dodge off to the right on any available facing crossover whether that's a beneficial move or not. The only way to get any sense out of it is to lay track markers as 'go this way stupid' signposts to keep the AI driver on task.

Annie
 
According to a blog post by James Moody, which I can't find by searching the site, the differences are as follows:

Navigate To and Navigate to track mark give the AI freedom to choose their easiest and quickest path and avoid obstacles, meaning they will go through great lengths to avoid a red light, take passing loops and sidings to keep moving.

Drive To and Drive to track mark are more direct, meaning you tell the AI what to do and don't figure out things on their own.

From my experience, Navigate to commands work well on the open road and where destinations are close together such as on a transit route. When it comes to touchy and complex places, where you need the AI to follow a specific route such as in yards and termini, use the Drive to commands.

As always, this comes with the standard caveats for Trainz.

A further quick search before posting via Bing brought up this:

https://online.ts2009.com/mediaWiki/index.php/How_to_Use_Track_Markers

It says pretty much what I said above.
 
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