S simulatortrain jointed freaking rails Jul 3, 2011 #41 Add a.cabfront somewhere to your mesh even if you're not adding an interior.
R rztaylorjr21225 New member Jul 3, 2011 #43 Gotta question. Is 17,000 acceptable for the locomotive mesh or should I reduce that. Last edited: Jul 3, 2011
S simulatortrain jointed freaking rails Jul 3, 2011 #44 I've done more than that on a locomotive with higher detail, but I'd say you could find polys you could cut. It's acceptable, yes, but not necessary.
I've done more than that on a locomotive with higher detail, but I'd say you could find polys you could cut. It's acceptable, yes, but not necessary.
R rztaylorjr21225 New member Jul 3, 2011 #45 Ok I was just curious because I ran into a problem which I thought the polycount was to blame. Apparently my mesh as turned inside out. No idea how that happened
Ok I was just curious because I ran into a problem which I thought the polycount was to blame. Apparently my mesh as turned inside out. No idea how that happened
U ulmer94 Trainz Forge Dec 14, 2012 #48 The last post before logybear bumped the thread is a year and a half old, project is likely dead by now.
The last post before logybear bumped the thread is a year and a half old, project is likely dead by now.
E Enzo1 Offends by example Dec 15, 2012 #49 ulmer94 said: The last post before logybear bumped the thread is a year and a half old, project is likely dead by now. Click to expand... Well your most likely right... I know the author of this thread, and he does not have internet anymore, and not only that, I think he left trainz...
ulmer94 said: The last post before logybear bumped the thread is a year and a half old, project is likely dead by now. Click to expand... Well your most likely right... I know the author of this thread, and he does not have internet anymore, and not only that, I think he left trainz...