justinroth
Well-known member
I have been route building for about four years now, and am finally getting to the stage where I need to start building schedules. I plan on using quick portal manager v2 and the select path rule for A.I. trains and also for player controlled trains to control complex interlockings. I have been doing research as to what trains, and their symbols are headed in whatever directions on the number of districts/subdivisions ect. on the route (it's Columbus, Ohio btw). I guess my question arises when there are a few trains that terminate & originate at a yard (watkins yard it is called here). I am wondering what everyone's method of making this work may be. As far as I know I would instruct A.I. driver of train A to decouple power and couple to train B (which was cut off at an earlier time) to make the return trip, ect. My concern is that with using quick portal manager, depending on when I started the session, train B may not even be in the yard if I start at a later time than when it is scheduled to emit. The "couple to" method also brings about the problem of what "to" is exactly. On a portal generated train how do I know what the consist will be named and/or the car at the appropriate end of the train to be coupled to. The easiest way I can conceive is to have a "hidden" portal, possible a un-portal track mark somewhere in the yard to generate/consume trains, but am unsure if un-portal works with quick portal manager. Thanks for any insight, suggestions and criticism!