Right now I am trying to download a series of Ultra Rocks. First Class Ticket is valid. Getting 50kbs speed. Some items show a red bar in the download helper. Others show as obsolete in the main screen as they are downloaded. It is a total mess.
Is this database so old, and patched, that it is more of a liability than an asset? Is this a result of cleanup or the result of a change in an "over patched" system?
Killed the CM and restarted it. Most Ultra items are now marked as obsolete. There are a few with the DS designation. I tried to download and it became obsolete in place of the DS designation in the CM.
Why do I see almost all Ultra stuff as Obsolete?
I did not pay money to debug this stuff. The program is complex enough when everything is running as advertised. It is precisely that complexity of selection and operation that sets Trainz apart. If N3V intends to make the product more attractive to the gaming world (now officially a GAME) it will cost a lot of money. On its face Trainz is not an attractive product. It begins complex and continues as customers wade through routes, editors, assets(CM) and rules. When you finally get things looking and functioning as you intended, it is a very satisfying experience.
Is this database so old, and patched, that it is more of a liability than an asset? Is this a result of cleanup or the result of a change in an "over patched" system?
Killed the CM and restarted it. Most Ultra items are now marked as obsolete. There are a few with the DS designation. I tried to download and it became obsolete in place of the DS designation in the CM.
Why do I see almost all Ultra stuff as Obsolete?
I did not pay money to debug this stuff. The program is complex enough when everything is running as advertised. It is precisely that complexity of selection and operation that sets Trainz apart. If N3V intends to make the product more attractive to the gaming world (now officially a GAME) it will cost a lot of money. On its face Trainz is not an attractive product. It begins complex and continues as customers wade through routes, editors, assets(CM) and rules. When you finally get things looking and functioning as you intended, it is a very satisfying experience.