Making Turnouts using TS12 Turnouts

jordon412

33 Year Old Railfan
I tend to be a perfectionist and I like to have turnouts that use (according to the TS12 assets) accurate geometry. I use both the fixed turnouts made by HOTT ("switch" under "buildings and structures" in surveyor), and the turnouts found on Belinzo-Mosti route ("s_" under "buildings and structures" in surveyor). I also tend to use both the fixed track pieces starting with "FT" and "s_" in "buildings and structures" in surveyor, for sometimes when I make my own curves, the cars can suddenly 'jerk' as they travel through it, as though they had hit a suddendly sharp curve. Using the curved "FT" pieces allow me to create easements using various radius curves. Before getting TS12, I would use a straight "FT" piece and a curved "FT" piece to make the curves, though they look like the curves used on model railroads. Whenever I use a fixed turnout, here's how I create a 'copy' of the built-in fixed turnouts.
1. Place a built-in switch on the map where you can use it.
2. Connect the "MAN6 invisible track" to the end where the points are and have it end where the points are (a small colored triangle on the HOTT track and a yellow circle on the s_ track)
3. Connect a piece of "MAN6 invisible track" from each diverging end to the end of invisible track you used for step 2.
4. Now that you've created a switch, delete the built-in switch, which will leave the invisible track, keeping the same shape as it did before deleting the switch.
5. If you connected the built-in switch to a straight spline you've connected it to, delete the first piece of invisible spline and connect your spline directly to it. If you connected the switch to a curved spline, keep the first invisible spline and connect the visible spline to it.
NOTE: The term "visible" spline refers to a spline you can see when in "driver" mode.
6. connect a piece of visible spline to the other end of each invisible spline (Do this to know where the invisible spline ends if you delete it), then delete the invisible spline and connect a visible spline to it (you can delete the visible splines you added at the beginning of this step).
And there you have it! You've now made a switch with similar geometry to the built-in switches, but with your own track and your own switchstands. Hopefully you'll understand this.
 
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