Longest Train Ever?

Approach_Medium

Trainz Addict
Hi;
Anyone like to run extremely long trains?
I have a long route (150 miles) and am thinking of setting up a 1,000 car train.
I would imagine that TS would handle the train, but maybe my frame rates would go too low to be useful; don't know.
Has anyone tried a train that long?

I would hate to be waiting at a grade crossing for such a train to pass.
FW
 
Well, if you're going to want your 1000 car train to look realistic in terms of power, you'll need about 25 units; two at the front, two every 100 cars, and one on the rear. Now my understanding of the way the graphics works in TRS / TS is that if you have 200 instances of each of 5 cars and 25 instances of the same locomotive, the graphics performance would be about the same as if you were running one instance each of the same six pieces of equipment. However, I should say that this understanding is not necessarily based upon current infomation, and may or may not be accurate.

ns
 
Once you have it running , I would suggest you see how fast you can get it going , then of course , jump it off some sort of elevated track !
Then you must take screenshots and enter them into some of the youngster's threads !

My thoughts --- ,DLR
 
Wouldn't the physics calculations just overwhelm the computer? One thousand freight cars is alot of weight to be moving around.

Cheerio,
Nicholas.
 
It would be interesting. Maybe I'll get a chance to test it over the next few days.
I've got a route that can handle that long a train. Grades of 0.5 to 1.0, but mainly flat.
And, my yard can hold all of those cars, and a lot more!

FW
 
Would love to see both the yard and the train (put something grand in front please). Waiting for you in the screenshots forum. :wave:

Cheerio,
Nicholas.
 
I've got 561 cars in the Oak Island (Newark, NJ) yard so far. When I've got 1,000, I can start making my train.
I am going to use the DDA40X locos. 6,000hp each.
I think I'll throw in a caboose at the end, for effect.

Most of my route has absolutely no scenery yet, so I have to take whatever screen shots near the start of the journey.
The train will eventually wind up in Selkirk NY, where the yard will hold up to 8,000 cars!
OI is much smaller, but I am sure I can get 1,000 cars in there.

I've decided to use stacks, autoracks, Tropicana juice cars, and some tankers.
It may take me a few more days to a week to get this train rolling, as I am starting work on my second mega-route.

FW
 
The longest train in real life was an 850 plus car ore train in Australia. Travelling at around 60kmh, it takes 8 minutes to pass the camera in this video. That makes the train about 8 kilometres long. The standard length for a train on this railway is 2.5 kilometres.

Here's the video.
 
An prototypical train would be @ 120 cars, or as much as 14,000 tons max. Any longer and there is way too much slack action in the couplers, making trainhandling and braking almost impossible. Some DPU trains, and computer operated (EABS) braking unit trains are much longer, but are experimental.
(They were talking about an EABS train that had interconnected high voltage cables connecting each car that would operate all the air brakes simultaniosly). Imagine inspecting 120 cable connections in the rain and snow....Bzzzzzzzzzt !:eek:

CR had a test iron ore genny train from Morrisville PA to Zainsville OH that was many hundereds of G39 and G39 cars long. It had 4 loco's lead, 2 more, and another 2 more in the mid train, and 2 more shoving on the rear...it had so many pull aparts and broken couplers that the train was dissasembled within a short distance, and the consist broken up into many more managable sections, and the experiment was never repeated again. The roller bearing and friction bearing iron ore gennys were only system operable (not for intrchange) and were due to be scrapped before 2005 (their demise came much sooner once Bethlehem Steel shut its doors in the some years ago). Most were refered as to "6 hole becky's" as they generally had their gaping rusted out car sidesheets temporarily patched with expanding polyetylene foam, or wads of straw and hay, in order to keep the iron ore tacconte pellets from trickleing out on the right of way all along their journey. http://www.prrllc.com/projects_g38b_repairs.html

In Trainz little of this matters...as it is not real life, nor derailment realistic.
 
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why,even steam locomotives would have a hard time hauling that many cars,it would probably take about maybe 5,6 or maybe 7 of them to haul that much weight but diesels should not have that many cars on a typical freight train and the last thing you want is to put a locomotive on the rear and not to mention people are going to complain because of this and that is strange!:cool:
 
Don't forget to put in a re-rail portal with a looooooog entery track.:hehe: :hehe: :hehe: :hehe: :hehe:
Danny5
 
Well, in TS, we can pretty much do whatever the software and our computers will allow us to do with no consequences. When I do get my 1,000 car train set up, I will have reality mode set to max, so anything that can go wrong will<g>.

As for reality, I realize that such a long train would be impractical, if not impossible.
Seeing the video on the Aussie longest train in the world, I would imagine that only in such terrain that exists there would such a train be possible, let alone practical.
Do you think the Aussie railway put that train together because they really thought it was the most efficient method of moving all of that ore, or were they trying for a world record?

I wouldn't want to be a crew member having to walk the 8K length of the train if something happened. For that reason, I would assume that there was at least one crew member in each set of locos throughout the train.

FW
 
That was the only super long train of its kind. There's plenty of info about it on the Internet, but I don't have time to look for it. From what I recall, there were several problems with the train so it was never attempted again. I can't recall any other details, but I'm inclined to think it was done as a world record attempt, although private railways like the one in the movie usually don't get involved in things like that.
 
Well, in TS, we can pretty much do whatever the software and our computers will allow us to do with no consequences. When I do get my 1,000 car train set up, I will have reality mode set to max, so anything that can go wrong will<g>.

As for reality, I realize that such a long train would be impractical, if not impossible.
Seeing the video on the Aussie longest train in the world, I would imagine that only in such terrain that exists there would such a train be possible, let alone practical.
Do you think the Aussie railway put that train together because they really thought it was the most efficient method of moving all of that ore, or were they trying for a world record?

I wouldn't want to be a crew member having to walk the 8K length of the train if something happened. For that reason, I would assume that there was at least one crew member in each set of locos throughout the train.

FW

Hmmm, I doubt that would happen! , but yet again who knows?
 
I created a 2,000 car long train of the TRS Coal Hopper wagons, all fully loaded, and pulled it using 52 American (UP) locomotives of three or four different classes; MP15, C44-9W are the ones I remember.
 
You should pull a long train with @ twenty or more A23 Jetsleds...it looks like hotbox's galore, and goes 687 mph. The cab view has no obstructions nor windshield.
 
Yeah, screw pulling it with DDA40X's, or jetsleds. Be a man, use alot of SW1500s. Either that or 1 F7A, and as many F7B's as you need.
 
There is a drivable asset called "Tent" I wonder how many of them is required to pull a 1000 car train.:hehe: Also try pulling it with @ 100 "Lead Pedestrian-Walker " can be made to pull a train. I had a consist of Walkers run away, and get lost, and they derailed in parts unknown...I found them weeks later, all laying on the ground with their legs still flailing.

Unless I'm mistaken...I believe one single SW-1500 (or any locomotive) can pull a rediculously long train...something that is not possible in real physics.
 
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Maybe Alcos. Would be a lot of smoke<g>.
I was thinking about the UP BigBoy. But I like the SW idea. Wonder how many I would need.

I may have another problem though. I've got 1,009 cars in the yard, and my frame rate is soooo slooooooow. Maybe down to 1FPS. I haven't run FRAPS on it yet.
I'm hoping that once out of the yard, it will improve.
I've only got about half a dozen different types of cars.

FW
 
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