Locomotive stops on track by itself

I have prepared a route where certain locomotives stop on their own after traveling a certain distance. Some locomotives that are placed will not start at all. A passenger car is placed and can be seen, but the loco does not know it’s there and drives right through. When I tried to replace the track assets where things do not work it will not let me delete the track. I checked the layer, lock, etc. and everything is fine. Any ideas? This is a first for me after designing about 6-routes.
 
A passenger car is placed and can be seen, but the loco does not know it’s there and drives right through.

The only time I have seen that happen is when I was laying dual gauge track using two different track assets placed one inside the other and I had accidentally placed the wagons on one track and the loco on the other. I have read that this can also happen when a spline is placed very close to a track and the wagon is attached to the spline not the track.

When I tried to replace the track assets where things do not work it will not let me delete the track. I checked the layer, lock, etc. and everything is fine. Any ideas? This is a first for me after designing about 6-routes.

I have been unable to replicate that.
 
No dual gauge track. I do have a telephone pole spline near the track. I will eliminate that and see if I can then delete the track. Thing is it is not all in the same place. Weird.
 
If you have multiple layers, you could try merging the layers in a clone of the route to see if that fixes the problem.
 
The loco can be in a different layer to the wagons and they will still couple, not pass through each other.

The only situation where the loco/wagons will pass through each other without colliding/derailing is when they are on different non-joining tracks. It does not matter which layer the loco/wagons or the tracks are in. I just tried a few experiments to confirm this.

Collision.png
 
This can happen when a session gets corrupted. A piece of data from an earlier session version places a vehicle on a track, and the healthy session puts down another car and does not "see the first one. You can also see a version of this when a car derails and the other cars keep driving through it. Also use wireframe to see of there are tracks below the surface.
 
I recommend moving your telephone splines away from the track. All splines are considered a kind of track just like roads. The problem is sometimes a train can actually drive on the telephone lines, grass or some other lineside splines due to an error in the config.txt file.
 
Hello,

once I hat quite the same effect at my Milwaukee Road route as well. There was an SD40-2 indicated at the mini-map, but there was no loco visible at the track. But it was there as I also could not delete that track segment.
I am not sure how I did solve that problem. But I think I created a new track spline asset and changed that particular track segment to that new track spline by using the asset replacement tool. After that I saved the route creating a new verion of it - keeping the original - just in case. Than I closed trainz. By editing the config I changed the newly created track spline asset to a road asset and after that I reimported that asset into trainz. Than I opened the route and found the track segment where used to be that "invisible problem loco" attached to now as a road segment. I could delete that road (which was the former newly created track).

After that there was no more problem loco indicated at the mini-map and also every track segment could be deleted as it was free of any constist.

Your's TUME
 
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