locomotive slightly transparent

daylightguy

layout builder
Okay so this is a new one, I just recently downloaded some D&RGW northers that uses Ben's USRA Mountain as its base and when I went in game to check to see if everything downloaded fine I notice that the engine was weirdly transparent, how do I rectify this issue.
Thanks to whoever can help.
 
Okay so this is a new one, I just recently downloaded some D&RGW northers that uses Ben's USRA Mountain as its base and when I went in game to check to see if everything downloaded fine I notice that the engine was weirdly transparent, how do I rectify this issue.
If you would like assistance with a particular asset then you must provide the KUID, and if it's not on the DLS then also provide the download location.
 
appologies to that the KUID's are KUID2:442211:100389:1 and KUID2:442211:100407:1

Re: D&RGW M-64 Class 4-8-4 1705,<kuid2:442211:100389:1>

There may be a number of separate issues. I would start with textures. For example:
'chain-chain_a.texture.txt' is
Primary=chain.tga
Alpha=chain_a.bmp
Tile=st
MinFilter=default

but chain.tga is a 32-bit texture. If a different image is provided as the alpha channel then the primary image should not also have an alpha channel. Convert chain.tga back to bmp format so it is 24-bit, and change the texture file to
Primary=chain.bmp
Alpha=chain_a.bmp
Tile=st

and see if that has an effect. If it does, then look for the same issue with other textures. Also check all the texture files for an exact match to the image filenames.

Similarly, usra482.tga should be 24-bit (tga or bmp, doesn't really matter) and the alpha line removed from usra482.texture.txt. If you can work out what the alpha was supposed to be doing you could re-do that image correctly, but it's not obvious from the current image. That should deal with most of the problems. Presumably it is a repeat for the other loco.

/Edit There are multiple issues, and it's hard to tell what issue causes what effect. The spelling is critical. If you use AssetX then selecting from the dropdowns for the image filenames in the texture files ensures they are correct. None of the texture files needs anything other than Primary=, Alpha= (some only) and Tile= lines. Remove any other lines.

The main texture (usra482) needs more work. It should stay as a tga. Remove the existing transparency by saving as 24-bit. Then re-open, use the magic select tool to select each of the white areas in turn, and delete. This reinstates the transparency for these areas only. Then save as 32-bit. Then put the Alpha= line back in the usra482 texture file. That worked for 1705, but I can't get it to work for 1700. It seems that the images were created in an application that does not properly handle transparency.
Edit/
 
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