Loading up at a Seaport

Zakk_Wylde

New member
Is there any way of converting the built in Seaport's to load containers (and other commodities) onto trains? It seems like all these Seaports can do is unload. Any way of doing both, or at least loading trains from a seaport?
 
Next time I'm in Trainz, I'll check it out, but I thought that the seaports were capable of loading and unloading.
Mike
 
It appears that you are correct. It appears to me that the seaports are capable of consuming goods only. Quite odd isn't it.
 
It appears that you are correct. It appears to me that the seaports are capable of consuming goods only. Quite odd isn't it.

Very odd. I can live with the ability to only export commodities such as oil, but the very fact that you can only unload containers but not load them up is just silly. There has to be a way around this. What Industries are there available (both on the DLS and built in) that "produce" containers?
 
you probably will have to put a track and a multi-industry aside, that seems to be the easiest way (apart from other otions like building a harbour completely by yourself).
 
The Seaport is only a consumer, maybe just built to consume everything so you can take products there to be consumed with no production, not sure really, just babbling now... :hehe:


Anyways, look for the builtin Container Station, it consumes "general goods" and produces both "20ft and 40ft Containers".


If you are feeling creative, you can make your own seaport by using scenery objects and placing some Multiple Industry New or even LARS tracks for the consume and produce processes.
 
On a slightly different issue, the lumber drop off at the Seaport seems to have a fixed capacity. If you have a train on repeat picking up lumber from the saw mill and unloading it at Seaport, after a while not all the lumber will be unloaded. All the commodities seem to have "consume" rates, which I assume means they are used up (by loading onto ships), but no matter how long you run the route for, the commodities at Seaport never seem to reduce. Any comments/suggestions anyone?
 
On a slightly different issue, the lumber drop off at the Seaport seems to have a fixed capacity. If you have a train on repeat picking up lumber from the saw mill and unloading it at Seaport, after a while not all the lumber will be unloaded. All the commodities seem to have "consume" rates, which I assume means they are used up (by loading onto ships), but no matter how long you run the route for, the commodities at Seaport never seem to reduce. Any comments/suggestions anyone?


The Seaport has a fixed amount of everything, Lumber is set to 72 I think from memory, have to check that, but it is a little tricky to setup, if the Seaport runs out of one product it will "shutdown" and stop consuming all products.

So in Surveyor, make sure that you have set it up right, don't consume products that you are not transporting, If you are not going to transport Logs, 20ft Containers, Diesel, Oil, Coal and Woodchips then turn these off by setting them to 0 in the properties in Surveyor.


Hope this helps and make sense... :)
 
Thanks AussieNightcrawler, that makes perfect sense. It's amazing what the Manual doesn't tell you! Cheers.
 
Is it possible to take the existing seaport module and "hack" it so the the consumer tracks can be replaced with multiple industry tracks? Or something of that nature? That way, a seaport could be configured to produce/consume as much or as little as desired, and the product list could be customized.

I know this thread is old, but the initial question is still valid. The "canned" seaports can only consume; they can't produce. That's just weird, and not very realistic.
 
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