kuids

It's the unique identifier of an item in Trainz - There's more detail in the manual, but basically the first half is the user's number, and the second is the item number. Sometimes there's a third digit: this is simply a revision number.
 
So what's with some kuids having a 2: ?:confused:

Like 2:44700:8431:4 ? If I go to the download station and search for this kuid either I get "not found" or it comes up as 44700:8431:4
 
That means, it is the fourth revision/update of that model or whatever it was. This is a much easier way for content creators to make minor edits/changes to their work, without needing an entirely new KUID ID for it.
 
That means, it is the fourth revision/update of that model or whatever it was. This is a much easier way for content creators to make minor edits/changes to their work, without needing an entirely new KUID ID for it.

I meant the LEADING 2:, I figured out the revision (TRAILING) digit. ALso is there a limit to each field ie how many digits can the creator field have, and how many can the item number have?
 
Prior to version TRS2004 the kuid format was kuid:user id:content id. There was no way to identify versions of a kuid. A new version was usually given a new content id number and adding the older version to the obsolete-table container in the new version config.txt file. Starting with TRS2004 the kuid format is kuid2:user id:content id:version id. The old format is still used in all assets that don't have revisions. If you see a kuid2 number it just means it is a newer version of an older asset that has the same content id.

Bob
 
trs2006boy,

As mentioned there are two versions of kuid. kuid:user_id:asset_id and kuid2:user_id:asset_id:asset_version. Your user_id is 320191 while mine is 133655. These are assigned when you register your copy of Trainz. If you create a map (for example) in TRS2006 it will have a computer generated kuid similar to the following: kuid2:320191:123456:1. Trainz will (or at least used to) generate assset_id based on a "range". Maps have a specific range, bogeys had their own unique range, rails had their specific range, etc for every different type of item created for Trainz. These rainges are outlined in the custom content creation guide.

Now, having said that, while Trainz will generate items with-in a range, it does not necessarily mean that the asset_id for an asset you download will actually fall into this range. Auran has left us free to use whatever we want to use for the asset_id. You do not have to follow the recommendation. But if you follow the recommendation, it makes it easier for the DLS to track items that have been used in your custom content.

A good example of this is the case of a map I recently downloaded that used extensive custom content from other creators which where not available on the DLS. When you use Trainz Objects to look at the missing dependencies it gives you a list of items and what it thinks the item is, based on the asset_id range. IE trees, terrain textures, etc.

I have seen asset_id numbers that range from a single digit up to 10 digits in length. Auran recommends 6 to 8 and if you read the CCG (content creation guide) you will find a table showing the built-in assets. Some with have kuids with negative numbers -1, -3, etc for the user_id and typically 8 digit asset_id. for example: the Auran supplied f7 interior is <kuid:-1:100168> and the Alco horn sound is <kuid:-1:42003103>.

Further, <kuid:123456:654321> is the same as <kuid2:123456:654321:1> but if you create a second version of this asset you would have to change to <kuid:123456:654322> where as you just increment the version number in kuid2 format as <kuid2:123456:654321:2>

Now, while searching for kuid on the DLS, you do not enter the 2 which follows kuid (as in kuid2). Simply enter the user_id for a listing of all that creators items or the full kuid without kuid or kuid2 as in 123456:654321 which will give the specific asset.

So, in brief, the user_id is assigned to you the day you registered your trainz serial number with planet auran and the asset_id is either computer generated or assigned by you the asset creator.

I hope this give you a better understanding of this concept.

Have a great time with the sim.

Brian
 
hi im having trouble download at all from DLS

as its going into my temporary internet folder which

is stopping CMS working and installing files

does anyone have any idea how i can download to my documents again and install from there

im looking for this kuid 75134:51067 can anyone assist
 
In that case, when you click the FTP link on the "Download Page" you then should be able to select Save, bringing up the common dialogue - it's the same save control as found with MS Word etc.

(the screenie has gone - see dh2k3's post below)

The common dialogue allows you to select a location (in my case I created a Downloads>Trainz directory in My Documents).

To open the file, just double-click (it opens in CMP [TRS06] or Content Dispacher [TRS04])
 
Last edited:
Back
Top