Just joined, Washington, Tyne & Wear

Scammell23

New member
Good evening,

I'd like to say a big hello to everyone here. I've been a rail enthusiast for years and have recently discovered Trainz on Youtube. Its something I'd really like to get into, however I have no experience of Trainz, no idea where to start or what version of trainz to buy.

I'm very interested in the lost railways around Washington and Sunderland, I'd love to be able to use this in Trainz.

I'm into restoring old vehicles, some of you may be interested to know I own and have restored a 1964 Scammell Scarab lorry and trailer. I also have a Reliant Scimitar GTE.

Any help with getting started and how to go about using Trainz will be hugely appreciated.

Many thanks,

David :)
 
Welcome to the Trainz forums, David.

Before I recommend which version to start with, it would be helpful for us to know what your computer specifications are. This will determine whether you jump into the latest version T:ANE, aka Trainz: A New Era, or the older but still viable TS12. Having said this, and do keep in mind that anything that uses the built-in Intel graphics or some other very low end graphics chip will not work at all. This program needs the horsepower behind it no matter what version of Trainz you are going to run. I'm not saying this to discourage you, but instead to give you the heads up on this issue rather than disappoint you later as I've seen this way too many times in the nearly 13 years of using Trainz.

Where do you begin?

This is one of the toughest questions. Seriously! Some people try driver a bit, then eventually tip their toes into Surveyor, while others such as myself took a full dive into Surveyor which really is very easy to use.

Trainz is very much like a gigantic model railroad in some respects, and is divvied up into interacting modules. We have the Content Manager which is used to repair, upload, and download content, as well as create archives and compressed files of routes and assets. Content is downloaded and installed automatically from the Download Station, which presently has over 350,000 assets available. There is a caveat here... Some of these assets are not so great, having been made for the very earliest Trainz versions, and some are not full assets either, and are components such as bogies, pantographs, and other dependencies needed to make the program work.

Surveyor is the module, where I spend most of my time. This is where your world is created, modified, and expanded. I started here right off the bat back in December 2003 after I purchased TRS2004. I figured out how to download routes from the Download Station, affectionately called the "DLS". I then opened up one of these routes I found interesting to see how it was made, poked around, and gave it a try. Little did I know at the time, but I had downloaded a route from one of the greatest Trainz authors at the time, and his works mentored me in some of the best landscaping techniques out there. Sure my early route was quite crude, but it improved as I went along. Today I still operate and work on the same route I started in December 2003, yes, you can do this with Trainz! Over the years, the route and content have moved along from every Trainz version shown on my timeline, except for Android and Classics 1&2, which were diversions from the actual Trainz versions. Over this time, I have replaced baseboards as they are called, and rebuilt whole areas using the latest techniques and building methods, and it only gets better now with T:ANE with its shadows, lighting, and better performance, though the naysayers will jump in on that.

Then finally there is driver. Driver lets you drive your own creations, the built-in routes, or those you've downloaded. Personally I have no interest in the built-in routes. This is not a reflection on the quality of the routes; it's my personal preference to use my own works, or those I've downloaded elsewhere. There is, in all honesty, quite a thrill seeing the scenery you've built and created pass by alongside your cab as you drive through the countryside. Like the other parts of Trainz, there is so much to do here as well outside of just riding along in the front of the locomotive. Unlike the "other rail simulator" which will remain unnamed here, if the user no longer wants to drive a particular train, he can easily switch to another one and take over that operation. I have a couple of routes where I will have a parade of AI trains coming along at various times while I perform other tasks such as shunting freight cars (goods wagons) in the nearby yard. When I have my train ready for the main line, I will grab, meaning take over an AI train, disconnect the loco, and then have the AI driver couple on to my made up freight, and run that along the mainline to his destination while I take the train cars he left and sort those in the yard.

This barely covers what can be done. For those people that like to create models, there are programs, third-party ones such as Blender, are used for that. And then there are those people that like to script and create little programs to animate and automate whole routes. Yes, people have setup routes so there is no need to touch anything. This is all done with triggers, track marks, and other driver and session commands. To me this is akin to wiring up a model railroad and then watching everything run like clockwork.

Anyway, I'm not sure if this answered your question exactly. There is so much to the "simple" game that this will keep you busy for a decade.

Your other hobby sounds interesting. You should post some pictures for us to see. You will need to use an online picture source such as hostthenpost.org www.hostthenpost.org to upload your photos to first.

Welcome to the new world where once you enter will become an obsession you will dream and think about forever. :)

John
 
Hi David and welcome to the club. Go with what John has said (and others will be along shortly) and don't be put off. There is plenty of help available here if and when you get stuck and you will make some friends along the way. Trainz is diverse enough for you to tailor it to your own requirements. One word of warning....Once you enter the room there is no way out again...

Regards

Doug
 
Hi John,

Many thanks indeed for your comprehensive reply, its much appreciated. At the moment I only have an older Compaq Presario CQ61 laptop with windows 10, however its getting changed to something better soon.
I'm looking forward to getting to know Trainz and building my world. I'm specifically interesting in building lines around Sunderland and Washington. Could other users share their surveyor projects to assist?

I think I'll have to be at patient at first ;)

Regards,

David.
 
Welcome to the Forums, David.

As you correctly guessed, the route-building process and just Trainz in general can be very addictive. It's a fun experience, though, and don't be surprised if your first route is very basic; you'll get better with experience. :D

Also, if you're going to get a Trainz game, there are two pieces of advice i have for you:

1. Get Trainz 12. It's currently the most "stable" game in the series nowadays. Unless you have the specifications for the newer Trainz: A New Era (or T:ANE, as we call it), stick to TS12; T:ANE needs a near supercomputer to run.

2.
Be careful not to waste a crap-ton of money on a game you won't be able to run (like i made the mistake of doing with T:ANE). Get a game you know your computer can handle well.

In the end, have fun with Trainz. It's a great series (even if T:ANE is less than mediocre) and i'm sure you'll have a good time with it. Already seems you know what you want to do with it, too. :hehe:

Regards,
 
Hi John,

Many thanks indeed for your comprehensive reply, its much appreciated. At the moment I only have an older Compaq Presario CQ61 laptop with windows 10, however its getting changed to something better soon.
I'm looking forward to getting to know Trainz and building my world. I'm specifically interesting in building lines around Sunderland and Washington. Could other users share their surveyor projects to assist?

I think I'll have to be at patient at first ;)

Regards,

David.

Hi David,

Patience will be your best friend. :)

I'm sure there are people who would be interested in a project, or maybe have already create parts of this which you can modify. There are many, many group projects which have come about in Trainz including portions of the wonderful ECML, which is built into TS12 and T:ANE. The Potteries Loop Line over at Rail-Sim http://www.rail-sim.co.uk/ is an other collaborative project as was the older Settle and Carlisle which was also created by the same group. There are probably many, many more which I can't think of offhand, which is usually the case when I need to. :)

Remember Trainz lets you modify just about anything including routes you've downloaded. In fact you can even merge routes together to create a larger world. I forgot to mention too there's a third-party program called TransDEM which will allow you to bring in DEM files and your Ordinance Maps (Our USGS topographic maps over here), and place them in the exact, nearly precise position right on the underlying terrain. With this you can then proceed with track laying, and the placement of trees and other assets. This brings up a whole new meaning to route building, and once you do that, you'll never go back.

At the moment, I'm working on a portion of the Boston and Maine's Hoosac Tunnel route through our Hoosac Mountains and Berkshires with another Trainz user. We used TransDem to position 1944-47 period topographic maps in position on the underlying terrain. With this we then laid track, and once things were in place, I let the other Trainzer continue in Surveyor because it became too complex handing the rather large files back and forth. I have since moved on to a side project, though related to the same area and will use the same textures and trees used by Mike (Steamboateng) to create my route so that the routes can be merged together some day in the event we chose to do that. This barely scratches the surface of what can be done both individually as well as collaboratively.

When you get ready to take the jump to a new machine, we can help you get the hardware you need.

John
 
Good evening,

I'd like to say a big hello to everyone here. I've been a rail enthusiast for years and have recently discovered Trainz on Youtube. Its something I'd really like to get into, however I have no experience of Trainz, no idea where to start or what version of trainz to buy.

I'm very interested in the lost railways around Washington and Sunderland, I'd love to be able to use this in Trainz.

I'm into restoring old vehicles, some of you may be interested to know I own and have restored a 1964 Scammell Scarab lorry and trailer. I also have a Reliant Scimitar GTE.

Any help with getting started and how to go about using Trainz will be hugely appreciated.

Many thanks,

David :)

As others have said, TS12 is a better bet than T:ANE at the moment as the latter not only requires a very high spec computer but is also rather unstable as yet and in the process of being matured via service patches. You might even consider TS10. Both TS10 & TS12 are inexpensive to buy as programmes although you inevitably end up spending on hardware (a big GPU, an SSD) to make them run as well as they can.

There are some NE England routes (freeware) on the Trainz Download Station (included with most version of Trainz) so you could download, say, "Tyne and Wear Metro" and another route (the name of which I forget) which is an attempt to model The Marsden Rattler and the line from South Shields. Neither of these routes are made to the high standard that many later Trainz freeware routes have reached but can be used as a basis for improvement should you want to make a route yourself.

One rather strange feature of Trainz is that although there is tons of excellent freeware stuff about (buildings, locos, rolling stock, textures, trees etcetera - as well as routes) there is often some form of restricted license applied by the makers. They let you use them but are often reluctant to let you amend them. If you wanted to make a Tyne-Wear route, for example, the author of "Tyne and Wear Metro" may or may not allow you to use that route as a basis for making your own via lots of improvements.

You can make what you like on your own PC but the problems may begin when you want to upload anything of that kind (an improved route based on someone else's) to the Trainz Download Station where anyone can obtain and use it.

But Trainz is a vast entity wherein you can spend hundreds or thousands of hours building routes, organising and running schedules or just driving about. It can be addictive to the point of time-wasting, mind, so gaan canny like, man!

Lataxe
 
Hi John and Lataxe,

Thanks for your replies, I'm really looking forward to getting started. I've ordered a copy of Trainz 12 from Amazon, hope it comes soon! Does Trainz 12 have a Intercity 125 on the ECML option?

Regards,

David.
 
Hi John and Lataxe,

Thanks for your replies, I'm really looking forward to getting started. I've ordered a copy of Trainz 12 from Amazon, hope it comes soon! Does Trainz 12 have a Intercity 125 on the ECML option?

Regards,

David.

David,

There is an HST 125 included in the ECML as well as several other locos and much rolling stock. In addition, there are many, many locos and rolling stock on the Trainz Download Station that are freeware - assets you can download that were created by a variety of very skilful lads and lasses. Once you get your TS12 up and running, send me a PM on this forum and I'll return a list of the British locos I've downloaded over the years, perhaps also rolling stock, that you can find on the Download Station and elsewhere.

The ECML route is one of those that is fairly accurate topologically and in terms of the real-world signalling & track layouts of the ECML (and some branches off it) during the period it's set in (the BR age of diesels such as Deltics and Intercity 125s). You may find it satisfying for that reason; but perhaps also less appealing due to long runs of main line where nothing much happens.

Many route builders choose a different approach in which fantasy routes are made - often prototypical to an era and region but generally more closely packed with detail, including stations, shunting yards and "industries" (places where various commodities are loaded or unloaded, such as coal mines, power stations and many, many others).

Whilst most routes are freeware, there are some that are payware. The latter are often very well modelled in terms of how the real railway area/period modelled actually ran. Examples are The Settle & Carlisle line and The Potteries Loop Line. They tend to come with many additional assets, particularly well-modelled locos and rolling stock but also buildings, signalling and other items modelled from actual structures on the real-world line.

In the past couple of years, there have been a number of freeware routes made available by creators that have attempted to model very realistic scenes, with rather more 3D "stuff" in them; and more detail away from the track (such as villages , roads and geographical details like mountains, crop fields and so forth). Some of these routes are quite stunning in terms of their detail. Personally I like: Ashburton to Windrush; Much Murkle Redux; Chapel_Street_Branch; Gwladys Ddu; 1930s Cornish Megapackage. But there are many more. And that's just British routes. There are also some stunning routes from Russia, Hungary, the Czech Republic and various other parts of the world - some of the Trainz Download Station & some on other websites; some free and some payware.

Lataxe
 
Hi David
Welcome to the mad world that is Trainz as advised above stick with ts12 as I have and many others, Someone a few years back was working on a route based around your area and it looked very good but as far as i am aware was never released to the community, if you have a look back in the UK screenshots page you might find it
All the best
Steve
 
Hi Lataxe,

Many thanks for your reply. I'm really looking forward to receiving it, hurry up postman! Can you add to the standard routes on the game? For example extend the line to Pelaw at Gateshead from the ecml?
I'd love to make a route modeled on say Sunderland Wearmouth Colliery lines, using the .dem data files to get it right overlaying it on the OS maps to ensure I get the track in the right place. Can you help with this when I'm ready?

I appreciate your help and advice and I'm looking forward to it so much.

David
 
Hi David,

It mainly depends on what era you are looking at as to the best place to find UK screenshots. For the modern era, have a look in http://forums.auran.com/trainz/showthread.php?315-UK-Screenshots-(Hi-Res-Version). In the forum that holds that thread (the Screenshots forum) there are other UK screenshot threads as well.

Another forum you may want to look at for UK related Trainzing is British Trainz (forum.british-trainz.co.uk).

There are also screenshots for other countries within the aforementioned Screenshots forum (http://forums.auran.com/trainz/forumdisplay.php?22-Screenshots).

As for the technical side of Trainz, I usually have quite a few tutorials that can help if you end up having any problems - see the Tutorial List thread linked to in my signature for that.

Shane
 
First off, welcome to the Trainz Gang! I'm sure you will find Trainz a great railroad simulator. I suggest going after either Trainz 2010, Trainz 2012, or if your PC can handle it, Trainz: A New Era. Although Trainz 2010 is now unsupported, it's like Trainz 2012, just with more built in content, and everything built in comes from all the previous versions of Trainz (except TC 1&2 and TC3). As John has stated, you can build your own content for Trainz, and although it's a learning curve to learn blender, once you get past that, you can basically build to your hearts content. I've built content for Trainz for almost 3 years now, and it's fun. Hope you have a great time with Trainz!
 
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