My girlfriend offered to get me TRS22, as a present, and it's nowhere near my birthday, but I resisted...for a few days.
I've said recently that there were a couple of things that would make me consider getting TRS22.
These were:
Updated EIT and MCM assets
Mainly just for stability and possibly extra features.
The problem is, with all the paths I've entered into many Towers, and all the Mission Codes I've set up so far, I haven't been brave enough to update to the TRS22 versions.
Is there no way of transferring all that data over?
A Layers pane that stayed visible
This is something I've wanted for so long in Trainz.
For me, there is nothing more irritating in Trainz that having to open the tab to change layers, and then re-open the previous tab to carry on with what you were doing, then re-open the layers tab to change layers, etc.
Ugghh.
So, it's great to have the layers tab in view, but...I find the whole Surveyor 2 UI to be a bit cluttered, messy, so I'm not really happy about the layers pane.
I think it's the collapsible categories.
It makes it just too wordy for muscle memory to grasp, at least for now.
Bug fixes
When I came back to Trainz about a month ago, I couldn't believe that the bug with the cabin_muffle tag was still there in TRS19.
If you went into the cab using the number buttons, the muffle didn't work, and you were treated to the full volume of the engine, but if you went into the cab from another cab, using Ctrl+- and Ctrl+=, the muffle worked...until you went outside for a nice exterior view and then went back in, where you had to switch to another cab and then back just to get it working.
To think that I had to upgrade to get a fix for something so simple that didn't get fixed in 5 service packs for TRS19.
So, I now have TRS22, and I have some compliments and some gripes.
The Good
There are a lot of good features in Surveyor 2.
The scrapbook is excellent. I can see me using this extensively.
I also really like the fact that you can select multiple things and move them all at the same time.
Moveable windows so we can put things were we want them (welcome to the 21st Century N3V!)
And a few other things that I can't remember right now, I'm sure.
The Bad
Let's start with the compass!
Was it really necessary to have the compass directions so small and white, without any black outline to help when working over light-coloured terrain?
That wouldn't have been so bad if they'd used different coloured lines for each direction, so that even if the letters themselves were hardly visible, we could have worked out which way North was by the colour of the line (like in TRS19).
Form over function.
Also, not having collapsible windows for all the tools means endless scrolling looking for the right section.
And why do we have two lists of assets?
Genuine question.
I know they can be used together for asset replacement, but that's about it.
It's like having a Content Manager window open, filtering, and then having to open another Content Manager window to see the results.
Why not just have the filtering above the asset list?
Needless waste of screen real estate.
On the subject of asset replacement...mass replacement of objects is a feature that has been part of Trainz for a long time, now gone (except for a certain area around you)....unless you have Trainz Plus.
Also, the location bookmarks are gone.
These things are a Godsend.
They still seem to be in the classic Surveyor (haven't checked if they work) but not in S2.
Apparently, and I think it was Tony who said this in another thread, there is going to be another way to zoom from location to location using a different method, coming soon...to Trainz Plus.
Maybe it's already happened. Can't remember the date of that post.
So that's 2 features that have almost always been in Trainz, taken out and put back in behind the subscription paywall.
Couldn't make this stuff up.
Correct me if I'm wrong (seriously, do. I'm still working my way through the game.)
BR Class 47, which came with a route that came with the game, is a very nice update, with a nice cab.
The 47 is one of my favourite locos, and one of the reasons that I accepted the gift of TRS22...but the engine sounds are sooo quiet.
I'm going to look at the engine asset for it, and up the volume on the wavs, but it's a packaged file, so who knows what errors I'll encounter.
The UGLY!
Surveyor 2, whichever mode you're in, is so sluggish and choppy!
I don't know why (well, I do).
It's not a hardware thing, as my GPU and CPU don't touch more than 50% and stay cool during driving tests of the built-in routes, and I have 32gb of very fast Ram and an M.2 SSD drive that has over a TB of space on it, and is top speed too. And TRS22 is installed on the root drive, so that's not it.
Surveyor in TRS19 was as smooth as a peach, no matter how much was on the screen.
Of course, putting Vsync on half fixed it mostly, but that limits me to 30fps (no thanks), and disabling Vsync alone meant over 200fps (I don't want that) with massive tearing.
The answer, for anyone experiencing the same thing, is to disable Vsync and get RivaTuner to limit the fps and also RivaTuner to fix the tearing using their excellent sync scanline feature.
Surveyor then runs smoothly, but it's one of only a few games that I've had to do this to over the years.
THE QUESTION
I have to ask.
After all the hype, the UDS leaves me cold.
Maybe it's because I haven't got the hang of it yet, or maybe it's because it doesn't do what I expected it to do.
To put it short (after this looong post, I know), what I need to do, often, is to test why the AI isn't doing what I expect it to do, and I'm sure that most of you do the same, often.
I was doing this today, trying to work out why the EIT and MCM didn't let the driver of a train into one of my stations.
Turns out it was 50% me, and 50% MCM having a burp.
But to test all this, to find the answer, I had to change the rule in the session and take a look at it again, and again, and again, until I finally worked out what it was.
I thought that I would be able to change the session, test it, change it again, test it again, without having to go back to the menu and reload the session. That's what the hype was about, wasn't it?
Am I missing something?
Again, genuine question.
I know that there's a way to reset the rules in a session, but
'is there a way to reset everything, so it's like you just loaded it'? <--- At last, the question!
From my experience, it seems like there's no way to just restart the session from within S2.
I even found a post from someone saying the same thing, although that might have been an old post, and it's something you can do now. I don't know.
I'm hoping I've missed something, otherwise to test my AI problems, I have to exit to menu, reload, change the session, try it out, and repeat, just like in TRS19, which would make UDS pretty pointless for me, and nothing more than an unfinished proof-of-concept.
Well done if you got this far.
Now I'd like to talk about.....
Have a good one!
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