It would be nice if we could have an environment like this.

Some video games are just going to blow our minds ... Some have 3D blinder goggles, with miniature stereo monitor screens built right into the goggles, that cut out the real world, and put you right in the simulation.
 
This is a bit exaggerated, but it illustrates an environment which I think would be quite useful for a rail simulator. Perhaps we can see something like this in a future version of Trainz.

This i can agree with, pretty nice.

post ENB Skyrim. Some of those mods are exquisite. The RealVision one is one of the most popular ones, and it does look very nice!

This seems overblown and phony. I realize that the land/game/story should be fantasy, but yea, its too much processing and overdoing it and goes beyond realistic to the other side of fake.
 
What I like about the environment in Spin Tires is the malleability of soft terrain along with the dirt texturing, trees, and lighting. This is more true to a rugged environment where trains would run rather than a pristine clean model railroad that we have. It seems that no matter how much texturing and blending we do, along with the clutter, grass, and bushes, things never get dirty enough as they are in this simulator.

John
 
I think you've nailed this one on the head, John. Problem with the Trainz world is that it's just not gritty enough. Spin Tires certainly has the look I'd like to see in future Trainz. Can it be done?

Paul
 
Gritty is difficult to reproduce in a simulator or any computer program for that matter. The real world isn't made up of splines and textured grids, it is truly random. From the hand-laid wooden ties to the ballast edges that have roughed it out in time and weather to the roads that have been battered by millions of tires and bleached by a thousand summers, these are all details that can only be reproduced by a truly procedural and random algorithm, one that I have yet to see in any software, even Crysis and Far Cry, both of which considered to be the pinnacle and cutting edge of 3D gaming graphics.

Until then, the most we can realistically expect and probably get are repetitive textures and splines sugarcoated in pretty light and shadows.

Edit:
To answer your question Paul, Spin Tires was created with one purpose; to simulate mudding and off-roading in the jungle. How will it hold up to the myriad of environments that Trainzers regularly reproduce? Industrial wasteland, urban sprawl, panoramic 10km-draw-distance-worthy mountain passes? You like the mud aspect, I'm sure and so do I, but there is little of that (other than the texturing) that can practically be applied to Trainz. For one, we don't usually take our trains rolling in the mud.
 
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Well im feeling that the recent GTA 5 has been a major successor in the world of HD gaming just to the point of how beautiful the landscapes can become in different scenarios.
 
Well im feeling that the recent GTA 5 has been a major successor in the world of HD gaming just to the point of how beautiful the landscapes can become in different scenarios.

As far as PC capability is concerned, GTA V wasn't anything special, we'll have to see what the port to PC brings however. Now Star Citizen, that's where the wow factor lies as far as visuals are concerned.
 
.... For one, we don't usually take our trains rolling in the mud.

Ah, if only we could! But I take your point. I recall the response of one of my friends, looking at a route I was building a few years ago - "why is it all so clean?" And I thought I'd done quite well with the environmental texturing and use of weathered looking buildings! However, if we do get better lighting, shadows and texture effects in TANE, doesn't that offer up opportunities for more realistic weathering?

Paul
 
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