johnwhelan
Well-known member
And no I know how to I'm just after an idiot guide.
Thanks John
Thanks John
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Thank you.
Cheerio John
Sometimes without direction markers, an AI train will take the shortest route possible ... when you place an opposing direction marker pointing at the train, it will stop this unwanted pathIt beats laying thousands of direction markers when you only need a few track markers to achieve the same thing.....
This tutorial was created in TS12SP1. In T:ANE many more track marks are needed to keep the AI from thinking too much. In addition, of course Driver Commands are the other half of the story.
The one thing not addressed in the tutorial is the size of the trackmark trigger radius. The 20m default can cause problems due to overlap. Additionally I have found that trains don't stop at the centre of a track mark, they stop halfway along one side of the trigger radius. So a smaller radius equals more accurate stopping. I usually reduce the radius to 5m.
Cheers
The one issue I don't know the answer to is the difference between 'Drive To' and 'Navigate To'. Is there a difference? If so what is it? I'd love to know.
If you have a 2 track mainline (with an opposing mainline), and a single track branchline, and a crossover ... If you place directional trackmarkers pointing at your train, opposing your train, in the center of the crossover connecting track, and on the branchline, your train will never trespass on the crossover connecting track, nor on the branchline ... and will follow the mainline track only ... You can still drive on the opposing tracks driving manually, manually throwing turnouts (exiting AI)Track directional markers do not work with me, the AI does not follow them all the time
If you have a 2 track mainline (with an opposing mainline), and a single track branchline, and a crossover ... If you place directional trackmarkers pointing at your train, opposing your train, in the center of the crossover connecting track, and on the branchline, your train will never trespass on the crossover connecting track, nor on the branchline ... and will follow the mainline track only ... You can still drive on the opposing tracks driving manually, manually throwing turnouts (exiting AI)
To defeat AI problems, you have to block the, opposing, unwanted, shortest route track paths, with a directional trackmarker pointing towards your train
I still block each and every switch, and interlocking, with a "carpet bombing" of < > track direction markers, so as to block every train from entering a shorter route, or undesired track
"Carpet Bombing" my route with millions of Directional Trackmarkers, with wanton abandon
I am the king of my AI trainz !
Message me if you do, I saw those vids and it looks like a decent contender.Rudy is like the dean of train sims. He's got numerous tutorials and reviews for multiple train sims. I've watched a few of his EEP videos and I'm now thinking of getting EEP-13 if it goes on sale during the Steam Summer Sale.