shaneturner12
Tutorial Creator
Interesting junction/turnout-related observation in TS2009 SP4
In this post, I use junction to refer to both junctions and turnouts, as they are the same thing.
Hi Trainzers,
Whilst I was running a driver session on my custom route earlier today, my train came to a red signal. The interesting part of this is that the junction lever for the junction after it was on the left-hand side of the track, and the train could not change it.
I've found that if you have the junction lever on the right of the junction (for splitting junctions) and on the left for joining junctions, the train could change it without issue.
See the following diagrams (taken from Surveyor, click the images for full-sized versions):


In the first diagram, the train cannot pass the junction, as the lever is on the left. The second one can though as the lever is on the right of the junction.
For joining (merging) junctions, it's a mirror image of the above.
This may sound trivial, but it does seem to make quite a bit of difference in AI situations.
This is likely to apply to most versions of Trainz, although I've only been able to test it in TS2009 SP4.
Shane
In this post, I use junction to refer to both junctions and turnouts, as they are the same thing.
Hi Trainzers,
Whilst I was running a driver session on my custom route earlier today, my train came to a red signal. The interesting part of this is that the junction lever for the junction after it was on the left-hand side of the track, and the train could not change it.
I've found that if you have the junction lever on the right of the junction (for splitting junctions) and on the left for joining junctions, the train could change it without issue.
See the following diagrams (taken from Surveyor, click the images for full-sized versions):


In the first diagram, the train cannot pass the junction, as the lever is on the left. The second one can though as the lever is on the right of the junction.
For joining (merging) junctions, it's a mirror image of the above.
This may sound trivial, but it does seem to make quite a bit of difference in AI situations.
This is likely to apply to most versions of Trainz, although I've only been able to test it in TS2009 SP4.
Shane
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