Interesting incident after cloning an asset.

jjanmarine3

Active member
Hi guys.

I am still busy learning about kuids and assets and dependencies and while 'honing' my yet unfound skills I cloned an asset that refuses to appear in railyard.
To make a long story short I found that interestingly there are now two of them in railyard ( under a new kuid ) , one does not appear but the cloned one does appear, but without bogeys.So I guess that is the missing dependency . Is this then possibly a 'shortcut way' to 'see' what is actually wrong with any problem assets when one is really battling so one has at least an idea what to look for. Possibly it won't always show like this.
I ask because even though there are laid down procedures to find problems some refuse to be found easily ( lack of knowledge ) and I would like clarity before I go break anything else.:D
 
Most of the time, items like bogeys will show as missing or unknown depdendencies. If it is a built-in item though, this is not always the case until the item is opened for edit and committed.

As for other faults, apart from builtin assets it should show up any faulties by searching for Faulty:True.

Shane
 
Most of the time, items like bogeys will show as missing or unknown depdendencies. If it is a built-in item though, this is not always the case until the item is opened for edit and committed.

As for other faults, apart from builtin assets it should show up any faulties by searching for Faulty:True.

Shane

Hi Shane and thanks - I am looking forward to the day you guys can press buttons there in your control rooms and fix all our faulties for us - you know...:)
 
Until that day comes, solutions can be posted either on the forums, or in my case, sometimes on either my tutorial site or my blog (although I am currently waiting for Helpdesk to respond to a request from myself, which I can give further details if I can get the required details on how to proceed with said request)

Shane
 
What version of Trainz are you running ?

Sometimes TS12 is a bit picky about letting things in ... and needs alot of config file fixing.

Cloned asset may have dozens of dependencies ... all of which dependencies must be opened up, one by one, and have errors fixed, typos corrected, lower the trainzbuild to your own present trainzbuld ... then committed.

You can "View Config File" and look at it, without using "Open For Edit".

Sometimes a hornsound, engingsound, bogey ... etc ... can not be found ... in this case a hornsound, engingsound, bogey kuid must be inserted into the assets config file in two places: top & bottom (kuid list) of the config file.

In each case you must clear your CM/CMP download wish list, and delete assets.tdx & assets.bku ... restart Trainz CM/CMP and wait a long time until the TAD rebuilds (leave your PC undisturbed: make Cawfee, Toast & and cheesy schwambled eggs on a Thomas's English muffin, do Dawg poopy patrol cleanup).
 
Last edited:
I am still talking about assets I like and I am slowly downloading again from higher versions to TR2006, (after I re-installed it) , one at a time instead of many ...You know cascaderailroad - I learn or 'read' something new every time someone answers, for instance ' Sometimes a hornsound, engingsound, bogey ... etc ... can not be found ... in this case a hornsound, engingsound, bogey kuid must be inserted into the assets config file in two places: top & bottom (kuid list) of the config file.' I am sure others learn as well.
I keep on going back to TR2006 because I just like it..:)

Thanks - Jan
 
I would be using TS10 if my laptop PC could handle it ... until then I will be using TRS2006 for better famerates, and it has no layers, and no "texture "Black Hole" bottomless pits.

As soon as I re-appy Arctic Silver thermal paste to my desktop PC heat sink, I will be using TS10 for importing and testing TRS2006 routes, and oler assets.
 
I would be using TS10 if my laptop PC could handle it ... until then I will be using TRS2006 for better famerates, and it has no layers, and no "texture "Black Hole" bottomless pits.

As soon as I re-apply Arctic Silver thermal paste to my desktop PC heat sink, I will be using TS10 for importing and testing TRS2006 routes, and oler assets.
 
Can I please throw in another question here about CMP .
When assets have problems and do not appear in railyard , and I click the 'view in railyard' active feature , CMP shuts down completely and I have to restart it,
Is this normal CMP operation or is it just by me.
 
In CMP I have never gotten it to go directly to: "View In Railyard" ... I must shut down CMP restart Trainz, by double clicking on the desktop icon TRS2006, Start/Railyard, in order to get int Railyard (which I rarely use).
 
What version of Trainz are you running ?

Sometimes TS12 is a bit picky about letting things in ... and needs alot of config file fixing.

Cloned asset may have dozens of dependencies ... all of which dependencies must be opened up, one by one, and have errors fixed, typos corrected, lower the trainzbuild to your own present trainzbuld ... then committed.

You can "View Config File" and look at it, without using "Open For Edit".

Sometimes a hornsound, engingsound, bogey ... etc ... can not be found ... in this case a hornsound, engingsound, bogey kuid must be inserted into the assets config file in two places: top & bottom (kuid list) of the config file.

In each case you must clear your CM/CMP download wish list, and delete assets.tdx & assets.bku ... restart Trainz CM/CMP and wait a long time until the TAD rebuilds (leave your PC undisturbed: make Cawfee, Toast & and cheesy schwambled eggs on a Thomas's English muffin, do Dawg poopy patrol cleanup).

I need to make sure I understand the content in your answers please.

'Cloned asset may have dozens of dependencies ... all of which dependencies must be opened up, one by one, and have errors fixed, typos corrected, lower the trainzbuild to your own present trainzbuld ... then committed.' The errors and typos and errors - ( assuming I cloned a clean asset )- do they appear because of backdating the asset to a lower trainzbuild.
then :
kuid must be inserted into the assets config file in two places: top & bottom (kuid list) of the config file.
when inserting said kuids does CMP draw in the relevant dependencies while the TAD rebuilds .

and then : I have cawfee , toast and eggs, more than enough dog poopy, but no Thoma's English muffins in South Africa, can you send me one and I will clone it please
:D
 
I need to make sure I understand the content in your answers please.

'Cloned asset may have dozens of dependencies ... all of which dependencies must be opened up, one by one, and have errors fixed, typos corrected, lower the trainzbuild to your own present trainzbuld ... then committed.' The errors and typos and errors - ( assuming I cloned a clean asset )- do they appear because of backdating the asset to a lower trainzbuild.
then :
kuid must be inserted into the assets config file in two places: top & bottom (kuid list) of the config file.
when inserting said kuids does CMP draw in the relevant dependencies while the TAD rebuilds .

and then : I have cawfee , toast and eggs, more than enough dog poopy, but no Thoma's English muffins in South Africa, can you send me one and I will clone it please
:D

If you inadvertantly open an asset, and it shows trainzbuild 1.4, 2, 2.2, 2.6 ... you need not "Commit" the "Opened for Edit" asset, because it is already accptable in TRS2006 trainzbuild 2.6 ... as it is already below your trainzbuild ... so you click: "Revert" or "Revert To Original" because it needs not to be committed. (Trainz is always lower trainzbuild backwards compatable ... except for TS12 which is backwards non-compatable).

When you click on a locomotive, car, or other asset in CMP, and click "Dependencies", "View dependencies" ... all the assets "dependencies" will display ... you click on each dependancy, asset one by one: " View Config" ... If you are trying to get it into TRS2006, and the trainzbuild shows 3.3, 2.9, 2.7 ... you Click "Open For Edit" in explorer, and change/backdate only the trainzbuild numeral to 2.6, "Save" and commit the asset.

It is all so complex ... but it is really simple and common sence (as even I can Doo It ... and I am a PC Dummie).

A dependency is listed twice in a config file ... both kuids must be changed, then "Save", then commit the asset..

Clear your CMP download wishlist, and close down Trainz.

When you open the TRS2006 file (R Click on the desktop icon/"open file location") ... and you open TRS2006/Cache, and delete assets.bku file (in Cache) ... then assets.tdx file is created ... both files need to be deleted, and sent to your recycle bin, for eventual permanent deletion.

I have no idea what AssetsBooKoo, and AssetsTidex, really means ... All I know is that I have TRS2006 99% fingered' out ... how to Doo it.

As you have changed, and backdated the asset, & all its dependencies to TRS2006 ... When you open CMP ... and "Don't touch nothing" ... while you are out on Dawg Poopy Patrol, your TAD is rebuilding undisturbed.

Man ... If I could send you Thomas's English muffins & Dietz & Watson Schwapple, on dry ice ... I would ... but it would pwabbably thaw out in middle of the South Atlantic.

Schwapple: http://farm6.staticflickr.com/5218/5442031712_df3330a169_z.jpg
Katz: http://i525.photobucket.com/albums/cc339/cascaderailroad/OneSmallStep.jpg
My reference book: http://i525.photobucket.com/albums/cc339/cascaderailroad/TrainzForDummies.png
 
Last edited:
If you inadvertantly open an asset, and it shows trainzbuild 1.4, 2, 2.2, 2.6 ... you need not "Commit" the "Opened for Edit" asset, because it is already accptable in TRS2006 trainzbuild 2.6 ... as it is already below your trainzbuild ... so you click: "Revert" or "Revert To Original" because it needs not to be committed. (Trainz is always lower trainzbuild backwards compatable ... except for TS12 which is backwards non-compatable).

Schwapple: http://farm6.staticflickr.com/5218/5442031712_df3330a169_z.jpg
Katz: http://i525.photobucket.com/albums/cc339/cascaderailroad/OneSmallStep.jpg
My reference book: http://i525.photobucket.com/albums/cc339/cascaderailroad/TrainzForDummies.png

Thanks a million.
I did not know that such a cool tutorial existed from World of Trainz - I nabbed it , I saw the cat on the moon , I understand the cow is gone coz it jumped over the moon and trust you to send me a Scwapple with missing dependencies in the one half :hehe:
 
Back
Top