Importing trainzmesh in a blender

Cruiser_38

New member
Hello, friends! I need to adjust several models to fit my route. But the object is in trainzmesh format, I got permission to edit it, when I requested the source code, they refused me, they told me to edit trainzmash. Please help me!
 
Hello, friends! I need to adjust several models to fit my route. But the object is in trainzmesh format, I got permission to edit it, when I requested the source code, they refused me, they told me to edit trainzmash. Please help me!
In my understanding there is no way to directly edit a mesh that is in a trainzmesh format. If it is in fbx then you can import into blender. If not, the only way to edit would be to add an attachment with attachment maker and then you could add meshes. You could “delete” parts of the original mesh by making their texture disappear with the alpha layer. Needless to say, this isn’t very elegant and becomes a bit hopeless if you need to make big changes. Just reskinning doesn’t require changing the mesh, just editing the textures, If you describe what you need to do, that might help.
 
In my understanding there is no way to directly edit a mesh that is in a trainzmesh format. If it is in fbx then you can import into blender. If not, the only way to edit would be to add an attachment with attachment maker and then you could add meshes. You could “delete” parts of the original mesh by making their texture disappear with the alpha layer. Needless to say, this isn’t very elegant and becomes a bit hopeless if you need to make big changes. Just reskinning doesn’t require changing the mesh, just editing the textures, If you describe what you need to do, that might help.
I'm sorry to hear that, I need to edit both the grid and the scan, but I'm not giving up hope that it's possible to do this somehow.
 
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