Image quality

llebrez

Active member
Maybe I am getting old, but when I run a session first run, everything is sharp and pleasant, here and far in the distance. Run and run, and after some time or in the next saved session, things are not quite as sharp as at the start, specially on distant scenery or objects. More noticeable if you are in a moving cab and look ahead. Very hard to explain but I did an A+B comparison using another computer and having side by side screens on about the same run, and I could see the difference. Some time ago someone posted about this, but no takers. I even explored the possibility that as you run first is usually 8 AM on the route time, and as the day progresses, light changes perhaps affecting sharpness, but no, this is not the case. Even some ground textures are much softer. I even suspected that my eyes would get tired after some time, but on the A+B test, I was able to see the difference, so that is not the cause. Any takers this time?
 
llebrez - A quite likely probability here is that - as your session evolves and time elapses - that the Environmental settings change to show more fog or other blurring atmospheric conditions.
In Surveyor, Edit Session mode, go to Edit Environment... in the top menu and check the parameters set for each time segment during the day. Change the sliders to suit your requirements for each diurnal time slot, whilst looking at how it effects the background and atmospherics in the scene behind the dialog box. If necessary, ADD some new times of day and set appropriate colours, fog levels, brightness, and ambient light levels.

env_set.jpg


It is very unlikely that saving a session causes visual degradation - the most likely culprit is your Environmental settings for different time slots, as mentioned above.
 
Last edited:
That is one of the things I checked, but is not fog. Same route and session in TANE does not produce the "effect". At any rate, the image in TANE is more pleasant, even if not so realistic as in 19. Looks like in 19 they added a softening of distant objects effect to reduce graphics load. Thank you anyway.
 
Aha! There IS a difference between T:ANE and TRS19 handling of Post Processing FX, which is most noticeable at middle distance ranges.
You can turn PPFX completely OFF in T:ANE, whereas that's impossible in TRS19. (Possible to set PP manually also in TRS19, but any changes you make are not persistent and cannot be saved in the session).
Recommend that you set Post Processing in the TRS19 Trainz Settings Performance tab to "Low' to minimise that close-in and middle distance blur.
Both programs are capable of rendering scenes to more than 15,000 metres (15km, or 9.32 miles) but the baked-in PPFX in TRS19 at higher settings pre-sets (i.e. High and Ultra) - especially Bloom, Depth of Field and Ambient Occlusion are poorly chosen, so should be avoided if you like to see sharply rendered scenes in Trainz as I do.
To do that, I set View Distance to 15000 and all performance settings to their Max, except for Post Processing, which I set to Low for reasons outlined above.
That said, I still reckon the perceptible changes over time you've cited above in your OP are more likely to be caused by injudicious atmospheric settings at the time-slots chosen (or perhaps not even added) in the Environment - Lighting dialog settings saved with your Session. Cheers! PC.
 
Last edited:
THANKS for that TIP! Improved my view of the railroad and the stuff that is trackside. Sometimes graphics functions, suitable for shoot-em-up programs, do not look as good in simulators as blood in games.
 
Yes. Turning off the post processing appears to help. Maybe I can better describe my lack of sharpness as "Motion blur". Also, textures that were there since long ago, in 19 have little detail, so I will have to change, and change, and.... Little by little we are gaining something.:o
 
Back
Top