Hump Yards

Kris94

Banned
I think it would be nice for Auran and N3V games to install hump yards into the future Trainz versions. I don't know about everyone else but I would do that and I think it would be a great feature, me personally.
 
Auran recently announced they are taking route submissions in this forum. I don't know what the cutoff is but upload yours to the DLS and request they include it. IIRC, they wanted screenshots first along with a description before the finished route itself so you have some time to work.

ETA: Here's the announcement by Auran ->

http://forums.auran.com/trainz/showthread.php?t=76675
 
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Well I don't have TS2010 and I don't know if I'll get that due to TS12 and RW3: Train Simulator 2012. I'll see but I've seen this before so I don't know. Thanks though.
 
"Do Not Hump" oversize/high/wide railcars ... ;p llbbbbt !

I have 2 working hump yards which have a short segment of track, a slight 2% upwards gradient, just before the hump ... and a gentle 0.01% gradient downhill, after the hump.

I place a RR worker, (as a marker) where the pin puller would be, at the apex of the hump, and I "AI" "Autodrive" the to-be humped consist at 4 mph, whilst I press Ctrl+D (decouple) and watch the railcars unhook & roll, all the while I change the many turnouts directions, downhill.

Makeshift retarders are easily made, with several uphill opposing short segments of 1% gradient tracks, that railcars encounter while rolling downgrade into the classification bowl.

You can even place several "AI Brake" units (which an invisible locomotive) at the exit of the yard to stop run-through runaway railcars.

I even have experimented with many "AI Brake" units all throughout the conist (which essentually makes a fake, drivable draft of railcars), that I can apply braking to.

There might be some sort of other assets that can be placed at the classification yard exit, that could also slow, or stop, runaways, but I haven't experimented with these devices yet.
 
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"Shove or ride to rest"

It seems to me, as I was wondering through my asset list one time, I ran across a set of retarders. did they (or could they made to) work? Or is my memory messed up. I have thought about building a hump, but always wondered how you'd be able to control the speed of the cars to get them where you wanted them with out either derailing when they got there, or dying out before they got there.
 
Trainz Pro Routes has a Humpyard kit, check their website.

Also GUARC has the CHTTM (Traffic Routing) system, I think they can be used together.....
 
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