Hello. I am going to make animation meshes but GMax or 3Ds Max is not easy to operate. Therefore, I would like to use sketchup then modify the XML. However, the problems happen when I tried to use bones.
Suppose in the following test, I want to have the triangle 5 meters above the ground. I set the height in the bones but not individual vertices. However, it does not work.
The result is as follows. (suppose I want the triangle to be 5 meters high)
What is the problem? Thank you.
Suppose in the following test, I want to have the triangle 5 meters above the ground. I set the height in the bones but not individual vertices. However, it does not work.
Code:
<trainzImport>
<version>1</version>
<mesh>
<name>m.test</name>
<triangles>
<triangle>
<materialId>0</materialId>
<vertex>
<position>0.0000,0.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
[COLOR=#0000ff]<boneId stream="0">0</boneId>[/COLOR]
<blend stream="0">1</blend>
</vertex>
<vertex>
<position>0.0000,1.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
<vertex>
<position>1.0000,0.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
</triangle>
<triangle>
<materialId>0</materialId>
<vertex>
<position>0.0000,0.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
<vertex>
<position>0.0000,0.0000,1.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
<vertex>
<position>1.0000,0.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
</triangle>
<triangle>
<materialId>0</materialId>
<vertex>
<position>0.0000,0.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
<vertex>
<position>0.0000,1.0000,0.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
<vertex>
<position>0.0000,0.0000,1.0000</position>
<normal>0.0000,0.0000,-1.0000</normal>
<texcoord>0.0000,0.0000</texcoord>
<boneId stream="0">0</boneId>
<blend stream="0">1</blend>
</vertex>
</triangle>
</triangles>
</mesh>
<skeleton>
<bones>
<bone>
[COLOR=#0000ff]<id>0</id> [/COLOR]
<name>b.tri1</name>
<parentName></parentName>
<position>0,0,[COLOR=#ff0000][SIZE=5][B]5[/B][/SIZE][/COLOR]</position>
<orientation>0,0,0,0</orientation>
</bone>
</bones>
</skeleton>
<animations>
<animation>
<name>test</name>
<frameRate>30</frameRate>
<useLocalSpace>false</useLocalSpace>
<animationTracks>
<animationTrack>
<targetName>b.tri1</targetName>
<keyFrames>
<keyFrame>
<position>0,0,0</position>
<rotation>0,0,0,0</rotation>
</keyFrame>
</keyFrames>
</animationTrack>
</animationTracks>
</animation>
</animations>
<materials>
<material>
<name>default_material_m.notex</name>
<id>0</id>
<ambient>1.0,1.0,1.0</ambient>
<diffuse>1.0,1.0,1.0</diffuse>
<specular>0.0,0.0,0.0</specular>
<emissive>0.0,0.0,0.0</emissive>
<shine>0.32</shine>
<opacity>1.0</opacity>
<twoSided>true</twoSided>
</material>
</materials>
</trainzImport>
The result is as follows. (suppose I want the triangle to be 5 meters high)

What is the problem? Thank you.