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Many kuid's that cannot be found on the download station "DLS" are mostly 3rd party payware or freeware assets. I know it can be rather frustrating when many 3rd party content creators doesn't bother uploading the asset to the DLS "If they all did that, we wouldn't have missing dependencies" just saying!.. It is what it is though, freeware routes you can get away with having missing dependencies, that's no problem but when it comes to rolling stock or locomotives they simply will not work without that asset or you can replace it in the config fileI have no idea on how to fix this and I wasn't get help from anyone. So, I turned here for help. Anyone have suggestions?
... doesn't bother uploading the asset to the DLS...
A variety of reasons.There must be some reasons, musn't there?
Hi there,
Sir, have you thought maybe we don't just want to? And we did in the past. There must be some reasons, musn't there?
Have a great day.![]()
If they all did that
HAHAHA no need to share the angry emojiI have also contributed into Trainz, but I chose to upload to the DLS for many reasons. The main reason to upload content to the DLS it's to allow the content to be utilised in multiplayer sessions, I will admit it! I enjoy playing multiplayer even though I only played an official multiplayer game once on the Bairnsdale to Orbost route "packaged with TRS22". Multiplayer sessions, require assets to be on the DLS, Built in, Packaged or payware purchased via only Trainz Store, including on Steam.
I know that authors has "every" right not to upload any content to the DLS! I do respect that, but it can be rather frustrating not being able to have those assets especially if it's a missing bridge, track or road as for buildings, fences, telephone poles are easy to replace with something else or if it's really unnoticeable simply then I will not care about it being missing, but when it comes to trying to or wanting to create a multiplayer session for that specific route, there's no chance. You can build the multiplayer session but when someone else attempts to play the multiplayer session they will be asked to revert modifications, which is annoying and too bad if the asset is not on the DLS the multiplayer session will not work at all without that specific asset
Hopefully, that best explains my statement above
A variety of reasons.
Some creators do not like the N3V T&Cs for uploading assets to the DLS. Others do not like the possibility of their assets being used in payware.
Each creator has the option to upload to the DLS or not - it is their choice.
In my case the T&Cs and the possibility of assets appearing in payware do not bother me. In the very few cases where my assets have been used in payware N3V have always checked with me first even though, under the T&Cs they are not required to do so.
On the other side of the coin, I refuse to use any assets in my creations that are not on the DLS or built-in.
... they would have a nice chance to find their content labelled as "Payware" or "Packaged", forcing the users to purchase/download one or more routes they would never be interested in a million years. As an alternative, they would find their content "updated" by N3Vs (without ever bothering to ask the author's permission, of course).
No, not at all! I'm not even close to being upsetMy most grateful respect to all kind of creators, IMHO. I used the angry emo because I was bothered by your "... doesn't bother uploading the asset to the DLS..." . Not my case. So sorry if you feel upset by my.
Hope you have a great day!
![]()
Battle? What battle? Sir, are you witnessing any battle? Or is it a matter of semantics for debating? Anyway, my first reaction to that innocent question (trying to find a solution for it) was as innocent as...It was just an innocent question - How to find a missing dependency?
He probably didn't even realize that this would turn into a battle.![]()
Hi there,
Fortunately -because so we are many more- there are asset creators (blessed all of them!) who decided not to upload them into the DLS. What we do is to include an explicit list of kuids on every release so that Saint Google can spot them on the 'Net.
An instance:
...
First step when something is not on the DLS: Do some googling!
Hope it helps. Have a great day!
The googling side of Alberte![]()
If an asset that was uploaded to the DLS is later relabelled in your CM as "Packaged" then it is still on the DLS and can still be downloaded from there. The label "Packaged" simply means that the asset is also part of a DLC package that you have downloaded and installed. Anyone who has not installed the DLC package will still see the asset on the DLS as "Available for Download".they would have a nice chance to find their content labelled as "Payware" or "Packaged", forcing the users to purchase/download one or more routes they would never be interested in a million years. As an alternative, they would find their content "updated" by N3Vs (without ever bothering to ask the author's permission, of course).
The label "Payware" can include assets from 3rd party web sites that may actually be freeware. I just checked the info details for Sebino Lake on the Trainz Content Store and found the following quote:-When the "Sebino Lake" was published, it included several hundred assets, all of them from TrainZItalia, all of them freeware and never released on the DLS. These assets were not made as custom content for that route and their authors (me included) were never contacted by N3V, but the assets were suddenly listed as "payware". We were not amused.
We wish to thank the TRAINZITALIA Staff and the Authors who gave permission to make use of their assets in this route: