Gameboy900
Member
HI, I was wondering what the easiest and most accurate way to place trees in a route in Trainz 12
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HI, I was wondering what the easiest and most accurate way to place trees in a route in Trainz 12
HI, I was wondering what the easiest and most accurate way to place trees in a route in Trainz 12
I tried this and it worked great! Thanks!Before you begin, you kind of have to know what kind of trees grow in the area you're trying to model, or find some that are similar. I live in southeastern New England where there are all kinds of pines, cedars, oak, hemlock, sugar maple, poplar, weeping willow, birch, hemlock, locust, American Black cherry, and American Elm, which sadly was wiped out by a virus many years ago. This doesn't count the apple and pair trees, which have escaped from gardens and orchards years ago, or those that now live in the wild because the orchards have turned back into woodlands.
Having said, that, I mix and match and make up clumps of trees with the so-called English Trees which look like Poplars, which are a type of willow and related to aspens.
Anyway, to make the clumps look good, I put them in groups of 5 then copy and paste, and rotate the placement so they all don't line up like soldiers. I find that the clumps placed in rows and with some in the middle look good in the distant parts of the route where there are lines of woodlands along a field or along roads.
Another trick you can do is vary the size by burying parts of the trees to pull them into the ground a bit. This makes for an interesting undergrowth and adds some variety.
The biggest problem I have is I really can't get enough trees into the scene without affecting the performance because where I live the trees are pretty dense. These aren't old-growth forest, but new growth because what was once farmland is now heavily covered woodlands.
John
and Thankstell me he did not say that,,,,,
HI, I was wondering what the easiest and most accurate way to place trees in a route in Trainz 12
Based on a few years of trial and error, I have found that the most accurate way to place trees in a route is to not place them directly on the track, inside structures, in the middle of lakes, or on roadways. Most any where else, insuring that the tree is place firmly on the earth's surface should be sufficient. Trees may also be placed on their sides to give the appearance that they may have been cut down or toppled, perhaps by a boulder, tornado, or flood.
Closing in on 1200 posts of useful and essential information.![]()
It's a valid question, I suppose. Grass is another object that's hard to get right. That's why I only make winter routes...
Seriously though, I've seen screens of little used track with copious grass between the ties, but none on either side of the rails.
Have you ever seen 8-foot Queen Ann's Lace? [FONT="]
John[/FONT]
Just in my backyard on Winter St. in Merricmac and Maudlsay State Park. I felt like I was on a set for " Land of the Giants" .
Have you been out to Maudslay recently, John? Wow, what a beautiful place!
Good analogy with "Land of the Giants". Did you see giant mushrooms too and people fighting giant spiders with quill pens?
John
The other problem I have with grass is that the clumps along with the weeds too are too tall. Have you ever seen 8-foot Queen Ann's Lace? [FONT="]
John[/FONT]
G'day,
If in my opinion weeds, grass flowers etc. are too tall, I hit the height adjust button and just lower them. If the other vegetation around it is dense enough, it will stil look natural. I find that f. e. the undergrowth spline is far too high, so I drag it all down to my level:hehe:.
Cheers,
E.C.
Great idea, but for every clump? In the real world, there are a gazillion clumps of grass. If it could be set once and then positioned that would be great, but that's not the case unfortunately with the program unless I'm missing an option.
The problem with the undergrowth splines is the alpha-blending. Even with the fixes, they still look funny. This is of course my opinion here, and some people may like them, but I don't. There's also a performance issue with these as well, considering where I live there would have to be a big load of these to look right.
John
G'day,
There is always the copy and paste feature yo cover large areas.
E.C.
Copy/paste doesn't paste adjusted heights. You can certainly c/p the grass clumps, but you still need to lower them one damned clump at a time. That's why the grass on EK3 is so sparse LOL...
Andy
Copy/paste doesn't paste adjusted heights. You can certainly c/p the grass clumps, but you still need to lower them one damned clump at a time. That's why the grass on EK3 is so sparse LOL...
Andy
Andy,
That was one of the things I found out the hard way too a long time ago, and one of the many reasons why the grass clumps have become very sparse on my routes too.
John