How do I play with commodoties?

mrjoebruno

New member
This is aggravating me now. I edited a route, added a few engines and place a empty coal car on the end and drove it to a place that looks like it dispenses coal and nothing happens. I tried setting the commodity but coal wasn't an option. I tried loading containers at a place that had a guy stacking containers all day long and nothing. The game manual sucks and doesn't explain anything. Sorry if I sound frustrated but the more I play this game the more I realized how unrefined it is. How does one accomplish this? Are there any routes in 2010 or TS12 that allow me to do this? This is supposed to be relaxing and so far its been annoying me.
 
Sounds like the industries are not configured yet.
Pick a route, select edit route. Use the main menu tab (top left) select find object, select from drop down menu industries.
Find a tipple or mine, to the right of the screen click on the house looking thing and then the ?.
At the mine you will see 2 arrows on the track, click on them. The top line will say produce, you need to set a rate figure.
At the bottom see load interval, set this also.
Now try a few wagons, you may need to alter the figures to suit.
 
Thanks for the help. I followed your instructions but I see a lot more info when I click the arrows or on the facility itself. I get a window that lists options for queues, process, in and out, etc. I set coal as a resource and set at least 1 ton of coal under every heading and its not dispensing anything. I tried by placing an empty coal consist and an engine with a car that I think is for coal (coal hopper) and nothing happens when I park it next to the facility. The driving tools disappear which made me think something was happening but nothing. I'm still missing something. I even set the commodity to coal and the little coal icons lit up above the cars but that didn't help. If only this was in the manual somewhere but its not.
 
What you have is a multiple Industry New(min)
there is a tutor on how ti set it up but i can't remember where.
Someonehere can point you in the right dierection.
 
Thanks guys. The trouble is there's so many assets that a newcomer like me has no idea which one to choose. I'm having a hard time trying to find different cars to attach to my engines. See, I dont even know their proper names. Thanks for that Rapidshare link. I actually found a different thread that you posted that on and since i dont have an account to RS, I have to wait 4 minutes and then it slipped my mind. I will read it now.
 
Thanks guys. The trouble is there's so many assets that a newcomer like me has no idea which one to choose. I'm having a hard time trying to find different cars to attach to my engines. See, I dont even know their proper names. Thanks for that Rapidshare link. I actually found a different thread that you posted that on and since i dont have an account to RS, I have to wait 4 minutes and then it slipped my mind. I will read it now.
Try the suggestion in this link http://forums.auran.com/trainz/showpost.php?p=801877&postcount=12

Bob Weber
 
Stooge around

Joe --

The other approach is to load up a session that includes interactive industries and freight cars, jump into edit session and just stooge around to see how it's all be configured.

In TS12 you could try, for example, my IntenCity or Krashnburne.

Phil
 
Re multiple industry new

I spent much of today trying to figure this out and got it to work. I agree make sure you are on the session layer.

1. Decide what commodity you want to ship. In my case, palletized bags of flour to ship from a rural flour mill to a big city bakery.
2. Pick the appropriate type of rail car (in my case, a flat car-a boxcar is probably more prototypical but I can't see the load in transit) and see if it can load that commodity. Some cars load no commodities, some load many on the list. Say you are loading flour palletized on a flatcar- click on the railcar and set a starting amount and make sure you can see some of that commodity on the car. If so, you know you have a capable car and can reset the initial quantity to 0.
3. Now go to the multiple industry new and set up that commodity in the "queue", (I also deleted all the other queues to make thing simpler), but then just as important, go to "tracks" and select the same commodity to load. At the receiving point, do the same but set the track to unload. I have not gone beyond one commodity per multiple industry, but I actually got a flatcar to load pallets of flour at the multiple industry new at the flour mill and unload at the bakery. Do not consider this as a tutorial since I barely know what I am doing, but as any experienced Trainzer will tell you, trial and error and this forum usually gets you through it.
 
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Thanks for all the help guys. I finally managed to get things going. I've been going into CM and listing the dependent assets for the stock I selected. That was half the problem. Wish there was a way to do this from inside surveyor.

Also, the save confirmations each time I want to test my creation is getting on my nerves. I wonder if there's a way to force the save always and just let me into the map to play it.
 
Easier way to do it

In TS2010 and presumably in TS2012, no need to go to content manager - it can all be done in the session. If you click on a capable car and delete the default commodity, you should then click again to see the entire commodity list. Choose the one you want the car to carry. Now go to multiple industry - new and in the queue, delete what you don't want and then click again to see the same commodity list. Choose the same commodity that you used for the freight car. Then go to track and you will see the commodity you put in the queue, choose it, decide whether to load or unload, and you're done. (Note - I assume all commodities on the list are built into TS2010-2012). Is it true that other commodities on the DLS, when downloaded, will automatically be added to the list in multiple industry - new?

In the near future I will try out the processes section of multiple industry - new, where apparently you can have multiple inputs for a given output. Also, the range of built-in commodities is much greater than the multiple industry we were used to in older versions of Trainz, so I will be gradually replacing the older ones on a route brought over from TC1&2.
 
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Re my previous post, I was wrong

Previously in my response to mrjoebruno, I said you could do everything in the session (matching commodities to railcars), but today I wasted a lot of time in trial and error to see what worked with what. I think the idea of using content manager (local) to see the dependencies of the railcars you already have, which includes the commodities they can load, makes much more sense and saves time. Then you can look on the DLS for additional cars to d/l if the ones you have won't do what you want. Unfortunately, appparently you can't view dependencies for assets on the DLS, so you may have to d/l them just to see what they can carry (unless the description makes it clear).
 
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Now i don't know what virsion of trainz you have but if you DL Emit Train Now from jointedrail it will show what every car loads & how much, in driver
With a little time you can make a list as a reffernce.Copy in note pad & print.
 
is editing the same asmy earlier question, can I add?

Hi guys,metalmickey1 here(again) The more I read your helpful messsages,the more I see that I`m very much a novice!
I asked earler if I could add to my "world" and carry on without a restart,but when I read about the editing I wondered if that was for me. As you all can tell I am very much in need of help,but to "have a go,and see,is great,if it ends right" I`ll try that editing thing an se what happens. Thanks guys for "push in right direction",why can`t Governments be just as helpful?
Happy days
Metalmickey1:D :) :p
 
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