I can't use the five NS ES44AC Heritage trains in TANE CE. When do you have a working version? This package is payware and I paid for it.
thanks.
this is a sample of the kind of errors I am getting:
- Texture 'mesh_body/ditchlight/null.texture' is missing or could not be loaded in mesh 'mesh_body/ditchlight/ditchlight_b.im', material 'tick.m.onetex'.
- Binary conversion failed for texture resource 'mesh_art/mesh_art_icon.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_0a-alphanumber_0a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_1a-alphanumber_1a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_3a-alphanumber_3a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_5a-alphanumber_5a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_8a-alphanumber_8a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/black.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/cab.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_3a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_3b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_4a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_4b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_5a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_5b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_6a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_6b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/ditchlight/light_cone-light_cone.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/ditchlight/null.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/glass-glass.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/map1-map1.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/map1.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/map1_bump-map1_bump.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/mesh2-mesh2.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/numboard.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/rad-rad.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/rad.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/shadow-shadow.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/trans-trans.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/uhoh.texture.txt'.
- Binary conversion failed for texture resource 'mesh_night/dot-dot.texture.txt'.
- Binary conversion failed for texture resource 'mesh_night/flare-flare.texture.txt'.
- Binary conversion failed for texture resource 'mesh_night/light_cone-light_cone.texture.txt'.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
thanks.
this is a sample of the kind of errors I am getting:
- Texture 'mesh_body/ditchlight/null.texture' is missing or could not be loaded in mesh 'mesh_body/ditchlight/ditchlight_b.im', material 'tick.m.onetex'.
- Binary conversion failed for texture resource 'mesh_art/mesh_art_icon.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_0a-alphanumber_0a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_1a-alphanumber_1a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_3a-alphanumber_3a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_5a-alphanumber_5a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/alphanumber_8a-alphanumber_8a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/black.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/cab.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_3a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_3b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_4a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_4b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_5a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_5b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_6a.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/digit_6b.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/ditchlight/light_cone-light_cone.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/ditchlight/null.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/glass-glass.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/map1-map1.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/map1.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/map1_bump-map1_bump.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/mesh2-mesh2.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/numboard.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/rad-rad.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/rad.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/shadow-shadow.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/trans-trans.texture.txt'.
- Binary conversion failed for texture resource 'mesh_body/uhoh.texture.txt'.
- Binary conversion failed for texture resource 'mesh_night/dot-dot.texture.txt'.
- Binary conversion failed for texture resource 'mesh_night/flare-flare.texture.txt'.
- Binary conversion failed for texture resource 'mesh_night/light_cone-light_cone.texture.txt'.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.