I'm having some luck using track marks as a way to help the AI navigate a path through junctions. I'm not marking every switch entry and exit, just the mainline and branchline entry and exit points to a junction, a conglomeration of switches/points/whatever they're called. It appears to be working though lets see how that goes when I start to run more than one train...
One thing I'm not making any traction on is getting Kenny to stop at Auringen platform 5a. It's a dead end platform. I had to put a track mark right after the point leading to it in order for Kenny to work out how to get there but as soon as he hits the track mark he throws his hands in the air and says he can't determine a path. Which is pretty funny seeing he's right at the entrance to the platform.
I'm assuming it's got something to do with the platform being a dead end but I have no idea how to resolve this. There's an invisible 'prepare to stop' signal at the entrance to the platform and an invisible signal right on the buffer. No idea how they work. When I bought trainz, trains were something I enjoyed travelling on when I went OS on holiday. Beyond that I knew nothing about them. I've done a considerable amount of reading on German signalling in the last month but still a complete novice. And a complete novice in how to make a layout look prototypical and actually function in Trainz... Finding a guide that does anything more than state the bleeding obvious has been difficult.
Any help most appreciated.
One thing I'm not making any traction on is getting Kenny to stop at Auringen platform 5a. It's a dead end platform. I had to put a track mark right after the point leading to it in order for Kenny to work out how to get there but as soon as he hits the track mark he throws his hands in the air and says he can't determine a path. Which is pretty funny seeing he's right at the entrance to the platform.
I'm assuming it's got something to do with the platform being a dead end but I have no idea how to resolve this. There's an invisible 'prepare to stop' signal at the entrance to the platform and an invisible signal right on the buffer. No idea how they work. When I bought trainz, trains were something I enjoyed travelling on when I went OS on holiday. Beyond that I knew nothing about them. I've done a considerable amount of reading on German signalling in the last month but still a complete novice. And a complete novice in how to make a layout look prototypical and actually function in Trainz... Finding a guide that does anything more than state the bleeding obvious has been difficult.
Any help most appreciated.