Hats off to all you Trainz creators

I agree too. My hat is off to you guys and gals that have created much of the content that resides on my computer and on my route. :)

I started with a 1 baseboard route that grew up to something that is about 150-plus miles long now. I did do some trimming back and adding on so I went from 189 back to 150 at the moment. The same theme has remained throughout the routes growth and design. This was the hardest part as I grew the little beast because it's so easy to keep adding and adding on. At one point I chopped a chunk out and rebuilt it to its current form which I am more or less happy with. I may chop that section out again and redo this part at another date. This is the greatest part of Trainz. You can do this without completely having to start from scratch, and even better you don't waste anything except some time, unlike a real model railroad where track gets nailed and glued down on the trackbed and plywood, and wires get soldered to the rails.

John
 
Yeah, that reminds me; "the blank square I saw the first time I looked at "Create a route", my jaw dropped, and I said, Holy you got to do everything." You CAN start that way if you want, but there are quite a few small routes you can download and use for a base - try "Yardwork" or the coal mine module for example, they were designed to be merged into bigger routes (Trainz has a BUILT IN utility to merge routes together, you wouldn't believe what it took to merge routes in MSTS) but they could easily be used as a starting point just by saving the module route with a new name and adding baseboards. Kinda like someone giving you a couple of 4x8 HO layouts, set them up in your basement 20 feet apart, build benchwork between them, and start laying track to connect them. The difference is you can keep adding baseboards and merging other modules in without having to knock down the walls.
 
Hey that sounds like a great idea, and if I understand the First Class Ticket Vouchers, that will improve the speed of downloading with the Content Manager? It does seem to be a rather lenghty process for me at this time, although it may be my location on the globe.
 
Depends on your internet connection, but mine is 68k on a good day, so that's the max I get anywhere. Way I understand it there are different nodes for the server, FCT ticket holders get high speed nodes with unlimited mebabytes, the freeloaders get one node to share amongst themselves which is limited to 100 megs per day and varies from 4k to about 15k depending on how many other freeloaders are downloading at the same time. Worth the money, I've been a freeloader since my FCT expired last June, soon as I can scrape up the 30 bucks I'm buying another one since the speed difference is night and day even on my slowpoke DSL.
 
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