Approach_Medium
Trainz Addict
Hi all;
I've just invented (well, maybe I'm not the inventor) a way to get a crossing at any angle you please.
1) First off, you will need the ATLS controller system. This consists of the ATLS controller, ATLS Slave (both of which are scenery objects), and ATLS triggers (Trackside object).
2) Select any road and lay the road across the track.
3)Add road splines at the edges of the crossing, and on each track.
This is necessary so that your road will be at the correct height.
4) Adjust the height of each road spline so that the road is at the correct level with the track. Add more road splines if necessary.
5)Select a grade x-ing that is closest to the angle of your road to the track.
6) Do Not break your track. This method does not require the crossing to actually be connected to the track.
7) Position the crossing so that the crossing gates (lights, whatever) are in the correct position for the road.
Don't worry that the crossing is not correctly lined up with the track.
DO Not allow the crossing object to become attached to the track!
8) Adjust the crossing object's height so that it is just below the ground, and cannot be seen. You don't want to get it too deep, or the base of the gates won't look right.
Use the Shift key while adjusting height to get a more precise adjustment.
9) Add the ATLS Controller and Slave objects. Place them near the crossing, but location is not critical.
10) Connect ONE of the crossing object's tracks to the ATLS Slave using any Invisible track.
11) Set the ATLS Controller and Slave per ATLS instructions.
12) Add the ATLS Triggers (Trackside objects) and make sure they are set to the same channel as the Controller and Slave.
You will need 4 triggers per track for prototypical operation.
When your train approaches, it will trigger the crossing using the ATLS system, even though your track is not connected to the crossing.
This is the same principle described in the ATLS instructions, but in this case, instead of using invisible track, the crossing is placed slightly below ground level, and not lined up with the track.
I like this method over the one described in the ATLS tutorial because you don't have to worry about proper alignment of your track, and you can choose any road, at any angle you need.
I have run through this procedure on my route, and it works very well.
The following are some screen shots of the setup, and operation.
Road is set level to the crossing.
Level X-ing is placed and adjusted properly for the crossing.
ATLS Controller & Slave positioned
ATLS Slave is connected to one track of the crossing object using invisible track.
Driver. Just sit back and enjoy
Let the show begin!
I've just invented (well, maybe I'm not the inventor) a way to get a crossing at any angle you please.
1) First off, you will need the ATLS controller system. This consists of the ATLS controller, ATLS Slave (both of which are scenery objects), and ATLS triggers (Trackside object).
2) Select any road and lay the road across the track.
3)Add road splines at the edges of the crossing, and on each track.
This is necessary so that your road will be at the correct height.
4) Adjust the height of each road spline so that the road is at the correct level with the track. Add more road splines if necessary.
5)Select a grade x-ing that is closest to the angle of your road to the track.
6) Do Not break your track. This method does not require the crossing to actually be connected to the track.
7) Position the crossing so that the crossing gates (lights, whatever) are in the correct position for the road.
Don't worry that the crossing is not correctly lined up with the track.
DO Not allow the crossing object to become attached to the track!
8) Adjust the crossing object's height so that it is just below the ground, and cannot be seen. You don't want to get it too deep, or the base of the gates won't look right.
Use the Shift key while adjusting height to get a more precise adjustment.
9) Add the ATLS Controller and Slave objects. Place them near the crossing, but location is not critical.
10) Connect ONE of the crossing object's tracks to the ATLS Slave using any Invisible track.
11) Set the ATLS Controller and Slave per ATLS instructions.
12) Add the ATLS Triggers (Trackside objects) and make sure they are set to the same channel as the Controller and Slave.
You will need 4 triggers per track for prototypical operation.
When your train approaches, it will trigger the crossing using the ATLS system, even though your track is not connected to the crossing.
This is the same principle described in the ATLS instructions, but in this case, instead of using invisible track, the crossing is placed slightly below ground level, and not lined up with the track.
I like this method over the one described in the ATLS tutorial because you don't have to worry about proper alignment of your track, and you can choose any road, at any angle you need.
I have run through this procedure on my route, and it works very well.
The following are some screen shots of the setup, and operation.

Road is set level to the crossing.
Level X-ing is placed and adjusted properly for the crossing.
ATLS Controller & Slave positioned

ATLS Slave is connected to one track of the crossing object using invisible track.

Driver. Just sit back and enjoy

Let the show begin!




Last edited: