Grade X-ing at any angle

Approach_Medium

Trainz Addict
Hi all;
I've just invented (well, maybe I'm not the inventor) a way to get a crossing at any angle you please.

1) First off, you will need the ATLS controller system. This consists of the ATLS controller, ATLS Slave (both of which are scenery objects), and ATLS triggers (Trackside object).

2) Select any road and lay the road across the track.

3)Add road splines at the edges of the crossing, and on each track.
This is necessary so that your road will be at the correct height.

4) Adjust the height of each road spline so that the road is at the correct level with the track. Add more road splines if necessary.

5)Select a grade x-ing that is closest to the angle of your road to the track.

6) Do Not break your track. This method does not require the crossing to actually be connected to the track.

7) Position the crossing so that the crossing gates (lights, whatever) are in the correct position for the road.
Don't worry that the crossing is not correctly lined up with the track.

DO Not allow the crossing object to become attached to the track!

8) Adjust the crossing object's height so that it is just below the ground, and cannot be seen. You don't want to get it too deep, or the base of the gates won't look right.
Use the Shift key while adjusting height to get a more precise adjustment.

9) Add the ATLS Controller and Slave objects. Place them near the crossing, but location is not critical.

10) Connect ONE of the crossing object's tracks to the ATLS Slave using any Invisible track.

11) Set the ATLS Controller and Slave per ATLS instructions.

12) Add the ATLS Triggers (Trackside objects) and make sure they are set to the same channel as the Controller and Slave.
You will need 4 triggers per track for prototypical operation.

When your train approaches, it will trigger the crossing using the ATLS system, even though your track is not connected to the crossing.
This is the same principle described in the ATLS instructions, but in this case, instead of using invisible track, the crossing is placed slightly below ground level, and not lined up with the track.

I like this method over the one described in the ATLS tutorial because you don't have to worry about proper alignment of your track, and you can choose any road, at any angle you need.

I have run through this procedure on my route, and it works very well.

The following are some screen shots of the setup, and operation.

x-ingangle-1.jpg

Road is set level to the crossing.
Level X-ing is placed and adjusted properly for the crossing.
ATLS Controller & Slave positioned

x-ingangle-2.jpg

ATLS Slave is connected to one track of the crossing object using invisible track.


x-ingtest-1.jpg

Driver. Just sit back and enjoy


x-ingtest-3.jpg

Let the show begin!


x-ingtest-4.jpg



x-ingtest-5.jpg



x-ingtest-6.jpg



x-ingtest-7.jpg
 
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That is an awesome work around, many thanks!

^ What he said plus brilliant - consummate - unsurpassed - I love it - etc etc.

Seriously tho - great lateral thinking to solve a long standing issue which has hitherto resulted in me simply toggling traffic 'off'.

Andy ;)
 
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Guys;
Thanks for the comments.
This would not have been possible without Boat's ATLS system, and the many truly prototypical crossings that are available. I prefer the BNSF50 crossings.

Did you get a chuckle from my screen shots?
Having to wait for the beer train (pulled by the Big Boy none the less) to clear before heading across the track for a brew of my own!

I seem to be in my most creative/inventive mind when I have just finished a difficult task with successful results.
I had just completed a major plumbing job in my home, feeling tired but satisfied when I came up with this crossing idea.

I'll have to remember to turn on TS next time I get done with a big job<g>

FW
 
Did you get a chuckle from my screen shots?
Having to wait for the beer train (pulled by the Big Boy none the less) to clear before heading across the track for a brew of my own!

Yeah, you put on a nice show to accompany your good idea. Thanks to Boat also for the pieces from the excellent system he made!
 
Wow that's a nice looking crossing if I say so my self.:)
Nice demo and yes I too thank Boat for is ingenious scripting. This is what makes Trainz so great, everybody putting there heads together to come up with great ideas.
 
Hello,

@fwassner:
Thank you very much for your tip :) I will definitely try it!
And what's more,

@everybody:
My current development is a prototypical roadface system for level crossings and stations. The objects are not function as level crossings, they only covers the tracks/roads. The system has more than 100 elements, and under final testing and there is no limitation - only your creativity...;) (now it is error-free, but I want to wait for 1-2 days for sure...). It covers 3 kinds of roadface system: "Bodan", "Strail" (new) and "Strail" (used). These are the most common roadface types at level crossings/stations in Europe, but they can be used on non-european layouts too. The full pack will be uploaded to the DLS probably this week.

If you are interested in some screenshot, please let me know and I will show you some. ;)
 
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Will this system also stop road traffic? Either way, it's brilliant, but if it stops traffic, all of my floating car (nit-picking) issues will be gone since any road can be used!!
 
Will this system also stop road traffic? Either way, it's brilliant, but if it stops traffic, all of my floating car (nit-picking) issues will be gone since any road can be used!!

Hello,

No, they are just simple trackside/scenery object. But they can be used with Boat's brilliant ATLS system. :)

Krisz
 
I hadn't thought about traffic. I haven't really played much with traffic, but I think Beakember has the right idea.
If you can use an invisible traffic signal and Boat's ATLS system, traffic should obey the rules.
It will be interesting to get the whole thing functioning as a system.

FW
 
I am sorry that I made the assumption that an invisible traffic signal existed. If it does not, then here's another suggestion:
Using any ATLS traffic signal, locate it below ground at the crossing so that it becomes invisible.

FW
 
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There is no ATLS Invisible TRAFFIC signal. They don't really need one as such. There is an invisible Traffic 'Stopper', which is really a small invisible level crossing. This is controlled from a Slave, which in turn is controlled from the Controller, (the same Controller that makes the visible level crossing open when a train comes)

So yes, you can stop traffic with the ATLS system. But you do that with the 'Stopper'. An ATLS traffic light, (signal) will not stop traffic on its own. Traffic control is ATLS's main function. Controlling Level(Grade) Crossings is really just an after thought.

See the Tutorials at www.boatztrainz.co.uk

Glad you got it all to work, Fwassner......... (And I too prefer Sam Adams!) :udrool:

Boat
 
BEAT MY HEAD AGAINST THE WALL most of the night last night in my FIRST attempt at a grade crossing. It was one thing after another, trying to learn as I went.

OK, so I started off hard with a 315, single track over a 4-lane road, but hey - - - THE CHALLENGE. Finally came to the conclusion perhaps default crossings sucked and needed to download better ones, but alas, it was a work night.

But now, thanks to this thread, have something to look forward to that might offer success.:cool:
 
There is no ATLS Invisible TRAFFIC signal. They don't really need one as such. There is an invisible Traffic 'Stopper', which is really a small invisible level crossing. This is controlled from a Slave, which in turn is controlled from the Controller, (the same Controller that makes the visible level crossing open when a train comes)

So yes, you can stop traffic with the ATLS system. But you do that with the 'Stopper'. An ATLS traffic light, (signal) will not stop traffic on its own. Traffic control is ATLS's main function. Controlling Level(Grade) Crossings is really just an after thought.

See the Tutorials at www.boatztrainz.co.uk

Glad you got it all to work, Fwassner......... (And I too prefer Sam Adams!) :udrool:

Boat

Thanks for the helpful info and thanks to the people who have the patience and brains to figure this stuff out.

Also, Sam Adams Hefeweizen is an amazing brew!! Cheers!
 
Ok, I was preparing to dive into this little ATLS thing and start trying to build some crossings. I seached ATLS on the DLS and found a ton of stuff. I noticed there is a version 2. Should I use version 2 for TRS06? I also need to know if the pack that is on the DLS, which has lights, trigers, ect uploaded by Boat is all I need, or are there other items I may not have seen.
 
Ok, I was preparing to dive into this little ATLS thing and start trying to build some crossings. I seached ATLS on the DLS and found a ton of stuff. I noticed there is a version 2. Should I use version 2 for TRS06? I also need to know if the pack that is on the DLS, which has lights, trigers, ect uploaded by Boat is all I need, or are there other items I may not have seen.

There are 7 original assets to the full ATLS. Only 4 are needed to control Level Crossings. There are several add-ons, some by other authors.

Use V2 for all Trainz versions. The Stopper is the only asset that is not V2

All (well most) is explained if you download the pdf Tutorials at www.boatztrainz.co.uk

Boat
 
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