Getting a train to run on canted tracks?

NJCurmudgeon

New member
I know that this subject has come up before, but I'm not finding the answers I need, so I am here to dredge it up again...I am building a high speed passenger route and wanted to include canted (super-elevated) tracks for the curves if possible. I found the JCS1 "twist" tracks and the nice ctMRTc01_Mcant series too. Both have the requisite tilt, but the train-set still sits flat with the wheels on the high side and floating over the low. (I'm using a payware reskinned loco and passenger cars.) I have also seen the "sway" libraries but don't know how they work or if they would be applicable here.

So my question is if and how a train can be made to follow the tilt in the canted tracks?

Thanks!
 
What you need is the "Banking Consist" rule, which when applied in the game allows you to set the degree of tilt from 0 to about 5 degrees. I think it is on the DLS.
 
Awesome! Looks like it works, though I need to play with the setting to match the track. Is there a rule of thumb for this or a tutorial? Thank you!
 
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