Fixing TS200/TS2006 alpha problems in TS2009

tangofoxtrot

New member
I'm making some minor fixes to some 2004/2006 content so that it will run under TS2009. Some of the errors I'm trying to fix complain about the alpha and primary files not having the same size. The texture.txt files explicitly reference and alpha .bmp file and the primary files are either .jpg, .tga, or .bmp.
Do I:
1) rescale the primary file to the same size as the alpha
2) rescale the alpha to the same size as the primary
and do I rescale, or do I try to keep the resolution fixed by cutting and pasting?
Or, is there something entirely different I should do?
Thanks
 
I'm making some minor fixes to some 2004/2006 content so that it will run under TS2009. Some of the errors I'm trying to fix complain about the alpha and primary files not having the same size. The texture.txt files explicitly reference and alpha .bmp file and the primary files are either .jpg, .tga, or .bmp.
Do I:
1) rescale the primary file to the same size as the alpha
2) rescale the alpha to the same size as the primary
and do I rescale, or do I try to keep the resolution fixed by cutting and pasting?
Or, is there something entirely different I should do?
Thanks

In general, both primary and alpha are supposed to be the same size. You are correct in primary format being .jpg, .tga, or .bmp formats. Alphas can be either in a .bmp or in a .tga format. This has to be correctly named to the same format in the texture.txt files with the format being used.

Why TS09/10 complains of these textures not being the same size, I haven't got a clue. If you open the offending item to "Open in Explorer" with CMP/2, are these textures indeed a different size?

Cheers

VinnyBarb
 
It can also mean that the texture files are not there. Open the item in explorer and have a look. If they are not there then it is possible that the texture.txt file is not actually needed but has been left in by mistake. I have had to correct a lot like this. But beware. Make a copy before you try deleting it. If you have, and know how to use, a hex editor, you could do a search of the mesh file to see if the call to xxxx.texture is actually there. (That is what I do)
 
Thanks for the ideas guys. Yes, the texture and alpha files are there and are different sizes. I'll try the hex route. BTW, speaking of tools, does anyone know where I can find CDPBrowser. I'd like to look through some CDP files for included kuids without importing the file with CM.
 
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