Hello all,
After having been a Trainzer for a while and recently discovering Autodesk's Education software, I realized that the stars had aligned and it was time for me to start on that steep hill, and make some nice new content.
So I went through the modelling part of Phil's Flatcar tutorial over at World of Trainz, and then realized there would be no exporting from Max 2011. But, before biting the bullet, and starting over in Gmax, I figured from what I had seen that working in 3ds 2011, exporting a .3ds file file, and importing with Gmax would work. However, it didn't, not completely-whether I opened the .3ds file back into Max 2011, or in Gmax. All my points were gone-but that's a quick fix. Problem: all my Texturing was gone. The Unwrap UVW for my box was MIA. I later tried starting over in Gmax, and my mapping in that didn't go quite right.
So, to again try and avoid biting the bullet, I ask the many skilled Trainz 3d creators if this is just what happens when you export to a .3ds file, or if there is something I can try to fix.
Thanks
-tyard
After having been a Trainzer for a while and recently discovering Autodesk's Education software, I realized that the stars had aligned and it was time for me to start on that steep hill, and make some nice new content.
So I went through the modelling part of Phil's Flatcar tutorial over at World of Trainz, and then realized there would be no exporting from Max 2011. But, before biting the bullet, and starting over in Gmax, I figured from what I had seen that working in 3ds 2011, exporting a .3ds file file, and importing with Gmax would work. However, it didn't, not completely-whether I opened the .3ds file back into Max 2011, or in Gmax. All my points were gone-but that's a quick fix. Problem: all my Texturing was gone. The Unwrap UVW for my box was MIA. I later tried starting over in Gmax, and my mapping in that didn't go quite right.
So, to again try and avoid biting the bullet, I ask the many skilled Trainz 3d creators if this is just what happens when you export to a .3ds file, or if there is something I can try to fix.
Thanks
-tyard