I figured I would start a thread just for this module and it's screenshots since we are so close to release. Here's some teaser shots of the content included in this pack.
Couple of notes. The loading bays are animated and scripted. When you pull under they will detect the power and the chutes will not lower until they clear. The indicator lights on the B unit work, they indicate the following: forward, reverse, wheel slip, and emergency brake. This is a small module with portals on the north and south ends. There is a 2200' passing siding at Fairview with a RIP/Storage spur at the south end. On the north end of the siding is the spur to Diamond River Fuel Co. There is also a passenger station to keep things interesting. You can accept and load 80 car unit trains and keep things moving all the time, however you will need to be on your toes to ensure success! You can switch the mine from both the north and south ends. I prefer to pull loads to the north and stay at the north end for all loading operations. You can have a switcher working the south end spotting MTY's while you are loading and working the north side. You can pull 20 car cuts max on the north end, and if you wish and can manage it, longer cuts on the south end. Don't forget, this won't be easy, there is a nasty 3+% on the lead to the main line, and it's all uphill to the south portal. You will need to almost get a run at the hill with 20 loads and 1 Switcher set. No six axle power on the bridge spanning the Diamond River on the north lead track, if you bring in an empty unit train in you can run them to the shops but not over the bridge.





Couple of notes. The loading bays are animated and scripted. When you pull under they will detect the power and the chutes will not lower until they clear. The indicator lights on the B unit work, they indicate the following: forward, reverse, wheel slip, and emergency brake. This is a small module with portals on the north and south ends. There is a 2200' passing siding at Fairview with a RIP/Storage spur at the south end. On the north end of the siding is the spur to Diamond River Fuel Co. There is also a passenger station to keep things interesting. You can accept and load 80 car unit trains and keep things moving all the time, however you will need to be on your toes to ensure success! You can switch the mine from both the north and south ends. I prefer to pull loads to the north and stay at the north end for all loading operations. You can have a switcher working the south end spotting MTY's while you are loading and working the north side. You can pull 20 car cuts max on the north end, and if you wish and can manage it, longer cuts on the south end. Don't forget, this won't be easy, there is a nasty 3+% on the lead to the main line, and it's all uphill to the south portal. You will need to almost get a run at the hill with 20 loads and 1 Switcher set. No six axle power on the bridge spanning the Diamond River on the north lead track, if you bring in an empty unit train in you can run them to the shops but not over the bridge.
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