Derailed Trains

rcaptain17

New member
Hi, when in driver if your running multiple trains say 5-7 Trains. If one derails can you somehow put him back on the track without having to exit completely your driver session, therefore having to restart all your trains when you go back in driver?

Ans greatly appreciated

Rcaptain17:(
 
Yes, the rerail portal is the anwer to your problem.
I wish there were a rerail command, but I haven't seen one.

:cool: Claude
 
Euphod mentioned it first. I only seconded the motion.
Not having used it, I'm not sure how well it works, but I hear it's perfect for the problem.

:cool: Claude
 
Ah yes so he did - sorry Ed!

Still, my point was that lazersgm was trying to say that it can't be done even though there had already been a post stating that the rerail portal does exactly this.

JB
 
Of course, the thing about the rerail portal is; it deletes train from where it's derailed and ejects it from the portal, so if you have a large route and the train derails 15 yards from where it's heading and the rerail portal is 200 miles away................................. :eek: :eek: :eek: :eek:

I'll leave you with that thought.:D

cheers
Roy
 
You could always put a rerail portal somewhere and have other portals nearby leading to other portals on layout at various points of interest. That way if you derail you can get closer to you destination instead of driving 200kms. Just select a portal near your destination and your there.
 
Interesting thought Hedo.

It could be an area with only track and portals, no scenery and not connected by rail to the layout except by portals.
Hmmm...:cool:
 
Rerailing and exclaimation points

How are trains kept on the track in TRS2006? For that matter, what is the mechanism that "snaps" them to the track in Surveyor? Might there be a way to create either a rule, a command, or a vehicle (a rail crane, perhaps) that make use of this info? I have been wondering how to recover from my mistakes without starting over, and I hadn't discovered the portal until now. I have tried the vehicle eraser rule, but I found that there were some cars that had the exclamation marks over them that did not get deleted. I would guess that those had broken couplers or other damage. Is there any way to repair or get rid of those? How does TRS2006 keep track of which cars are damaged? Is there any way to see what the problem/fault is with these cars?
 
Well, thanks for the suggestions in this thread, I did download the re-rail portal, and find that it works pretty darn good most of the time... There are 2 instances, however, where i'm having some issues:

1) 2 trains collide, they both "disappear", only one gets brought back...

2) one very long consist (about 45 cars or so) derailed... not all the cars get removed/re-railed. As a matter of fact, I was experimenting with that one, and it seems to be totally random as to which cars get rerailed. Sometimes, the locos don't come back either.. which kinda makes it tricky...

On a related/different note, another problem I have found.. make sure that if you have any junction where the portal is, that it is switched to let the train go by, otherwise, it derails as soon as it gets to the junction (ie, it does not get switched automatically to accomodate).

Other than that, works pretty good!

realm174
 
On a related/different note, another problem I have found.. make sure that if you have any junction where the portal is, that it is switched to let the train go by, otherwise, it derails as soon as it gets to the junction (ie, it does not get switched automatically to accomodate).

With any portal you have to have at least a full train-length (plus braking distance!) of plain track between the portal and the first signal. The portal 'spawning' process takes precedence over everything else....

Andy :)
 
Well, I decided to test the rerail portal, and I seem to have found something of interest.

It rerails most trains. I have one which it will not rerail ... and I was unsure if this was just limited to simple overrun of end of track, or the train itself. I found out today, that it might be the train, for some reasons.

Train is Lion, kuid 2:55976:6:62:1
cars are Third class open 559676:10003

Here is the test

rerail1.jpg


That's the rerail portal in the background.

Off to climb over some ALT-MMMG landscape, very convenient for derailments ...

rerail2.jpg


The landscape plus wood track did its task well:

rerail3.jpg


So we have a real derailment here. Lion and cars are off.

rerail4.jpg


The portal does not detect this:

rerail5.jpg


So we will send another train down. This is made up of a reskinned 1044 class and some decorated "undecorated tankers":

rerail6jpg


Off to test the ALT-MMMG landscape and ineffective railroad building:

Thar she blows!

rerail7.jpg


So we have two trains derailed here:

rerail8.jpg


And the portal detects something:

rerail9.jpg


And we wait to see what it will deliver:

rerail91.jpg


Oho! What about Lion?

Hmmmmm. Some mystery here
 
I have also found the re rail portal can be selective on what it sends back, as with much of TRS 2006 all things are not constant, just watch AI drivers !! ha ha
I have two locos that the portal will never send back although it sends all others back. Its frustrating as all of my modelling life I've just picked up the derailment and put it back on the track..... We need the computer version of " The hand in the sky "
PJ
 
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