Deleting 1000's of Trees?

boleyd

Well-known member
I downloaded a nice route that is just over 20 miles long to be used in TS2010. There are thousands of trees along the route extending to the edges of the baseboards. This really drags down the performance. I have used the select tool to eliminate some and performance improves. However a very tedious and boring process. Is there a way to delete all trees of a specific type? It will be easier to "re-tree" than try to chop down thousands of trees you can't see from the train anyhow.
 
I had this .
i think what i did was download a item i wouldnt use..
then replace the item i downloaded for the trees in surveyor,
then deleted the item from my CM and out of route/session''

I think someone will explain more
Brad
 
Brad has one method.

I've done this in the past to remove grass, which didn't look right and there was too much of it.

What' I've also done, which makes the process more selective, is to create a copy/paste area, but select nothing for objects.

I then un-check terrain, textures, and track, but leave the objects checked.

What this does is essentially paste "nothing" in place of the tons of objects I want to remove, basically like mowing a lawn.

The paste area is better too, meaning that not all of the trees are removed, and you can turn this function on and off as needed.

John
 
I thought that just disabling in Content Manager would not remove from the route. So, since I was not too far into using the route I deleted the assets from the Content Manager and deleted the route. I will reinstall the route and delete the missing assets. I hope that will do it.

I did the mowing down of the trees but you have to constantly use care that you do not delete other assets. It was just too tedious.

Time to watch football !!
 
Could you replace them with one tree, say a lightweight speed tree? Repetition is lighter on the machine. Might be easier.

Cheerio John
 
Repetition is GOLDEN!!! I'm creating a route right now that has hundreds of thousands:eek: of trees.... It's pacific NW USA, so it kinda has to look like a forest and not a state park:hehe: Anyway, to the point, I found myself with too many "speed" trees (ironic name, isn't it?) so replaced about half the different types (only around 7 types of tree) with Pofig's trees at a lower poly count using replace asset and voila! No studder, no slide show... Still got forest:D I have used John's Lawn Mowing technique, and it works, although I'm curious how to do this and leave some of the trees behind.


gearhead2578_20111213_0003 by welder3078, on Flickr


gearhead2578_20111213_0001 by welder3078, on Flickr
 
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There are thousands of trees along the route extending to the edges of the baseboards. This really drags down the performance.

Dick are you certain it is the trees that are effecting performance? TS10 handles zillions of trees pretty well.

Are the trees SpeedTrees or old-style billboard trees? Are you in Native or Compatibility Mode?

Andy
 
The trees were older Elms with no leaves as the main tree population. I did find another issue though which was my system. I was no longer over-clocked on my video card. I run it at 30% above normal. For some reason the program that provides the over-clocking stopped setting new clock values. Fiddling brought it back. Have to try again.

PS: The best route remains East Kentucky V-TS2010. Unfortunately the landscape is marred by "shell holes from WW1". Spend a lot of time filling in the Auran induced holes. Regardless, it is the only route I have seen that truly depicts a railroad AND what surrounds it. I really am not too interested in driving a locomotive but East Kentucky is an exception.
 
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