Custom Route 4 (56k warning)

Lo_Poly

Unidentified bogie
(That is in fact, the name of the route for the time being!)

Something I've been working on for several months now... and I only have some of downtown done! :eek:

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Lo_Poly,
You might want to check out Maddy25's YARN Road system on the DLS. Very well detailed, and user-friendly.
Otherwise, your doing very good. I like how this is turning out.
Sean
 
Wow, thanks everyone! :wave:

Lo_Poly,
You might want to check out Maddy25's YARN Road system on the DLS. Very well detailed, and user-friendly.
Otherwise, your doing very good. I like how this is turning out.
Sean
I would use the YARN, but there's a problem. At the surface, they're flat. If you've noticed, I'm joining roads together to make bigger and more fluid roads. I'm able to do that because the road is kind of angled like this: ^. Maddy's roads are flat (-) so if I did it with them I'd get lots of flashing textures and the roads would have "stairs" in areas. :(

Let me guess? TS2009? If it is, then I'm going to reinstall it!!!!
I'm using Classics.
 
Awesome work!! I'm working (Slowly, but I'm working.:p) on a route with a city/downtown area in it too! Any tips for the noob route builder? :p
 
Just a new shot I took. You can also see I swapped out the roads and sunk the light rail in a little more. These new ones are by gfisher. Much more realistic and detailed! :D
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Awesome work!! I'm working (Slowly, but I'm working.:p) on a route with a city/downtown area in it too! Any tips for the noob route builder? :p
I'll send you a PM with some tips soon. :wave:
 
Think you could make that two PM's, please? ;) I'm setting my sights on downtown Birmingham once I finish Shades Valley...
 
Very impressive, some nice little details youve added, dustbins etc, time to upgrade to an ATI 4870 methinks :)
 
As you can see I curved it around a bit.
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^I plan on beautificating (if that's even a word) this area a lot more

I changed the back area of this factory to a loading bay (well, it will be one eventually). The parking lot wasn't working out for me (not to mention it was in a dumb position).
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Moving the parking area out to the front. :)
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Not bad, not bad at all!

Is this a real area, or are you making it up as you go along?

Either way, what you have posted so far shows a lot of promise

Matt.
 
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