Hey guys, thanks for the replies!
I'm in the early stages of working on a fairly large layout and wasn't looking forward to placing thousands of trees only to have to replace them all at a later stage, but didn't think of the obvious - the 'replace asset' tool!
I wonder how many different tree types there will be? I would like to keep the number of different assets down to a minimum - without making the scenery look repetitive and boring. Does anyone have a rule of thumb they use?
What about draw distance? ts2009 can handle up to 5km (which probably no-one actually uses at the moment, but with advances in graphics card technology it won't be long...)
I'm aware that from the inside of the cab on flat terrain you can't see more than a board or two either side of the track, but it's when you zoom out in third person view that you need a whole lot of board to be a bit more immersive, and not feel like you're driving on someone's coffee table.
I intend to use accurate topographical information and complex scenery roughly a single board either side of track, and then use simpler, generic scenery in the medium distance, and finally only texture the boards at the extremes. Would this be a good approach in your opinion?