Hi All,
I'll be using this thread to show screenshots of the next project I'll be working on (sections of the Canadian Pacific Railway's Heron Bay/Nipigon Subs along Lake Superior). Please feel free to give constructive criticism and tips. I think everyone is always learning and that there is more than one way to go about doing things. =) I'm not a pro but I'll do what I can to make this look good!
It took me longer than expected to get going but better to start properly than rush into a mess, right? I've got the map in surveyor and I have all the basic stuff I need right now (the DEM section, some UTM tiles for the town of Schreiber and the track, road, watercourse, powerlines, vectors roughly placed). The first section I plan to build is visible in the minimap (see screens below).
For more information about the route's location, etc...see this thread:
http://forums.auran.com/trainz/showthread.php?t=42395
The good news is that Titaniclover has generously offered to do the foliage/texturing once I've completed the basic stuff (roads, buildings, water, track, etc...). I may do my own foliage/texturing just for a different flavour, but Titaniclover has made some fantastic stuff and I look forward to his foliage/texturing! He's using '09, so 09 users won't have to directly import that map. I'm building in '04 though, so I think that covers all the bases for us trainzers (06/TC users can import from 04).
For anyone wanting to build terrain the easy way, I totally recommend Geophil's transDEM. This project is just starting but I would never attempt it without a DEM otherwise! Well worth the money spent...

My computer is somewhat older so the draw distance is down. I might tweak it up later: we'll see. I just took this shot to give a sense of the terrain...

The town (900 people) of Schreiber. I have a lot of work to do in fixing up the tracks obviously but at least they are placed. I could not find a track that was an exact match to the one I wanted to use, but the mp-wood track is great on framerates and does the job. I decided to go with maddy25's awesome roads (although the lines are yellow: not orange but that's a small price I'm willing to pay). They too have to be tweaked but at least they are placed in the general area.

I figured it would be wise to use google earth for UTM tiles in the town. I will try to make this as prototypical as possible but I suppose nothing can be 100% accurate.

Left section of the map (from the outskirts of Rossport to the outskirts of Schreiber)

Right section of the map (from the outskirts of Schreiber to the outskirts of Jackfish Bay).
I hope to someday build one more DEM section west of Rossport (towards the left) and a possibly 2 more to the right of Jackfish Bay. Baby steps for now...
I'm going to try to import one extra vector (trails) before I do work on this. The first step will be to delete the extra boards I won't need. I want this to be frame rate friendly so I wont be building out massively like in the last route I made. Then I'll toss in water, fix up the roads, tracks, etc...and go from there.
:wave:
Gisa ^^
I'll be using this thread to show screenshots of the next project I'll be working on (sections of the Canadian Pacific Railway's Heron Bay/Nipigon Subs along Lake Superior). Please feel free to give constructive criticism and tips. I think everyone is always learning and that there is more than one way to go about doing things. =) I'm not a pro but I'll do what I can to make this look good!
It took me longer than expected to get going but better to start properly than rush into a mess, right? I've got the map in surveyor and I have all the basic stuff I need right now (the DEM section, some UTM tiles for the town of Schreiber and the track, road, watercourse, powerlines, vectors roughly placed). The first section I plan to build is visible in the minimap (see screens below).
For more information about the route's location, etc...see this thread:
http://forums.auran.com/trainz/showthread.php?t=42395
The good news is that Titaniclover has generously offered to do the foliage/texturing once I've completed the basic stuff (roads, buildings, water, track, etc...). I may do my own foliage/texturing just for a different flavour, but Titaniclover has made some fantastic stuff and I look forward to his foliage/texturing! He's using '09, so 09 users won't have to directly import that map. I'm building in '04 though, so I think that covers all the bases for us trainzers (06/TC users can import from 04).
For anyone wanting to build terrain the easy way, I totally recommend Geophil's transDEM. This project is just starting but I would never attempt it without a DEM otherwise! Well worth the money spent...

My computer is somewhat older so the draw distance is down. I might tweak it up later: we'll see. I just took this shot to give a sense of the terrain...

The town (900 people) of Schreiber. I have a lot of work to do in fixing up the tracks obviously but at least they are placed. I could not find a track that was an exact match to the one I wanted to use, but the mp-wood track is great on framerates and does the job. I decided to go with maddy25's awesome roads (although the lines are yellow: not orange but that's a small price I'm willing to pay). They too have to be tweaked but at least they are placed in the general area.

I figured it would be wise to use google earth for UTM tiles in the town. I will try to make this as prototypical as possible but I suppose nothing can be 100% accurate.

Left section of the map (from the outskirts of Rossport to the outskirts of Schreiber)


Right section of the map (from the outskirts of Schreiber to the outskirts of Jackfish Bay).
I hope to someday build one more DEM section west of Rossport (towards the left) and a possibly 2 more to the right of Jackfish Bay. Baby steps for now...
I'm going to try to import one extra vector (trails) before I do work on this. The first step will be to delete the extra boards I won't need. I want this to be frame rate friendly so I wont be building out massively like in the last route I made. Then I'll toss in water, fix up the roads, tracks, etc...and go from there.
:wave:
Gisa ^^