CPC Emit Train on Trigger rule

sniper297

Coconut God
I set up a test route, added Central Portal Control and 4 sets of CPC Emit Train on Trigger rules, 4 triggers on the route for 4 spawning portals. In the beginning it works as advertised, no AI trains anywhere until I run over a trigger. Once I run over the trigger, however, it's like Mickey Mouse in "The Sorcerer's Apprentice" with the brooms and buckets - they keep coming out.

The way I would like to set this up is to have the portal spawn a train when the player runs over the trigger once, then never again until he runs over it the second time - preferably with a delay that will de-activate the trigger for a period of time to allow for switching moves going back and forth across the trigger.

Couple workarounds if this turns out to be impossible - Set triggers on "transition" tracks, redesign the route in sections so the player has to use the transition tracks to get from one section to another, making the transition tracks one-way with no reason for the player to stop and reverse on that track. For the never ending spawn effect, set the time delay for all portals in the CPC rule to 9999 (maximum) which is about a week, and I can't imagine even Wild Willy the Wacko driving a session continuously for an entire week. :hehe:

Suggestions, hints and tips?
 
Hi sniper - Try using 'CPC:Emit Train' or 'Emit Train Now". You might have more control over the triggers.

Trevor
 
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