Coupler strain

mrjoebruno

New member
Driving trains seems pretty easy without coupler strain. Are there any routes in 2010 that support this? I'm not into building my own content and mainly want to drive but my first route I played in 2010 seemed too easy. It gets quite boring after a while. Is there anything I can do to up the challenge? Is coupler strain a feature of Trainz12 only or is available in 2010?
 
The Mojave Sub route in TS12 has this feature in most if not all sessions. I haven't checked if this rule is available in TS2010 though.
 
There are several physics rules available. See
T3P Physics Damp,<kuid:9000:1011>
T3P Physics Dry,<kuid:9000:1003>
T3P Physics Wet,<kuid:9000:1004>
Vehicle Physics,<kuid:-16:280742>


Bob Weber
 
Unfortunately the T3P physics rules are version dependent. I'm pretty sure those physics rules were designed for TRS2006. Subsequent changes to Trainz physics in later versions will render them either inaccurate or completely useless.

Anyway it's a moot point as they seem to have gone AWOL in the Download Station cleanup.

Stuart
 
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