Couple of questions.

nicky9499

SSoTW Bot
I've had alot of doubts with Surveyor and I decided to iron all of them out today. Here's the first one:

There are very few interactive water tanks available. Yes, while there are dozens of very pretty ones, all of them serve no useful purpose other than filling the cache.

2, is adding two tenders to a single locomotive the equivalent to two tenderfuls of coal and water? Or is it just extra load? Similarly, do booster units (like those on Union Pacific's excursion steam trips) actually carry extra water for the locomotive or are they just eye candy?
 
You can always use those water tanks as eye candy and use the

TPR Engine track 10m [FONT=Verdana, Arial]KUID2:[/FONT] [FONT=Verdana, Arial]30671:27234:1

TPR Engine track 20m
[/FONT][FONT=Verdana, Arial]KUID2:[/FONT] [FONT=Verdana, Arial]30671:27233:1

alongside them to make them refill your tenders. A lot of the layouts available do this.


As far as I can work out only one tender attached to the loco can supply water, all the extra tanks being simply eye candy.



Cheers

Nix
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Here's another one, do the AI actually follow advanced (distant) signals? They seem to have a problem stopping long freight manifests on passing loops so I though some 03s and 05s could help.
 
The difficulty AI drivers have in stopping trains ANYWHERE is well known and led to the creation of this device:

ai_brake [FONT=Verdana, Arial]KUID:[/FONT] [FONT=Verdana, Arial]58422:100218

I suggest you get the pack.

It has saved much heartache and unnecessary and unprototypical signal placement! :hehe:




Cheers

Nix
[/FONT]
 
Okay, I'll get that later. Alright, I'm trying to create a couple of baseboards to extend a route and I want a "Florida Keys" feeling. Can anyone point me in the right direction? Screenies, photos, hyperlinks are all welcome.
 
I noticed that when copying and pasting large areas of (example, city), expecially when there are road splines included in the copied area, both the copied ans pasted area will turn out weird. Junctions lose their invisible roads, road splines go all over the place and there are duplicates of some of the buildings. What did I do wrong?

By default, all trains are priority 2. I vaguely recall something about track priority having some relation to train priority. What I have here is passing loops on either side of a double tracked mainline. How can I make a freight pull into the siding and let a passenger train overtake before continuing? Can this be done with adjusting the train priority?
 
Copy + Paste will not copy any kind of spline.If you copy something like a Roundhouse which has tracks included you"ll get very serious problems with route and it may even crash...:'(
 
I don't know if you have seen it yet, but Nikos1 is building the entire FEC Key West Extension, but in modern day, as if it had never been damaged by the 1935 hurricane. He even has this "in process" route available to download.

Ben Dorsey built the original FEC bridges, including a 7 mile long "Seven Mile Bridge."

Use search Word "Florida" to find his thread (and now yours.)

Richard


Okay, I'll get that later. Alright, I'm trying to create a couple of baseboards to extend a route and I want a "Florida Keys" feeling. Can anyone point me in the right direction? Screenies, photos, hyperlinks are all welcome.
 
snip
By default, all trains are priority 2. I vaguely recall something about track priority having some relation to train priority. What I have here is passing loops on either side of a double tracked mainline. How can I make a freight pull into the siding and let a passenger train overtake before continuing? Can this be done with adjusting the train priority?

Hi nicky9499,

You can force a train to take a particular track using the priority i.e. make all your slow trains priority 1 and all your fast/express trains priority 2, but this will not make the slow train stop and wait for an express to pass. You will have to use other commands to make the slow train stop and wait. Something like drive to trackmark on pasing loop, stop train, wait for triggerxx. Then on the main line have triggerxx placed past the next signal for the slow train to start under yellow/caution, or place the trigger past two signals to have the slow train start under green/clear.

Hope this helps,
Bill69
 
I need a little bit of clarification here, without trackmarks or whatever, what do train priorities do anyway?

Here's a new problem. I found a new type of track, found it nice, and want to replace my entire layout with it. I vaguely remember reading on some other part of this forum there's a program that does this. Can anyone give me some pointers in the right direction?
 
I don't know if you have seen it yet, but Nikos1 is building the entire FEC Key West Extension, but in modern day, as if it had never been damaged by the 1935 hurricane. He even has this "in process" route available to download.

Ben Dorsey built the original FEC bridges, including a 7 mile long "Seven Mile Bridge."

Use search Word "Florida" to find his thread (and now yours.)

Richard

Thanks for that link. I'll download it the moment CMP decides to behave. :o That is as far as I am able to comprehend.

edit---
I think the route's still under construction...:'(
 
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I need a little bit of clarification here, without trackmarks or whatever, what do train priorities do anyway?

Here's a new problem. I found a new type of track, found it nice, and want to replace my entire layout with it. I vaguely remember reading on some other part of this forum there's a program that does this. Can anyone give me some pointers in the right direction?

Hi nicky9499,

Priority markers (the purple ones), place one on a line and give it a number, only one two or three will work. If you number it as priority 1 then any train that is given priority 1 will take that track. Any train with priority 2 or 3 will ignore the priority marker.

You can change track in Vistamare Trainz Map.

Cheers,
Bill69
 
If this question,

2, is adding two tenders to a single locomotive the equivalent to two tenderfuls of coal and water? Or is it just extra load? Similarly, do booster units (like those on Union Pacific's excursion steam trips) actually carry extra water for the locomotive or are they just eye candy?

relates to the prototype steam excursions operated by UP, it does not seem to have been answered. Steam engines typically use more water than fuel, and the booster tanks (usually called "auxiliary tenders") do, indeed carry extra water for the locomotive. With solid fuels (e.g., coal) there would have been a logistical problem involved in transporting fuel from a second tender through the first to the locomotive, and while the problem was less of an issue with oil fueled locomotives, I am unaware of any railroad which operated an auxiliary tender for fuel, the auxiliary tenders with which i am familiar were all for additional water.

ns
 
It is still under construction, but the track and bridges run from end to end with enough scenic spots to give you a good idea as to what the final product will look like.

Richard


Thanks for that link. I'll download it the moment CMP decides to behave. :o That is as far as I am able to comprehend.

edit---
I think the route's still under construction...:'(
 
I'll be anticipating the release then, I guess. Damn, those screenshots really got me drooling, funny though, I'm not allowed to post in the freeware and payware forums. Same for screenies forum. Wonder why. :o


Here's another problem, how do I signal three-way turnouts?
 
How do I signal three-way turnouts...

AND

How do I make an AI train start an hour late "Wait For..." make it go around doing it's chores, and repeat, but this time without the one hour. I'm also trying to do something similar to the above: Do this, do that, drive into wall, do this, do that, repeat. I want it go back to "drive into wall" after it repeats. Pretty much the same in theory from the first example.

edit---

What ARE snoots?
 
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Hi nicky9499,

Priority markers (the purple ones), place one on a line and give it a number, only one two or three will work. If you number it as priority 1 then any train that is given priority 1 will take that track. Any train with priority 2 or 3 will ignore the priority marker.

You can change track in Vistamare Trainz Map.

Cheers,
Bill69

This in turn, crops up another two problems (or doubts). Firstly, I don't know how to set priorities for trains emerging from portals. Next, what must I do to make the freight pull over to let an express overtake it without looking like an idiot? This means the freight goes into the siding (priority 1), stops and waits for a fast train. But if there is no fast train approaching, let it continue without stopping. If there is no express train behind it, it couldn't possibly sit in the siding the entire night waiting for a passenger train to trigger the trigger could it? :hehe: And what's going to happen if there's a freight train following it? Now we'll have the second train stuck on the mainline waiting to get into the siding and the trigger will never be triggered and we'll never get anything going this way.


A more far-away thought: Assuming the freight train is prority 1, can we just make it take the mainline (priority 2) and skip the siding if there's no following train?
 
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