Content mgr woes. help please!

nysvrwx

New member
I found an engine with a mesh. Old paintshed things apparently don't (?). I cloned it. It said I used PEV tools to make an im and a quick shadow.im That's fine, but when i go to commit it, it shows up faulty, and the error reads things like the *.texture.txt file is missing for texture resource D:\Program Files\Auran\TRS2009/local/hash-D1\content some big number, etc. Note the forward slashes? it will never find the texture files it is complaining are missing with a bad path. Seen this? Know how I can fix this? Please help!
 
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I found an engine with a mesh. Old paintshed things apparently don't (?). I cloned it. It said I used PEV tools to make an im and a quick shadow.im That's fine, but when i go to commit it, it shows up faulty, and the error reads things like the *.texture.txt file is missing for texture resource D:\Program Files\Auran\TRS2009/local/hash-D1\content some big number, etc. Note the forward slashes? it will never find the texture files it is complaining are missing with a bad path. Seen this? Know how I can fix this? Please help!

Sometimes the file is named texture_name.conv.tex.txt or something like that. Simple rename the file to:

texture_name.texture.txt and you should be good to go.

You need to open the asset for editing in Explorer to do this.

PEV also wrote another utility that will extract the textures from assets that have warnings that read something like .texture is missing. Run this utility to fix these warnings. This is batch file, and there are instructions on how to setup this up in CMx to get it to work.

John
 
Could be several possiblities. Post kuid number of the item and we'll look at it.

Bob

-1:100871
clone it, open in ccp, write it out and commit it.
As I said, it looks like a BAD PATH using / instead of \ in 2 places.
This fault occurs on anything I clone and do this to, even my paintshed skins that have no errors in 2006. Thanks...
 
I cloned it then commited it without error. Deleted the clone, then cloned it again and opened for edit in CCP. Saved then commited with several errors. If you'll only use Edit in Explorer on older assets you'll have a lot less problems. CCP should not be used for editing older content. It's primarily intended for use in creating new content, notice the name is Content CREATOR Plus.

Bob
 
Path isn't an issue. The issue is that built-in assets do not include source textures or .texture.txt files. You can get those from the .texture files using the Texture2TGA program by PEVSoft which should be in a folder like this:
TS2009\Extras\Third-party Addons\PEVSoft

For some texture files you may need to use the -dxt command line argument to get them to extract. More info on one way you can setup Texture2TGA (as well as PM2IM.exe which you'd have to download separately) to make it easy to use is here:

http://forums.auran.com/trainz/showpost.php?p=537667&postcount=31

Running Texture2TGA on all the .texture files will fix all the missing .texture.txt errors for this asset.
 
I give up.
Followed the directions, couldn't get the file type with the -dxt to take, and using the 36 vulcan diesel as a test object, clone, commit = same errors.
Thanks for the help anyway. Maybe when I feel less frustrated, I'll try again, but right now I'm ready to delete 2009 right off the drive.
 
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