Cars won't haul Anything

Unless you have the original mesh you can't. While you could add whats necessary in the config file you can't add the required attachment point(s) to the cars themselves without the original mesh.

Ben
 
When you say I can't do it unless I have the origional mesh do you mean I can't do it unless I created the car or I can't do it unless the car is not a reskin, etc. of the original one?
 
thats something that bugs me in all the trs games. you also got passenger cars that cannot haul passengers. so whats the sense in having them
 
That's my opinion. I don't plan on keeping the cars if they can't learn how to haul things.
 
Last edited:
Hi Ben --

This issue seems to come up from time to time and what you say is not strictly correct.

If you don't have the original mesh it's still possible to add an attachment point.

This freight car, example, was not originally configured to carry loads:

Load_26.jpg


I didn't have the mesh, but made an attachment point.

See here:

http://forums.auran.com/trainz/showthread.php?t=24505&highlight=attachment

and here:

http://forums.auran.com/trainz/showthread.php?t=15984&highlight=attachment

The process is quite simple though, perhaps, not for the faint hearted.

And Ben, thanks for your continuing contributions.

Also:

"you also got passenger cars that cannot haul passengers. so whats the sense in having them"

Exactly my thoughts too!~! Who wants them damn passengers anyway. All they do is get in the way of our freight trains. Us short line operators would be more than pleased to see all passenger trains banned.

Phil
 
For most cars you don't need attachment to make them able to haul products. For inclosed cars all you have to do is add allowed products in the configure file.
 
A bunch of the cars I want to start loading don't have any attachment points & at least 2 are flatcars. How do I give the cars an attachment point?
 
Justin --

Load and Cab Attachment Points

You will need:

Turbo Squid “gmax”

and

“Trainz Asset Creation”.

Use a Google search to find them.
_____

Fire up Trainz Asset Creation.

1. Make a Box:

On the left side of the screen under “Object Type” select “Box”.

Make a box in the “Perspective” pane.

2. Texturing:

Texture the box by selecting the red coloured globe towards the top of screen “gmax Material Editor”, the second icon from the right.

In the new screen, select “New”, then “Standard”.

Back in the left screen, expand “Maps”, place a tick against “”Diffuse Color”, then select “None”.

Select “Bitmap” and then “black.tga” (may have to do a search in the gmax folders for this – try gmax\gamepacks\Trainz).

Next to “Map #1” select the blue and white chequered ball and drag the black coloured texture to the box. The box should now be all black.

Close the Material Editor.

3. Resize the box:

Resize the box by making the length, width and height under “Parameters” equal to 0.01.

4. Position the box:

Click on the 4-way arrow icon “Select and Move”.

At the bottom, make X, Y and Z equal 0.0

5. Make an attachment point:

Select the “Helpers” tab at the top of the screen.

Click on the target icon, “Point Object”.

Click anywhere close to the zero axis in the “Top” view pane.

Make “Name and Color” “a.load0” for load attachment point.

For cab attachment point, “a.cabfront”.

6. Position the attachment point:

Go back to the “Main Toolbar” tab.

Now “Select and Move”.

Set the values of X and Y to 0.0.

The Z value determines the height above the rails.

Load attachment:
6 axle depressed center lower 0.7
upper 1.4
SAR OB gondola 1.2
KRL Schnabel lower 1.25
upper 2.625

Repeat for the next load attachment points, a.load1, a.load2, … .

Cab attachment:
Try 2.0
Adjust the X and Y values of the cab attachment point by trail and error if necessary.

7. Save:

Select the outline box icon, “Rectangular Selection Region” and capture all the points in the “Perspective” pane.

In the “File” menu, choose “Export”. Save as, say, “load_attachment_1.im” for load attachment point and, say, “cab_attachment_1.im” for cab attachment point.

8. config.txt:

Make a folder, say, “load_mesh” in the rolling stock folder, or “cab_mesh” in the locomotive folder.

Place the .im file in this folder.

Edit the config.txt file by adding the text:

Load attachment:

mesh-table {
default {
mesh "sar_ob_body/sar_ob_body.pm"
auto-create 1
}
shadow {
mesh "sar_ob_shadow/sar_ob_shadow.pm"
}
load {
mesh "load_mesh/load_attachment_1.im"
auto-create 1
}
}
queues {
load0 {
size 1
initial-count 0
attachment-points {
0 "a.load0"
}
allowed-products {
0 <kuid:-3:10014>
}
conflicts-with-queues {
0 "load1"
}
}
load1 {
size 2
initial-count 0
attachment-points {
0 "a.load1"
1 "a.load2"
}
allowed-products {
0 <kuid:-3:10014>
}
conflicts-with-queues {
0 "load0"
}
}
}

Cab attachment:

mesh-table {
default {
mesh "ng30_whitcomb_body/ng30_whitcomb_body.im"
auto-create 1
}
cab {
mesh "cab_mesh/cab_attachment_1.im"
auto-create 1
}
shadow {
mesh "NG30_whitcomb_shadow/NG30_whitcomb_shadow.im"
}
}
_____

Good luck !~!

(you might need it!)

Phil
 
thats something that bugs me in all the trs games. you also got passenger cars that cannot haul passengers. so whats the sense in having them
They're leftovers from the primitive days before TRS04 started hauling freight and passengers. You can make them active by opening the config and adding the script for loading invisible passengers. I've been doing that lately for rolling stock I like.

:cool:Claude
 
Hi Ben --


Also:

"you also got passenger cars that cannot haul passengers. so whats the sense in having them"

Exactly my thoughts too!~! Who wants them damn passengers anyway. All they do is get in the way of our freight trains. Us short line operators would be more than pleased to see all passenger trains banned.

Phil
I was talking about the passenger cars in the game but sense you want to go this route

YOUR DAMN FREIGHT TRAINS GET IN THE WAY OF AMTRAK. you freight companys used to run passengers now you hate us well i REFUSE TO FLY i take the train or greyhound. BAN UP CSX AND NS FOR DELAYING AMTRAK. FORCE THOSE RAILROADS TO HAND OVER TRAINS TO BNSF
 
Last edited:
Back
Top