Hi All,
I started this route with the hopes of making an urban commuter route that would have nice eye candy, run well on an average machine and have some uniqueness to it in terms of how things were laid out. I also wanted to include different modes of travel as a sampler of sorts. Trainz is such a great simulator in that you can do so many things and that it means so many different things for so many different people.
For me, I just wanted to be a passenger going from a station here to a station there and seeing neat things as I drove by. I wanted to be able to get into a bus, or a streetcar/tram or a train or even a boat or plane and just drive or watch the scenery go by.
In my past I tried to build a route or two that either got too big or which felt inferior and found it's way to the trash can. I suppose I am a perfectionist where everything has to be perfect. I've since learned that for many people, it's the overall *feel* you get vs. exact details and things to see.
However, like many new route builders, I made the route too big, used too many high-poly objects and let my imagination run away with me to such a point where there was just too much to do. I don't regret what I've done with this route but it just feels like it will and can never be finished because of what I want to see it become and realizing that I have my own wedding coming up, life, friends, family, school, work, etc...and I feel that in terms of my computers specs, the power of computers in general and the engine itself still have a way to go until I'll be able to get a route looking acting and being the way I want.
But before I give up on trying to finish this route, I wanted to show you all some of the concepts I incorporated into it (maybe I wanted that sense of pride that some of you hard working route builders/object creators get) when you make something and everyone is happy. Either way, I've always considered my creativity to be my strongest asset and I love to be inspired and to inspire others and I really wanted to give back to the community the way it has given back to me.
So here are some screens from this route. You'll notice there isn't much texturing (my frame rates are low enough hehe and I always thought I'd do that last anyhow) but I hope I can inspire you all and help you avoid the mistakes I made when doing this which are:
i) start SMALL! Really! Try not to bite off more than you can chew. You'd be surprised how much hard work it is just to fill up one baseboard and to make it look good, run well and function properly! @@
ii) try to plan when you can - I recommend using a DEM or terrain generator if you want to make terrain that isn't solely flat easily. For a large route, it seems near impossible to get realistic terrain easily otherwise...
iii) consider framerates and your audience in question. If you run a high end computer and it runs slow well...
iv) do be nitpicky on high-poly objects whenever possible unless the scene demands your object of course.
v) details are neat but not always necessary, especially far away! If you want to go with details, start very VERY small!
vi) and of course have fun while you build (that made me happy lots of the time )
Ok enough babble, here are some screenshots! Enjoy!
Constructive criticism, comments and feedback are welcome!
Gisa ^^
p.s. I think I will see if I can get some sessions going for some other great routes. I am really into trams/streetcars
lately, so maybe I'll make a cityscene or something along those lines someday.
p.s.s. a BIG thank you goes out to the community for building such awesome objects, routes, sessions, etc...this is a big reason why I think the Trainz series is the best sim out there. ^^
I started this route with the hopes of making an urban commuter route that would have nice eye candy, run well on an average machine and have some uniqueness to it in terms of how things were laid out. I also wanted to include different modes of travel as a sampler of sorts. Trainz is such a great simulator in that you can do so many things and that it means so many different things for so many different people.
For me, I just wanted to be a passenger going from a station here to a station there and seeing neat things as I drove by. I wanted to be able to get into a bus, or a streetcar/tram or a train or even a boat or plane and just drive or watch the scenery go by.
In my past I tried to build a route or two that either got too big or which felt inferior and found it's way to the trash can. I suppose I am a perfectionist where everything has to be perfect. I've since learned that for many people, it's the overall *feel* you get vs. exact details and things to see.
However, like many new route builders, I made the route too big, used too many high-poly objects and let my imagination run away with me to such a point where there was just too much to do. I don't regret what I've done with this route but it just feels like it will and can never be finished because of what I want to see it become and realizing that I have my own wedding coming up, life, friends, family, school, work, etc...and I feel that in terms of my computers specs, the power of computers in general and the engine itself still have a way to go until I'll be able to get a route looking acting and being the way I want.
But before I give up on trying to finish this route, I wanted to show you all some of the concepts I incorporated into it (maybe I wanted that sense of pride that some of you hard working route builders/object creators get) when you make something and everyone is happy. Either way, I've always considered my creativity to be my strongest asset and I love to be inspired and to inspire others and I really wanted to give back to the community the way it has given back to me.
So here are some screens from this route. You'll notice there isn't much texturing (my frame rates are low enough hehe and I always thought I'd do that last anyhow) but I hope I can inspire you all and help you avoid the mistakes I made when doing this which are:
i) start SMALL! Really! Try not to bite off more than you can chew. You'd be surprised how much hard work it is just to fill up one baseboard and to make it look good, run well and function properly! @@
ii) try to plan when you can - I recommend using a DEM or terrain generator if you want to make terrain that isn't solely flat easily. For a large route, it seems near impossible to get realistic terrain easily otherwise...
iii) consider framerates and your audience in question. If you run a high end computer and it runs slow well...
iv) do be nitpicky on high-poly objects whenever possible unless the scene demands your object of course.
v) details are neat but not always necessary, especially far away! If you want to go with details, start very VERY small!
vi) and of course have fun while you build (that made me happy lots of the time )
Ok enough babble, here are some screenshots! Enjoy!
Constructive criticism, comments and feedback are welcome!
Gisa ^^
p.s. I think I will see if I can get some sessions going for some other great routes. I am really into trams/streetcars
lately, so maybe I'll make a cityscene or something along those lines someday.
p.s.s. a BIG thank you goes out to the community for building such awesome objects, routes, sessions, etc...this is a big reason why I think the Trainz series is the best sim out there. ^^