Candria (A fictional unfinished but conceptual route WARNING Large Images!)

gisa

Routelayer Ordinaire...
Hi All,

I started this route with the hopes of making an urban commuter route that would have nice eye candy, run well on an average machine and have some uniqueness to it in terms of how things were laid out. I also wanted to include different modes of travel as a sampler of sorts. Trainz is such a great simulator in that you can do so many things and that it means so many different things for so many different people.

For me, I just wanted to be a passenger going from a station here to a station there and seeing neat things as I drove by. I wanted to be able to get into a bus, or a streetcar/tram or a train or even a boat or plane and just drive or watch the scenery go by.

In my past I tried to build a route or two that either got too big or which felt inferior and found it's way to the trash can. I suppose I am a perfectionist where everything has to be perfect. I've since learned that for many people, it's the overall *feel* you get vs. exact details and things to see.

However, like many new route builders, I made the route too big, used too many high-poly objects and let my imagination run away with me to such a point where there was just too much to do. :D I don't regret what I've done with this route but it just feels like it will and can never be finished because of what I want to see it become and realizing that I have my own wedding coming up, life, friends, family, school, work, etc...and I feel that in terms of my computers specs, the power of computers in general and the engine itself still have a way to go until I'll be able to get a route looking acting and being the way I want.

But before I give up on trying to finish this route, I wanted to show you all some of the concepts I incorporated into it (maybe I wanted that sense of pride that some of you hard working route builders/object creators get) when you make something and everyone is happy. Either way, I've always considered my creativity to be my strongest asset and I love to be inspired and to inspire others and I really wanted to give back to the community the way it has given back to me.

So here are some screens from this route. You'll notice there isn't much texturing (my frame rates are low enough hehe and I always thought I'd do that last anyhow) but I hope I can inspire you all and help you avoid the mistakes I made when doing this which are:

i) start SMALL! Really! Try not to bite off more than you can chew. You'd be surprised how much hard work it is just to fill up one baseboard and to make it look good, run well and function properly! @@
ii) try to plan when you can - I recommend using a DEM or terrain generator if you want to make terrain that isn't solely flat easily. For a large route, it seems near impossible to get realistic terrain easily otherwise...
iii) consider framerates and your audience in question. If you run a high end computer and it runs slow well...
iv) do be nitpicky on high-poly objects whenever possible unless the scene demands your object of course. :)
v) details are neat but not always necessary, especially far away! If you want to go with details, start very VERY small! :D
vi) and of course have fun while you build (that made me happy lots of the time :) )

Ok enough babble, here are some screenshots! Enjoy!

Constructive criticism, comments and feedback are welcome!

Gisa ^^
p.s. I think I will see if I can get some sessions going for some other great routes. I am really into trams/streetcars
lately, so maybe I'll make a cityscene or something along those lines someday. :D
p.s.s. a BIG thank you goes out to the community for building such awesome objects, routes, sessions, etc...this is a big reason why I think the Trainz series is the best sim out there. ^^
 
Ok enough babble, here are some screenshots! Enjoy!

Where are the screens? LOL...... I know what you mean by thinking "BIG". I'm making a Northeastern New York-Style City Commuter system with Ferrys, Buses, LRT, Bus Rapid Transit, Streetcar, Heavy Conventional Rail, etc. If you search for "Greenwich Line" or "Penn City MTA" you'll see my route. I gave up on the complete new Surfliner. Instead, I PMed Chrisracer about modifiying his route and making an Extension to San Diego and a northern extension to San Luis Obispo.... Possibly and San Fransisco/Oakland area.....I'll support your route highly... and on the side, I'm adding bus lines and LRT to the Surfliner for the addition of freight, Amtrak, and local heavy rail commuter services.
 


Here is the Port Hope Nuclear Powerstation. In retrospect, I probably shouldn't have put that farm or mini village there. :hehe:



Port Hope station. A big thanks to Derrmy here for helping me figure out how to make decent looking bridges. :)



This was the beginnings of an attempt at making a canal system of sorts and incorporating it with a raisable bridge. Sometimes, bridges can't be height adjusted though and the width of the tracks leaving was different than the width I was using. I never did get the tracks to look right (so it's nice to leave a lot of space between things sometimes...)



A hydroelectric dam, spillway and bridge scene (one of the better things I built in this in my opinion). I'd recommend building a straight dam along the grid lines as it is impossible to get a good looking lake without *holes* (care of the square grid system). Still, the rapids gave it a lot of character. Great stuff by Vulcan! Try it out for yourself! ^^



Here's a shot of Treston station. I managed to really kill my framerates here and realized that the *end of the commuter line* was a bit too far out from the main station to be realistic. @@ Still, I liked the looks of it and it did begin to feel full, like a normal commuter station would (more in the next few pics). :)





More to come...


Gisa ^^
 
Sorry Isaac, hehe it takes time to get those uploaded. :'(

As I said and I'm being 100% honest, this isn't really finished by any means (a lot of sections just with track and that's it) but I did make sections which bore more of a semblance to being finished (if you can live without textures). If anyone is interested in downloading this just to see these areas, play around with it, see the mistakes, incorporate parts of it I made hehe...just let me know and I'll upload it. It has a bit of third party content though but I think it has a lot of objects from the DLS that are really handy.

As I said before, I bit off more than I could chew. I tried to incorporate a tram/streetcar system along with several industries and what not but it just killed the framerates in my downtown core and made building the route a lot lot slower. Start just with the trains and then go from there. :) You can always add the other stuff later. ^^

Some more pics:



I wanted to have the appearance of a really old and disused station. Obviously, there are no trees here but it occured to me (after doing a typo in the station's name) that if I left a space here or there, it might look like a letter had rusted off or something. ;)



Niagara Gorge bridge and some gentler rapids...it looked great but somehow I think it's out of place for something commuter based. Still the rapids are worth using imho!



Here is one of my favourite "jewels of creativity" in this route. I never liked the auran airport (although it is great in many ways) because of the way the station was built into it (it seemed hard to make a through station) so I went about building my own, using components I could find here or there. I liked how it began to come out but I wondered...how would I get the rails to it and make it an efficient through system? The answer, after doing some research was to make a *trench* (similar to L.A.'s or Montreal's main airport) so I simply made *bridges* of sorts for the airplanes (I had planned to make a constantly circular taxing plane for extra feel) runways, jetways, and textured the taxiway and apron (has anyone here ever played Airport Tycoon? :D ). After thinking about my real life experiences, I decided to incorporate a mini shuttle subway system of sorts which came out alright (a 4 station/terminal mini route). Man that took forever (focus focus FOCUS :D ).



Entering the tunnel/trench (there was a train station there to simulate a train/shuttle subway connection). Digholes made things too complicated and didn't look right so I just went with concrete slabs overneath (bet that did wonders on my framerates @@).



A close up shot of William James Vaillant terminal 3. MINITRIX has some great airport gear (jetways, radars, etc...) for those wanting to make their own airport.

More coming...
 
Thanks for your tips, gisa, it is very kind of you to type it all down for the rest of us.

I like your ideas very much, particularly the dam and the airport. I used to play AT and never got the 747's landing at my airport because the game would often freeze at the DC-3 stage.

I agree with your comments on frame rates, and on my route I am in the process of taking out as many 3D buildings as possible and replacing them with backdrops. They look just as good yet will be easier on the processor, and, of couse when you come to upload it to the DLS there aren't quite as many assets to go missing!

Best wishes,
Padster
 


Here's a shot of one of the terminals sheltered outdoor stations. I cheated somewhat and used a snowshelter as a roof. These were frustratingly difficult to make c/o the difficulty in getting close to the ground b/c of ground height (I had to lower the ground around it first until I got everything the way I wanted). What's worse is that if you don't save the session and build from it, the ajs stations will reset to their defaults (that's why my passengers here are missing feet @@ ).



An aerial shot of sorts of the domestic terminal (Terminal 1) for WJVI. I wanted to build a fed-exx cargo facility behind there along with parking and stuff but framerates came into question as well as the exponential growth of my route. @@



The domestic Terminal/Terminal 1 had a fully enclosed station which I rather liked. :) Don't mind the feet...



I actually did a lot of research into airports, gave the runways numbers and everything. :) I thought it would look neat to have a plane flying RIGHT overhead of you as you drove the train by (or to see a train going RIGHT underneath you as you were landing :D ). Yes, I think that's a snow texture I used as the concrete taxiway, but I thought it worked...



Appleton station, from underneath the bridge and on the platform. I figure in about 5 years, computers will have the ability, power and specs necessary to run things smoothly and beautifully (well, at least for TRS 04 to TC :D ).

More to come (I took about 30 pics or so)...I am lucky if this is inspires people! :)
 
http://imageshack.us

Here's a shot of one of the terminals sheltered outdoor stations. I cheated somewhat and used a snowshelter as a roof. These were frustratingly difficult to make c/o the difficulty in getting close to the ground b/c of ground height (I had to lower the ground around it first until I got everything the way I wanted). What's worse is that if you don't save the session and build from it, the ajs stations will reset to their defaults (that's why my passengers here are missing feet @@ ).

http://imageshack.us

An aerial shot of sorts of the domestic terminal (Terminal 1) for WJVI. I wanted to build a fed-exx cargo facility behind there along with parking and stuff but framerates came into question as well as the exponential growth of my route. @@

http://imageshack.us
The domestic Terminal/Terminal 1 had a fully enclosed station which I rather liked. :) Don't mind the feet...

http://imageshack.us

I actually did a lot of research into airports, gave the runways numbers and everything. :) I thought it would look neat to have a plane flying RIGHT overhead of you as you drove the train by (or to see a train going RIGHT underneath you as you were landing :D ). Yes, I think that's a snow texture I used as the concrete taxiway, but I thought it worked...

http://imageshack.us

Appleton station, from underneath the bridge and on the platform. I figure in about 5 years, computers will have the ability, power and specs necessary to run things smoothly and beautifully (well, at least for TRS 04 to TC :D ).

More to come (I took about 30 pics or so)...I am lucky if this is inspires people! :)


STOP GISA!!! LOL:hehe: You're making me want to start another route.... I'll send a special surprise to you over an e-mail that I want to show you from what I'm doing with my RTA route........ and by all means! Make more Pics!!!
 
It's my pleasure Padster! Honestly, if anyone leaves after reading this with a smile, some inspiration or an idea, then I do not consider what I have done as a waste at all. Maybe when I retire someday I could finish this route or something smaller...we'll see. I was really inspired from Timetable (see a thread titled Drake City...) for giving a bit of info for each pic (kind of like a story that way).

Sorry to hear that AT would freeze...I bet if you ran it now, your comp could handle it. It had some flaws, but I loved it (better than the rest in the series sadly enough)...I think I even got a concorde to land on mine. :D Mind you, it wont work with anything above win2k. @@

Backdrops and low poly splines/building sets are essential especially if one is trying to build anything urban (unless you own a cray or two). I saw some used very well in some other routes and regret not incorporating much of them in this one. The big problem for all of us is that we build in surveyor, but we drive in driver and there is a big difference in what we see between the two. One command I wish I had learned about was alt-walk and alt-fly as those help with perspective a lot!

And now, for some more pictures!



Moving steadily towards the not so distant downtown core, we come across a refinery near the docks. Most of you know that an easy way to make something look big is to simply build many of them and put them together. Definitely a good idea!



Ships are born in the drydocks of Harkord! I liked the default port and found it easy to build beside it to give a bigger port look. I now realize in retrospect that just building one of these industries (a port, an oil refinery, etc...) could well encompass a route or map!



I love eye candy, but I think I have rotten teeth now. @@



Here is a grain terminal along with a general cargo facility. It's so easy to get distracted in this game! :D



The view from a cruise ship docked in the harbour. I began to add a small dock of sorts here as well as a passenger terminal (I even wanted to have a driveable fairy going to an island with a narrow guage steam locomotive tour). Isn't it amazing how our life experiences influence us? Don't mind the McDonalds, etc...behind...they are everywhere aren't they? :D
 
You know Gisa, I was just at Timetable's thread :hehe: . I'm inspired by him... and now by you. I gotta make a fictional reskin of the bombardier coaches and my F59PHI ;). LOL you got several PMs from me, btw.


Truly yours
Isaac
 
I am reeeeeeeally sorry to bear this news, but i find (as in more than a few of these screenies) that 9-20 FPS is NOT acceptable. Films are filmed at 25-28 FPS.

And these are shots without textures and a fair amount of scenery.

1) Cut down on those rapids & water features, a few will do for the water RIGHT next to the dam to simulate the falling water, the rest of the river can be standard water (yes, not the best, but FPS friendly ;) )

2) Dont use passenger enabled stations. They can cause a HUGE drop in FPS. There is a door control rule on the DLS, so if you want a train to stop at a station & open its doors, just use Drive to trackmark XXX > Open XXX > Close XXX.

Hope this helps.

Gangsta.

P.S Please dont flame or whore this post, he said an FPS friendly route for average machines, these points will help acheve that.

EDIT: OK he said "has eye candy". Still, how is enjoyable to watch it jump along at 9 FPS ?
 
I believe "Staggering" is the proper word here...

:eek: :eek: :eek:

If this ever gets done, I will build a new computer JUST so I can run this route. You have obviously put a lot of thought into theis route (more than I ever did), you know how to make a route "believable", and you should seriously think about changing your title from "Routelayer ordinare". :D :udrool: :udrool: :p

btw, You've inspired me, now too. I think I'll go work on that steelmill diorama I saw in MR... :D
 
Hahaha Isaac...you've got to finish the route you're working on because it looks great, many of us are looking forward to it and you can learn from my mistakes here. ;)

Yeah, I got your pm's and am trying to address them in a single reply or two. :D

Now for some more pics.



A good shot but too many high poly apartments (a lesson well learned)...still the swimming pool brings back nostalgic memories that I can't quite place of being in a swimming pool with your friends and watching the trains go by. Wouldn't life be grand if we could all do that?



A shot of King Street station, a junction for buses, trains and streetcars/trams. I used andi's streetkit which works wonders but the problem I have is in the height settings! I set it to -0.4 and the decals flicker. I set it to -0.3 and the tracks jut out of the road (naturally) so I had to do a lot of playing around with the tracks (very very frustrating). The lights look great too and add nice eye candy. ^^



3 modes of transportation can be seen here. ;) It'd be neat to be able to drive a bus into that terminal as well...I like the tram stations and the information boards look great when you put in info you'd like.



I don't know why but I was never happy with the way it turned out. Still, the autohornz command I highly recommend for getting AI drivers to toot their horn whenever you want them to.



A better view of the station. As you can see, I didn't finish moving the billboards yet.

More to come...
 
Gisa!

I have something to tell you..... in a PM. I'm going to send it to you and I think you'll be glad to her my surprise!


Isaac
 
I'm not offended Gangster boi, so no problem! I wanted to show you guys this to show you how important it is to build in low poly and that it's okay just to get the *feel* of something rather than the specifics. Yeah, I know the framerates are low. Perhaps I overestimated the strength of my computer. Here are my specs:

Operating System Win 2K
AMD Athalon 64 Processor 3200+ ~ 2.0 GHz
1 GIG of RAM
Vid card nVidia 7600 GT 256 MB

I last upgraded this over a year and a half ago and I was cutting corners then...

The rapids and water features are nowhere near anything suburban. Obviously, if we use high poly objects, it's a good idea to either surround them with nothing or with very low poly objects or make sure it's big and covers the area of many small low poly objects. :)

You do raise a good point though in that it is not needed outside of the tracks. I think this is why the kind of route I want to build wont be able to be done for about 5 years (once processors, graphics cards, etc...improve). But then we'll be complaining about the FPS in the simulators that exist then...:D

I didn't know about the passenger enabled stations. Why do they cause a huge drop in FPS? I wanted them because I had ultimately thought about making the AI go from station to station, picking up passengers and continuing on...

Thank you ferrous for your compliments! :) Really, you guys are so kind and I'm touched! I did put a bit of thought into it and I am quite willing to upload what I've done so far onto the DLS (although it might be too big for that) but I honestly can't see myself continuing this because I just have too much coming up in my life right now and I don't have the time, skill or even the computer to do it. :'( I just want to play with trains hehehehe and route building isn't playing sometimes...@@

BTW, good luck with the diorama! Let us know when your finished! ^^

More pics coming next!

:wave:

Gisa ^^
 
I'm not offended Gangster boi, so no problem! I wanted to show you guys this to show you how important it is to build in low poly and that it's okay just to get the *feel* of something rather than the specifics. Yeah, I know the framerates are low. Perhaps I overestimated the strength of my computer. Here are my specs:

Operating System Win 2K
AMD Athalon 64 Processor 3200+ ~ 2.0 GHz
1 GIG of RAM
Vid card nVidia 7600 GT 256 MB
See, i have an AMD Athlon 64 Dual Core Processor 3600+ @ 1.91 GHz, but Trainz only uses the one core, so mine processes slower than yours !

2GB of RAM, which does help a fair bit.
And 2x 8800GTS in SLi.

My downfall is the processor 'cos as i said, its only one core for trains.

I didn't know about the passenger enabled stations. Why do they cause a huge drop in FPS? I wanted them because I had ultimately thought about making the AI go from station to station, picking up passengers and continuing on...

The passenger stations need to be processed, drawn by the graphics, noticed by the trainz engine ...

Just plop a few people on a platform, and use trackmarks ;) Plus that door command.

It looks a very nice route, but the FPS would put me off.

Gangsta.
 
Before I begin, could someone be so kind as to tell me how my current computer specs rank?



Not sure how, but I got 25 FPS here. This was the ideal urban look I was looking for...now that I think about it, I should have just used low poly scenery everywhere (but if my comp is outdated...?)



A *platform island* for the tram/streetcars running through. These are common in parts of my hometown and I thought it'd make a more realistic look and feel to the tram portion of this route. The problem is, I couldn't configure the ajs traffic lights for anything bigger than a 2 lane road or for roads with uneven lanes (i.e. 2 lanes one way vs. 3 lanes another). Still, it did look more realistic...



A view from a bridge near the downtown yard. I forget where I read it, but I know at least one forum member expressed his frustration with not being able to get realistic looking yards because the tracks took up too much processing power despite trying to make everything low poly. Still, I like the look of this and I think the trainz track does it's job nicely.



An aerial shot of the yard. It has a car scrubber, a car maintenance yard and a loco maintenance yard. I wonder if those signal dwarfs are poly heavy? I thought about replacing them with invisible signals. The downtown core is just to the upper left...as you can see, there is a push to revitalize the downtown core and so construction has begun (they are poly heavy I think though...).



An AMT commuter train coasts into Harkord Union station (just needs that AMT f59phI to pull it in Isaac ;) ). I thought about using the AJS roads to make a multilane highway but the polys were high enough and I thought this still made the *feel* of the shot somewhat valid.

Almost done gents...11 photos left (I might pick 5 if I'm lucky)
 
Before I begin, could someone be so kind as to tell me how my current computer specs rank?



Not sure how, but I got 25 FPS here. This was the ideal urban look I was looking for...now that I think about it, I should have just used low poly scenery everywhere (but if my comp is outdated...?)



A *platform island* for the tram/streetcars running through. These are common in parts of my hometown and I thought it'd make a more realistic look and feel to the tram portion of this route. The problem is, I couldn't configure the ajs traffic lights for anything bigger than a 2 lane road or for roads with uneven lanes (i.e. 2 lanes one way vs. 3 lanes another). Still, it did look more realistic...



A view from a bridge near the downtown yard. I forget where I read it, but I know at least one forum member expressed his frustration with not being able to get realistic looking yards because the tracks took up too much processing power despite trying to make everything low poly. Still, I like the look of this and I think the trainz track does it's job nicely.



An aerial shot of the yard. It has a car scrubber, a car maintenance yard and a loco maintenance yard. I wonder if those signal dwarfs are poly heavy? I thought about replacing them with invisible signals. The downtown core is just to the upper left...as you can see, there is a push to revitalize the downtown core and so construction has begun (they are poly heavy I think though...).



An AMT commuter train coasts into Harkord Union station (just needs that AMT f59phI to pull it in Isaac ;) ). I thought about using the AJS roads to make a multilane highway but the polys were high enough and I thought this still made the *feel* of the shot somewhat valid.

Almost done gents...11 photos left (I might pick 5 if I'm lucky)
Hey Gisa!

I like the first pic... VERY URBAN! I almost mistook it as New York City (HeHe)

Isaac
 
Hmm, but your computer is much faster Gangster boi! Much faster!

First, even though you have two cores and only one is being used, that core can work exclusively on trainz while the other does operating system stuff (what o.s. do you run btw?). Secondly you have double the ram and not one but TWO 8800 GTS running! (unless I mistook what you said which is quite possible at this late hour! :hehe: ).

Your system has no major downfall as far as I can see. Trainz was only built to run on one core, so there is nothing anyone can do but wait until a version that utilizes two or more cores is made (I suspect that will happen in a few years time or so). Still, be thankful your o.s. can use another core because that effectively drops the acutal processing potential of a system like mine down considerably, especially when multitasking. :'(

People will use other simulators but at that time, using '04 should be smoother for many people provided objects with reasonable polys are used. :D

That command that you said makes a lot of sense, now that I think about it! I never liked how all the passengers clumped together in a 50 m area and completely avoid my spacious 400 m platforms! :D I'll keep that in mind should I build a route with passengers in mind again!

TBH, I think this route would run a heck of a lot better on your comp than mine. ^^ I'm sure you don't run into too many difficulties for most routes do you?

Now some more pics (maybe the last ones, if not this post than the next!)

It's odd that I could get a higher framerate in this section (at least at that moment!) than anywhere else. Mind you, I did do a lot of polyhacking here and tried to use very low poly buildings (the blue building is great! 10 polys!). I also tried to use duplicates of buildings (as you can see in the picture). I think a backdrop would work well too but I liked the look of this. I had planned to run a tram/streetcar route around the stadium (and I agonizingly considered chopping out the Olympic Stadium but it's quite large and gives the city character. Like I say...in a few years time! This too was one of my favourite *jewels* of creativity because this particular skyline looked great (but alas, those jewels come with a heavy price!)



The one thing I successfully built in Gmax and imported! I somehow managed to complete the *brick box* tutorial and so I made the roof of this station the station itself! Most stations in trainz (just like in real life) have a side station without a roof, or a thin small roof to protect the passengers below from rain, snow, cold, sun. There are several that are not like this in real life however, such as Gare De Central in Montreal (which I've had the pleasure of visiting before) and so I wanted to model that type of station for a different look. So I just made a big *block* which would represent the station (and as you can see, I have a lot to learn about texturing). :D

When I first went to build this route, I imagined having several trains pulling into a huge station (something like Grand Central Station must look like at rush hour :) ) for a huge metropolis. Now I realize that polylistically (hehe I made a new word!) that that is difficult to do. In the future, I'd make a smaller station (I tried taking out a few platforms and tracks to conserve polys but there is only so much one can do). I'm in the works of trying to secure a low poly staircase and an elevator for the physically handicapped, so in a sense, the platforms aren't finished...



Here's a ground level shot of the other side (which has a better skyline if you ask me ;) ). In the future, I'd clone a few of the buildings to help with the polys. So much I have learned from building this section...
 

It's odd that I could get a higher framerate in this section (at least at that moment!) than anywhere else. Mind you, I did do a lot of polyhacking here and tried to use very low poly buildings (the blue building is great! 10 polys!). I also tried to use duplicates of buildings (as you can see in the picture). I think a backdrop would work well too but I liked the look of this. I had planned to run a tram/streetcar route around the stadium (and I agonizingly considered chopping out the Olympic Stadium but it's quite large and gives the city character. Like I say...in a few years time! This too was one of my favourite *jewels* of creativity because this particular skyline looked great (but alas, those jewels come with a heavy price!)

http://imageshack.us


Where did u get those buildings? I could use those in Penn city... By the way... look here!!!! http://forums.auran.com/trainz/showthread.php?t=24480... It has maps and such of my new rail system.

Isaac
 
This is the last set I took...



This is a section I built later, with polys in mind. I used David Drakes awesome low poly splines for housing. The frame rates could be improved but I suspect my comp is a bit more on the slow side. Still, I liked how this part was coming out. I also had planned on putting a tram route next to the rail line. Maybe they could drag race or something hehehe!



A picture of Rose Hill subway station (one stop away from Harkord Union Station). Harkord Union Station was unique in that it was a junction for trains, subways, trams/streetcars, (and I guess I could have made local buses and greyhounds use it too). 2 subway lines stop there, but above ground. The trams/streetcars stop off on the other side, along with buses and the sims driving cars. You'll see some of this in the next few pics...



The front of the bus/car/tram/streetcar stop. The trams had a dedicated lane and there were 3 stops (3 routes converged there). I guess I was really inspired by Gare de Central in Montreal (it's similar in many ways!).



I had put lights in here so that it would make driving at night fun, but I bet those kill FPS too. I guess it'll run more smoothly someday. :)



A view across the tracks. I liked how this came out :)



The last pic! I took inspiration from Toronto's Union Station along Front Street. I wanted to set up the AJS street kit to get a 8 lane road going along the front, although that would certainly be a FRK (frame rate killer). As you can see, it's not finished but you can see where I was going with this.

And that's that...I hope you all were inspired and enjoyed these pics! I know I learned a bit out of this...perhaps I'll continue working on this someday when I upgrade my computer next year (and my life settles down a bit). Maybe I'll post some more pics if you guys are interested, but these stuck out. :)

Have a great day all and thank you for your compliments and constructive criticism!

:wave:

Gisa ^^
 
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