Can someone help with a forest

youifhonk

Track Work Expert
Hi all,
Iv just completed building a forestry with the track work and small road network. But I am now faced with the task of filing just under 3 boards full of trees:'( Does anyone know of a quick way to go about this??
 
Yeah...in the past month I must have filled at least 500 baseboard with forest......thank god for the copy paste function!
 
use forest splines if possible

Not to take away from the realism you want in your route but, if at all possible I suggest using tree/forest splines due to the amount of polygons that accumulate using the copy/paste technique. A spline used at several different angles crisscrossing each other covers just as much area with a minimal amount of polygons and still looks great. Just a thought.
 
Hi youifhonk,

Another idea is to use textures. If the forested hills are in the middle to far distance then individual trees or splines aren't always needed.

It will also improve your frame rate.

In this shot, the middle distance hills are just two textures, rotated, variously scaled and radiused. No trees at all.

Cheers
Casper:)

earlymist2.jpg
 
Not to take away from the realism you want in your route but, if at all possible I suggest using tree/forest splines due to the amount of polygons that accumulate using the copy/paste technique. A spline used at several different angles crisscrossing each other covers just as much area with a minimal amount of polygons and still looks great. Just a thought.
Splines tend to eat up more processing power then individual objects(well for those of us with older computers anyways) I can have as much detail as I want with individual objects. But if I want the same amount of detail with splines...My computer would crash and burn before I even came close to the same.
 
Hi youifhonk,

Another idea is to use textures. If the forested hills are in the middle to far distance then individual trees or splines aren't always needed.

It will also improve your frame rate.

In this shot, the middle distance hills are just two textures, rotated, variously scaled and radiused. No trees at all.

Cheers
Casper:)

earlymist2.jpg
Nice work! Did you use splines for the weeds?
 
Nice work! Did you use splines for the weeds?
Thanks for the compliment fwassner.:)

The splines are both FMA Instant Grass.

The one under the near fence is Kuid2:149987:37043:1

The one under the back fence is Kuid2:149987:37045:1

I'm pretty sure they're both on the DLS, but I can't get in to check - it's not loading for me at the moment.

Hope this is helpful.

Cheers
Casper:)
 
Only use @ 6 different types of trees on a high poly baseboard, or large route. Grass is a framerate killer too. Some tracks slay framerates also. And put a high poly loco on it and your PC will lock up its video card, requireing ctrl+alt+del to escape Trainz.
 
Thanks for all your help guys. But now have a new question, does anyone know any modern UK rolling stock for transporting logs and lumber that industry enabled??
 
Screen_704.jpg


For forests, I use the following trees almost exclusively on my routes:

Linden 2 10m Low-res
Linden 2 15m Low-res
Linden 2 20m Low-res
Javor2
Murchison7

and occasionally for places where the trees will be very close to the track:

Oak20
Oak25

For smaller trees I use the Auran built-in Gum trees.

For grass, I usually use the Ciuffi Erba 1 & Ciuffi erba secca and also the Grasbueschel (gruen and Braun) .
 
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