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Splines tend to eat up more processing power then individual objects(well for those of us with older computers anyways) I can have as much detail as I want with individual objects. But if I want the same amount of detail with splines...My computer would crash and burn before I even came close to the same.Not to take away from the realism you want in your route but, if at all possible I suggest using tree/forest splines due to the amount of polygons that accumulate using the copy/paste technique. A spline used at several different angles crisscrossing each other covers just as much area with a minimal amount of polygons and still looks great. Just a thought.
Nice work! Did you use splines for the weeds?Hi youifhonk,
Another idea is to use textures. If the forested hills are in the middle to far distance then individual trees or splines aren't always needed.
It will also improve your frame rate.
In this shot, the middle distance hills are just two textures, rotated, variously scaled and radiused. No trees at all.
Cheers
Casper![]()
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Thanks for the compliment fwassner.Nice work! Did you use splines for the weeds?