"but at 75 m.p.h started a 'tipsy' side motion that many times scared crews"

on30gn15

Active member
"but at 75 m.p.h started a 'tipsy' side motion that many times scared crews"

Okay, chanced to get the PRR E6 4-4-2 written for 2004 working in 2009.
And that by luck, not by knowledge.

Hauling along 4 of the TOC wooden passenger cars, normal load for a 4-4-2, she was topping out at 69mph.

Needs to go faster - A. because I want it to, it is a passenger loco.
B. because they really did do more than 60-something MPH.
By quite a bit.

Quite a bit.

Alvin F. Staufer in PENNSY POWER, c.


""PUREST OF THE PURE, PRIDE OF THE FLEET". The E6s Atlantics were everybody's favorite, even though none ever had stokers, feedwater heaters, or power reverses.

Bud Rothar got this quote from an E6s engineer, "nicest had fired engines ever built. Speed Queens rode beautifully, but at 75 m.p.h started a 'tipsy' side motion that many times scared crews, :eek: as they felt top heavy. Once up to 80 m.p.h., they settled back down and could keep right on climbing with no effect on riding quality. They were very easy on coal and water, and were the pace-setters for timetable operations"
Is there a way to increase its top speed?

A way that can be handled by someone who has never before tinkered with stuff like that?

--> Any chance the fellow who designed it could do an update including that tipsy side motion?
 
Check the max speed settings for not just the locomotive, but also the train cars. The maximum speed setting of the cars will determine the max speed of the train.

John
 
Check the max speed settings for not just the locomotive, but also the train cars. The maximum speed setting of the cars will determine the max speed of the train.

John
Would never have expected that.
Which raises the next question - where are those?

Went back to tinkering with editing in Content Manager. Found "Edit Script" - figure that is what makes it work?

Well, got this for the E6
"The script file for PRR E6 could not be found. Unable to edit."

Is that the result of me trying the Archive thing?
 
Would never have expected that.
Which raises the next question - where are those?

Went back to tinkering with editing in Content Manager. Found "Edit Script" - figure that is what makes it work?

Well, got this for the E6
"The script file for PRR E6 could not be found. Unable to edit."

Is that the result of me trying the Archive thing?

Sorry, I can't help you on this. Have you tried reverting the model? That would bring the model back to where it was before you "broke it".

I've seen the maxspeed or max-speed tag, but I can't remember where. Maybe someone else can help you on this. It should be in the config.txt file.

John
 
Okay, this thing is sounding like it is contradicting itself.

Went back to see which 4 cars were in the train.

Figured Edit Script was the place to go.

Got this.
On the first car. :(
Grrrrrrrrrrr.

Succesfully opened TOTC_Baggage_1 for edit
The script file for TOTC_Baggage_1 could not be found. Unable to edit.
 
Okay, this thing is sounding like it is contradicting itself.

Went back to see which 4 cars were in the train.

Figured Edit Script was the place to go.

Got this.
On the first car. :(
Grrrrrrrrrrr.

What are you editing these with? CCP (Content Creator Plus) is good for creating new items, but not for editing old.

Open for edit using Windows Explorer. On the file menu under edit, or right-click on the Asset and choose this from the edit-section of the menu.

This will open up a folder with the asset's contents splayed out in it. Choose the config.txt file and edit it in Notepad.exe or some other text-only editor such as ConText, UUEDit, etc.

John
 
Okay, will enter that realm after working up the guts to tinker with that.

Haven't a clue what to do once in there.

Will have to see if there are directions somewhere.
Detailed directions, suitable for someone who has never done something like that before.

Just went and tried the E6 with a pair of Milwaukee Hiawatha coaches which had been up to 110 mph behind their streamlined Hudson and pair of PRR P70 coaches that had done 108 behind a GG1

It's the E6 limiting speed - 69mph floored downhill.

(Way back when I had a Chevette that could do better than that)
 
Check the engine's "engine specs" re max speed, you might find this in there. Or compare the settings in config.txt and engine specs of the faster engine with your slower one. The answer might be there.

Cheers

VinnyBarb
 
Max Speed

To find max speed for a loco, look in the loco's config.txt file to find the kuid of the enginespec.
Max speed in DCC mode is stated in the motor section as maxspeed with a number which is speed in meters/second. To convert to MPH multiply the m/s number by 2.24.
Max speed in Cab mode is found in the throttle-power section. There are 9 throttle setting sections ( 0 - 8). Each throttle setting has multiple rows of numbers, the first column is speed in m/s and the second column is tractive effort in kN. Consequently, look at the bottom value in the first column under throttle setting 8 for the maxspeed in m/s for Cab mode.
If you want to increase maxspeed in DCC just change the maxspeed value.
If you want to increase maxspeed in Cab mode change the bottom value for thottle setting 8.

Bob
 
Okay, trying to get into the enginespecs to edit the speed.
Using Content Manager to get into edit then edit in Content Creator Plus.

Click the thing by enginespecs which says in the block "BR 23 brummelengine"
And CM shows me I need to download it from the Download Station.

Tried to do that several times but DS just immediately moos and says it is already local, and archived.

So, click whatever it is that views what it is in the list, yep, it's there.

But - further trying this and trying that shows up a kuid issue.
The one CCP says I need to download is
kuid:72730:51023

When click to see the one DS says, hey, you already have that!" it is a hair different - there is an extra '2' right after the 'kuid'.
kuid2:72730:51023

Okay, I'm lost.

Afraid to just open it in Explorer for fear of messing things up.

Guys, help? tutorial?
This is the first time I've tried this kind of thing.

I don't know what to ask because I have no idea what all the kinds of things I don't know are.
 
To find max speed for a loco, look in the loco's config.txt file to find the kuid of the enginespec.

Okay, here goes, I'm going to add that "2" mentioned above to make the kuid become kuid2

That I know how to undo if it doesn't work.
I think.

I hope.
 
Oh boy,
"This document may contain formatting or content that cannot be saved in the Text file format.
Do you want to save the document in this format anyway?

Use the latest ODF file format and be sure all formatting and content is saved correctly."

Now what do I do????????????

Well, for now, it's going to be abandon the attempt to fix.
Have no clue what all the implications of the above are.
I'm not a freaking technogeek.
 
Use NOTEPAD to edit your config.txt files. This will ensure that they are in .txt format and will remain that way.

Use Edit in Explorer, not CCP to edit old content. CCP will create errors. Edit in Explorer will allow you to change values manually without disrupting anything else.

I think you're heading in the right direction. :) Keep at it, you'll get it.

John
 
Use NOTEPAD to edit your config.txt files. This will ensure that they are in .txt format and will remain that way.

Use Edit in Explorer, not CCP to edit old content. CCP will create errors. Edit in Explorer will allow you to change values manually without disrupting anything else.

I think you're heading in the right direction. :) Keep at it, you'll get it.

John

Thanks John.

? Now how to find out how to change what opens it - didn't give me a choice just appeared in the document program.

Not necessary on this loco - is it possible to recover from CCP induced errors on a different one?
Had previously Archived its file, which was sent to My Documents.
Would that one still be original or would it have been changed along with the active one in CCP?
 
Using the motor values supplied by rweber95 while trying to fix a different loco fixed the PRR E6 4-4-2 Atlantic to get above 69 as stock to the well over 80mph they are documented as hitting :cool::cool::cool:

Turns out it uses something called BR23 Brummelengine as the basis for its performance.

Took several attempts to get there from here.
Here's what happened:
FIRST - Cloned the thing and worked with the clone.
1. couldn't find an enginespec folder in editing the E6
1.2 Somewhere along the way learned it used BR23 Brummelengine as enginespec
1.3 Content Manager said it was Local and Archived when E6 was archived.
1.4 Open For Edit then right click Edit said the asset could not be located.
1.5 Whaaaaaaa??????????
1.6 Download station said original and updated versions were already in here.
1.7 Repeat 1.3, 1.4, 1.5, about a half dozen times.
1.8 Go to bed and deal with it tomorrow.

2. Had initially stumbled into getting it working after downloading it and it not going by, while having little idea what I was doing, opening it in Content Creator plus. Then not knowing anything what to do closed and recommited.
Not one clue what it did, it just did.

3. So, decided to go that route again.

4. Read the Help a couple times.
4.1 Fumbled around and gave up a couple times.

5. Tried again an hour later.

6. Some way, somehow, not at all sure how, managed to get into BR23 Brummelengine motor specs.
6.1 Didn't and still don't know how to clone it where it was found and while it was open.
6.2 So that makes it the original that was tinkered with.

7. Decided, hey, having no experienced knowledge to work from, why not change its numbers to the ones rweber95 supplied for that other loco and see what happens.

8. Saved changes.

9. Opened the thing on a layout in progress for fast passenger train and gave her a test drive running light.

10. Yeah! 100mph. Yeeeehaaaa!

10.1 At which point, here's a reminder,
Alvin F. Staufer in PENNSY POWER, c.1962, page 127


""PUREST OF THE PURE, PRIDE OF THE FLEET". The E6s Atlantics were everybody's favorite, even though none ever had stokers, feedwater heaters, or power reverses.

Bud Rothar got this quote from an E6s engineer, "nicest had fired engines ever built. Speed Queens rode beautifully, but at 75 m.p.h started a 'tipsy' side motion that many times scared crews, :eek: as they felt top heavy. Once up to 80 m.p.h., they settled back down and could keep right on climbing with no effect on riding quality. They were very easy on coal and water, and were the pace-setters for timetable operations"
And add this,

same book, page 126
E2 7002 has been highly publicized for its 127.1 MPH run with the "Pennsylvania Special" on its maiden westbound trip. The record was made over a three mile section west of Crestline, between AY tower and Alida, Ohio.
E2 was a several years earlier 4-4-2 with a smaller boiler than used on E6 class Atlantic.

I am by no means a PRR know it all - all I know is from that book


11. Based on performance of K4 Pacific downloaded today it might have used stock BR23 Brummelengine settings as its base. It'll probably hit over 69mph now too.

12. Happy camper.

13. Now, if y'all would excuse me, a pair of running pets just knocked their food all over the kitchen floor.
I swear, sometimes they're more high maintenance the Paris Hilton or the like.
 
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Your All Doing It wrong, I Make content, Cars In trainz Have No speed Restrictions, one thing you can do is replace the engine spec KUID with one that has a higher top speed, Or you can keep fooling around here trying to change the one that comes with it..... T.T
 
Keep in mind I have never done anything like this until now.
I don't know which loco has a higher top speed and where/how to swap out the kuid selection.

When opening the E6 to edit in Explorer without going through CC, there was no enginespec file shown like on some others I've opened.
All ya get is four things:

new folder, which opens to show only one entry, copyofconfig_light1
prre6_body
config - which comes out in notepad to be only the smoke.
copyofvapor1ms.tfx

That's it, no enginespec file, or any other folder, to work with.
Not entirely sure how I got to where I got, but it worked and I'm happy, that's what ultimately counts in the end :)

(speaking of smoke, there's a couple things I'd like to learn how to make them smoke less and with more white/grey than black)
 
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Snip.....
(speaking of smoke, there's a couple things I'd like to learn how to make them smoke less and with more white/grey than black)

Check any of the Content Creating Guides (or CCGs, search here in this forum for d/load links if you haven't any) under smoke and you will find the numerical values needed to adjust smoke settings in the config.txt file of the engine concerned. Use NotePad to edit and save it in the same format, UTF-8 (on the bottom of NP when saving). That is if smoke values are used and made with the config.txt file. If the creator used Twinkle" to create smoke, that is a different kettle of fish of which I know nothing about.

Cheers

VinnyBarb
 
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