Best practice to underground stations and terminals?

jd_james

Active member
I have a route that is indefinitely expanding. For it, I envision a large city center with an underground terminal station with multiple platforms and possibly a significant network of switches on each side. Ideally the tunnel entrances is about a km away from the terminal.

It feels the way Trainz deals with tunnels and objects below the "ground" is very clunky at best. Does anyone have a workflow or some kind of method to achieve this objective?
 
I made a bunch of trench and in the same style tunnel related objects for 2, 3 or 4 tracks. All on the DLS, all for TANE and up. The trenches, related ramps and tunnel entrances require digholes, but the tunnels are splines so you can play with them freely. Maybe those things fit your need?
 
I have a route that is indefinitely expanding. For it, I envision a large city center with an underground terminal station with multiple platforms and possibly a significant network of switches on each side. Ideally the tunnel entrances is about a km away from the terminal.

It feels the way Trainz deals with tunnels and objects below the "ground" is very clunky at best. Does anyone have a workflow or some kind of method to achieve this objective?
It all depends how deep you go. If you go extreme deep you have to build it at ground level and sink it after or you sink down your ground level and lift it up after construction.
 
Splines work too to cover a terminal. I did this ages ago when I put a lower level in for a passenger terminal I made. I did this back in TS2010 when layers were something we wish we had.
 
What I do if I'm underground is do all the work in a separate, named, layer. When you finish with what you're doing, then LOCK that layer and go back to the route layer. This allows you to build whatever you want atop the underground bit and not mess anything up.. Like John says, there are splines of various items to cover the below-ground item(s).
 
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