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Hello Barry
Fine to see you again. I remember the first time I've entered the Trainz-Forum, that was some time before TRS2004, I was very fascinated by the thread, you told of boating in a Train-Simulation.
Regards
Swordfish
Hi. been a few years now and have been off and on with Trainz during it "changes".
Finding out about exporting the blend file with texture into gmax, enables me to use all my Blender content, so may be a bit more interesting for me regarding canals. etc.
But probably a lot of would be too complex for me with animating loading of barges, etc.
Would need plenty of men with shovels for that for my era of interest though.
Barry
Hello Barry
Nice to see you back. you mentioned the working locks from Ian, well he did do them and he sent me a copy of them which ive used in my Devon lines route that im working on. im sure if you contact him he will send you a copy, not sure why they are not on the DLS as they are another great piece of work from him.
Bendorsey did a working canal swing footbridge but the track is different than that which you use but a work around can be done. Ian also did an added bit to the config files to make his helicopters tilt when on bends or speeded up, might be adaptable for boats rocking about.
Ian did do a double version of the single "small canal lock 3" it will raise up two levels Although ive not used it in my route it does look and work well.
Keeping to c1800 as before for the horse drawn narrow-boats and barges, and gaff rig coastal sailing ships.
Will try and sort things out gradually.
Would have to alter attachment points in gmax for my horse drawn barges ,maybe to Elvenors, as my static drivable carthorses are not quite the same.
I think the loads are only a basic mesh with attachment points?
Again no idea about the configurations but can refer to the way others have done it for train wagons.
Should work for horse drawn barges and narrow boats?
The narrow-boats and barges carried all types of goods around the canals of the UK so plenty of scope and would add a new dimension to the maritime scene of a few centuries ago, or during the age of the train as horse-drawn barges used until about 1950 in UK?
Hi Guys,
Yes I need to get motivated to finish the canals and locks, there was only a couple of things to do, mainly with night lights on the Falkirk wheel. As you realise, the narrow canals require canal boats etc and a whole interated system is needed for everything to work properly. I was waiting until everything worked.
I did try to upload a couple of other models last night but the Auran upload link was not working, that problem was reported in another post. Perhaps I will have a look this week at the unfinished models. While initially there was no interest in them, I have had a few enquiries lately.
Details of models are here:
http://www.ianztrainz.com.au/project4.htm
Ian
Adding visible products is fairly simple. Bulk loads needs an additional mesh but can be added to an existing mesh in the config.txt file. RickyStyles and Shoves have been creating some suitable items time wise including a range of horse drawn items, Bob Sanders has been churning out new people based on Elvenor's and Shoves meshes, Shove has a poseable person GMAx mesh. Andi06 has been very nice and is modifying his invisible stations to accept multiple passenger sets, we're very close to the final version, and I have put together an 1890s passenger set that can be easily have people switched in and out.
Cheerio John
Barry
Ian has got three or four invisible tracks which are much thinner than the auran ones and different colours. They are easier to lay in confined areas. Cant remember if they show on mini map though.