Barry.c1800.Canals,docks,horse drawn boats/horse transport.

Hello Barry

Fine to see you again. I remember the first time I've entered the Trainz-Forum, that was some time before TRS2004, I was very fascinated by the thread, you told of boating in a Train-Simulation. :)

Regards

Swordfish
 
Hello Barry

Fine to see you again. I remember the first time I've entered the Trainz-Forum, that was some time before TRS2004, I was very fascinated by the thread, you told of boating in a Train-Simulation. :)

Regards

Swordfish

Hi. been a few years now and have been off and on with Trainz during it "changes".
Finding out about exporting the blend file with texture into gmax, enables me to use all my Blender content, so may be a bit more interesting for me regarding canals. etc.

But probably a lot of would be too complex for me with animating loading of barges, etc.
Would need plenty of men with shovels for that for my era of interest though.;)

Barry
:)
 
link test but give up.
Only the Blender Tutorials and exporting to trainz gmax with texture.
 
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Hi. been a few years now and have been off and on with Trainz during it "changes".
Finding out about exporting the blend file with texture into gmax, enables me to use all my Blender content, so may be a bit more interesting for me regarding canals. etc.

But probably a lot of would be too complex for me with animating loading of barges, etc.
Would need plenty of men with shovels for that for my era of interest though.;)

Barry
:)

I'm looking at bulk loads etc at the moment so I can probably sort out a few barges as well.

Drop me an email jwhelan0112 Gmail.com

Cheerio John
 
Hello Barry
Nice to see you back. you mentioned the working locks from Ian, well he did do them and he sent me a copy of them which ive used in my Devon lines route that im working on. im sure if you contact him he will send you a copy, not sure why they are not on the DLS as they are another great piece of work from him. Bendorsey did a working canal swing footbridge but the track is different than that which you use but a work around can be done. Ian also did an added bit to the config files to make his helicopters tilt when on bends or speeded up, might be adaptable for boats rocking about.
 
Hello Barry
Nice to see you back. you mentioned the working locks from Ian, well he did do them and he sent me a copy of them which ive used in my Devon lines route that im working on. im sure if you contact him he will send you a copy, not sure why they are not on the DLS as they are another great piece of work from him.

Bendorsey did a working canal swing footbridge but the track is different than that which you use but a work around can be done. Ian also did an added bit to the config files to make his helicopters tilt when on bends or speeded up, might be adaptable for boats rocking about.

Hello and many thanks for all the details.
I made a static wooden swingbridge based on one near I live. At least it used to be as they replaced it with a more modern version.
An animated one would be nice and the animated UK canal locks from Ian.
Have tried Ian's larger locks, etc for big ships ages ago.

Take me a while to get back into the swing of things but at least have a better idea of what is available through this thread.

Have made double static locks for Ellesmere port which was in my last scenery but animated working locks would make all the diffence and could join them in series if needed.
Probably in real life they were single locks c1800 for the 7 ft wide narrowboats and they made a wider channel for the 15 feet wide barges later.
Leeds and Liverpool Canal, near where I live is connected to the river Mersey at Liverpool through a series of 3 or four locks but c1800 ended in a small barge dock and was not joined.
so makes it easier choosing the earlier era.

Barry
 
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Ian did do a double version of the single "small canal lock 3" it will raise up two levels Although ive not used it in my route it does look and work well.
 
Hi Guys,

Yes I need to get motivated to finish the canals and locks, there was only a couple of things to do, mainly with night lights on the Falkirk wheel. As you realise, the narrow canals require canal boats etc and a whole interated system is needed for everything to work properly. I was waiting until everything worked.

I did try to upload a couple of other models last night but the Auran upload link was not working, that problem was reported in another post. Perhaps I will have a look this week at the unfinished models. While initially there was no interest in them, I have had a few enquiries lately.

Details of models are here:

http://www.ianztrainz.com.au/project4.htm

Ian
 

Keeping to c1800 as before for the horse drawn narrow-boats and barges, and gaff rig coastal sailing ships.

Will try and sort things out gradually.
Would have to alter attachment points in gmax for my horse drawn barges ,maybe to Elvenors, as my static drivable carthorses are not quite the same.

I think the loads are only a basic mesh with attachment points?
Again no idea about the configurations but can refer to the way others have done it for train wagons.
Should work for horse drawn barges and narrow boats?

The narrow-boats and barges carried all types of goods around the canals of the UK so plenty of scope and would add a new dimension to the maritime scene of a few centuries ago, or during the age of the train as horse-drawn barges used until about 1950 in UK?



Adding visible products is fairly simple. Bulk loads needs an additional mesh but can be added to an existing mesh in the config.txt file. RickyStyles and Shoves have been creating some suitable items time wise including a range of horse drawn items, Bob Sanders has been churning out new people based on Elvenor's and Shoves meshes, Shove has a poseable person GMAx mesh. Andi06 has been very nice and is modifying his invisible stations to accept multiple passenger sets, we're very close to the final version, and I have put together an 1890s passenger set that can be easily have people switched in and out.

Cheerio John
 
Hi Guys,

Yes I need to get motivated to finish the canals and locks, there was only a couple of things to do, mainly with night lights on the Falkirk wheel. As you realise, the narrow canals require canal boats etc and a whole interated system is needed for everything to work properly. I was waiting until everything worked.

I did try to upload a couple of other models last night but the Auran upload link was not working, that problem was reported in another post. Perhaps I will have a look this week at the unfinished models. While initially there was no interest in them, I have had a few enquiries lately.

Details of models are here:

http://www.ianztrainz.com.au/project4.htm

Ian

Hello Ian been a while since I posted.
Look forward to seeing your items, especially the narrowboat locks when completed. Interested to see if I could include them in my sceneries relevant to say 2 centuries ago with the horse pulled narrow-boats. Have a few on download station made years ago but horse drivable but not animated and barges towable/drivable.

They work OK though pulling narrow boats and 15 ft wide larger barges on UK canal. Connection point about 10 to 20 metres behind horse.


Think I need to catch up on things a bit though.;)

Thanks

Barry
 
Adding visible products is fairly simple. Bulk loads needs an additional mesh but can be added to an existing mesh in the config.txt file. RickyStyles and Shoves have been creating some suitable items time wise including a range of horse drawn items, Bob Sanders has been churning out new people based on Elvenor's and Shoves meshes, Shove has a poseable person GMAx mesh. Andi06 has been very nice and is modifying his invisible stations to accept multiple passenger sets, we're very close to the final version, and I have put together an 1890s passenger set that can be easily have people switched in and out.

Cheerio John

Hello John, looks like I will have a lot of catching up to do and will keep in touch.

Still at the stage of looking at my routes again and seeing what I need to replace like invisible track for boats and horses to make it seen in driver map in 2004, and will do away with the multitude of points/switches I had for the boats.

Maybe put them all on single tracks except where they enter the docks, etc.

Narrow boats in canals would have to be just 2 lanes? and horses branch off at locks and canal bridges, etc.

Will l have to study the details in this thread later to catch up on everything.

Thanks

Barry
 
An outline and update.
Got my last route and my dock and canal content of 150 items back from the DS which took a wee while as on dial up.
This was Liverpool docks and the River Mersey up to Ellesmere Port with horse drawn canal boats and horse drawn wagons. Docks based on plans for 1830 but may redo these as have plans for about 1810 or similar.
Regarding invisIble track luckily I used Mike's (Mike10) single strand of visible track.called invisible track, so visible in Driver Map so can see where the boats are going. trs2004.
Can't use TC editor as cmp locks up on Vista, maybe because it tries to connect on dial up.
I used default invisible track for horse drawn transport so may replace that with single strand visible and cover it slighltly to make visible in driver map.
My last route on DS inlcudes the start of the Leeds and Liverpool and Shropshire Union canals. so they are the 2 canals I will be developing and may include Warrington and Widnes etc for ports for the sailing ships and cargo loading.
There is also the River Weaver that has quite a few locks on it so the river Mersey is a complex of rivers and surrounding canals and every part could be visited in Trainz by horse drawn transport or sailing ship early 1800s.
Horse drawn canal boats only for that era and my gaff rig sailing ships.

No idea how to do much of it. but eventually would like to include cargo loading/unloading, and some form or boat movement to simulate wave movement on static and drivable boats.
All I think well with Trainz capabilities at present except for wave movement for horse drawn narrowboats.
Also possibly horse drawn transport (from mines?), to the the boat quays.
Have considered the other train simulators but for my canal interests Trainz is now OK, as can use all my Blender files that I make for the sailing simulator, exporting as 3DS with textures, although textures seem a bit weak, at least on my Conway castle that I exported with texture to try it.
If anbody using Blender tries it 3DS to gmax, perhaps give their feedback.
Small tutorial on my site re Blender and 3ds, plus Blender tutorials.

www.barrywright.clara.net


Anyway thats an update of my current involvement (for what it's worth).
Only other problem is integrated dem data which I am used to using in the Stentec sailing simulator, srtm2, 3DEM, and dem function, and have made most of the West coast of the UK in sailing sceneries. I know about HOG, etc which I tried years ago but couldn't use, and may have difficulty in downloading, and there other bought alternatives, but I don't use credit cards on line, etc.. so will to keep to the lower canal ground for now, with maybe a few of Ian's locks to get into the Shropshire Union Canal.:)

Barry
 
Barry
Ian has got three or four invisible tracks which are much thinner than the auran ones and different colours. They are easier to lay in confined areas. Cant remember if they show on mini map though.
 
Barry
Ian has got three or four invisible tracks which are much thinner than the auran ones and different colours. They are easier to lay in confined areas. Cant remember if they show on mini map though.

Thanks for details. (Stagecoach,Mike?)
Have tried Ian's but need to be visible in driver map. Also tried Cyberstorm;s as he made special ones for boats a while ago but they don't seem to load now for some reason in trs2004.

Downloaded the invisible speed signs which I have used in past. 10,15,20 and 25. will do me I think.

My best plan is just the thin single strand of Mike10's visible, as can see it underwater in driver map but non visible when driving, otherwise no idea which direction boats will go in.

Many Thanks

Barry
 
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Has anybody exported as 3DS into Trainz asset creation studio from Blender.

I now only texture in Blender and same content I can get the textures back on with a few mouse click..however sometimes I can't.

I just put a sailing flat, deep barge c1800 used on river Weaver and Mersey etc with a sail into my own route.

Have added a post to content creation forum with image as interested in feedback on exporting 3DS from Blender.
http://forums.auran.com/trainz/showthread.php?t=14101&page=3


Export as 3ds- drag 3ds file into gmax asset.c.s.
open texture apply and click globe for mixed up garbled texture.

Open UV Map, click face, click back on UV Map and Blender textures on same as in Blender.
Do not use "Unwrap UVW".

Barry
 
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Made a start and learnt how to use Hog and Microdem as couldn't face making routes manually again. Took 5 years (smile).

Hog made the complete Isle of Man, but just testing it, and will start on the river Mersey, rivers, canals and coastline. " c1800.

Need to keep the tga file smaller in Hog say 20 to 25 miles would do unless section is thin then maybe 30 plus.

Made an undersea texture, photo of waves at Liverpool, as don't want to use much default trainz content, and either will make it or will use suitable DS items. Never sure what will get carried forward to the next trainz version now with default content.

So back to the horse drawn canal boats and sailing ships c1800.
c1800 as have plans of liverpool docks for that era.;)

Doubt if I will upload routes again as before, as a non train specialised interest, but may upload occasional items to DS although that would be much later.

Barry
 
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